41554 blogs · [ { "id": "01a0bb7d-a9ed-7202-9f0f-b3dba94186a6", "title": "The Translation Game", "url": "https://lostgarden.com/2008/03/30/the-translation-game/", "published_at": "2008-03-30T17:27:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbaa30cd24", "title": "The Randomly Reinforced Lost Garden Prototyping Awards", "url": "https://lostgarden.com/2008/03/15/the-randomly-reinforced-lost-garden-prototyping-awards/", "published_at": "2008-03-15T21:31:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbaa632a37", "title": "GDC: Social lessons of years past", "url": "https://lostgarden.com/2008/02/13/gdc-social-lessons-of-years-past/", "published_at": "2008-02-13T22:40:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbaa6d024c", "title": "Play With Your Peas: A game prototyping challenge", "url": "https://lostgarden.com/2008/02/06/play-with-your-peas-a-game-prototyping-challenge/", "published_at": "2008-02-06T07:12:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbab103f49", "title": "My wife collected 121 stars", "url": "https://lostgarden.com/2008/02/01/my-wife-collected-121-stars/", "published_at": "2008-02-01T05:13:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbab21365d", "title": "Project Horseshoe Report: The Watery Pachinko Machine of Doom", "url": "https://lostgarden.com/2008/01/17/project-horseshoe-report-the-watery-pachinko-machine-of-doom/", "published_at": "2008-01-17T06:27:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbabaf67fc", "title": "Super Mario Galaxy: A breakup note", "url": "https://lostgarden.com/2007/12/27/super-mario-galaxy-a-breakup-note/", "published_at": "2007-12-27T06:25:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbac32ee25", "title": "The Naked Business", "url": "https://lostgarden.com/2007/12/18/the-naked-business/", "published_at": "2007-12-18T23:02:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbad10ec01", "title": "Random links and musings", "url": "https://lostgarden.com/2007/12/13/random-links-and-musings/", "published_at": "2007-12-13T18:38:00+00:00" }, { "id": "01a0bb7d-a9ed-7202-9f0f-b3dbad3868ba", "title": "How to bootstrap your indie art needs", "url": "https://lostgarden.com/2007/12/02/how-to-bootstrap-your-indie-art-needs/", "published_at": "2007-12-02T20:39:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0b77f338", "title": "Project Horseshoe 2007 slides: Smashing the game design atom", "url": "https://lostgarden.com/2007/11/17/project-horseshoe-2007-slides-smashing-the-game-design-atom/", "published_at": "2007-11-17T21:11:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0bebb838", "title": "Project Horseshoe 2007: A recipe", "url": "https://lostgarden.com/2007/11/07/project-horseshoe-2007-a-recipe/", "published_at": "2007-11-07T06:07:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0c975f56", "title": "Constructing Artificial Emotions: A Design Experiment", "url": "https://lostgarden.com/2007/10/25/constructing-artificial-emotions-a-design-experiment/", "published_at": "2007-10-25T04:53:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0d3a95e0", "title": "Lessons about failure", "url": "https://lostgarden.com/2007/10/15/lessons-about-failure/", "published_at": "2007-10-15T01:45:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0e2fa0f3", "title": "Tree Story wireframes", "url": "https://lostgarden.com/2007/09/15/tree-story-wireframes/", "published_at": "2007-09-15T18:17:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0e8664ac", "title": "Knytt time at the end of the genre lifecycle.", "url": "https://lostgarden.com/2007/09/02/knytt-time-at-the-end-of-the-genre-lifecycle/", "published_at": "2007-09-02T23:27:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0f216770", "title": "Celestial Music", "url": "https://lostgarden.com/2007/09/01/celestial-music/", "published_at": "2007-09-01T18:41:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0f8bdb49", "title": "Tree scribble", "url": "https://lostgarden.com/2007/08/19/tree-scribble/", "published_at": "2007-08-19T19:10:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c0fbed136", "title": "The Chemistry of Game Design", "url": "https://lostgarden.com/2007/07/19/the-chemistry-of-game-design/", "published_at": "2007-07-19T15:18:00+00:00" }, { "id": "01a0bb80-b438-7136-81f3-6d9c10967856", "title": "Tree Story", "url": "https://lostgarden.com/2007/06/30/tree-story/", "published_at": "2007-06-30T22:09:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cc579c79", "title": "Short thoughts on games and interaction design", "url": "https://lostgarden.com/2007/06/24/short-thoughts-on-games-and-interaction-design/", "published_at": "2007-06-24T17:01:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cd00924d", "title": "Ebisu", "url": "https://lostgarden.com/2007/06/11/ebisu/", "published_at": "2007-06-11T02:26:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cd332952", "title": "Latest crop of sweet prototypes (with source!)", "url": "https://lostgarden.com/2007/06/02/latest-crop-of-sweet-prototypes-with-source/", "published_at": "2007-06-02T16:59:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cdbfa7dc", "title": "CuteGod: A prototyping challenge", "url": "https://lostgarden.com/2007/05/27/cutegod-a-prototyping-challenge/", "published_at": "2007-05-27T07:26:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2ce2dd964", "title": "Initial PlanetCute level editor", "url": "https://lostgarden.com/2007/05/20/initial-planetcute-level-editor/", "published_at": "2007-05-20T21:55:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2ce530383", "title": "The Circle of Life: An Analysis of the Game Product Lifecycle", "url": "https://lostgarden.com/2007/05/15/the-circle-of-life-an-analysis-of-the-game-product-lifecycle/", "published_at": "2007-05-15T18:03:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cedf44e4", "title": "Danc’s Miraculously Flexible Game Prototyping Tiles", "url": "https://lostgarden.com/2007/05/12/dancs-miraculously-flexible-game-prototyping-tiles/", "published_at": "2007-05-12T23:53:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cf778f78", "title": "Thoughts on Silverlight, Expression and Games", "url": "https://lostgarden.com/2007/05/01/thoughts-on-silverlight-expression-and-games/", "published_at": "2007-05-01T16:13:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cfac1f28", "title": "SpaceCute: Extending the verbs", "url": "https://lostgarden.com/2007/04/12/spacecute-extending-the-verbs/", "published_at": "2007-04-12T06:59:00+00:00" }, { "id": "01a0bb8e-4c4d-711c-b5bb-a4c2cfdb05bd", "title": "SpaceCute: First round of prototypes and new graphics", "url": "https://lostgarden.com/2007/04/07/spacecute-first-round-of-prototypes-and-new-graphics/", "published_at": "2007-04-07T19:24:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6766b8632a", "title": "Free game graphics: Tyrian ships and tiles", "url": "https://lostgarden.com/2007/04/05/free-game-graphics-tyrian-ships-and-tiles/", "published_at": "2007-04-05T06:25:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6766fc4d82", "title": "SpaceCute: Prototyping challenge", "url": "https://lostgarden.com/2007/03/31/spacecute-prototyping-challenge/", "published_at": "2007-03-31T18:21:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc67675ab971", "title": "SpaceCute: Some sketches", "url": "https://lostgarden.com/2007/03/26/spacecute-some-sketches/", "published_at": "2007-03-26T05:10:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6767ca7958", "title": "Lost Garden License", "url": "https://lostgarden.com/2007/03/15/lost-garden-license/", "published_at": "2007-03-15T16:45:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc67681ae3eb", "title": "Cooperation War Challenge", "url": "https://lostgarden.com/2007/03/11/cooperation-war-challenge/", "published_at": "2007-03-11T21:17:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6768b3ff6b", "title": "Personality", "url": "https://lostgarden.com/2007/03/10/personality/", "published_at": "2007-03-10T03:40:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6769471638", "title": "Taking a pass on GDC this year", "url": "https://lostgarden.com/2007/03/06/taking-a-pass-on-gdc-this-year/", "published_at": "2007-03-06T07:23:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6769c7c6e1", "title": "Notes: Interaction Design, Visual IDs, Oekaki", "url": "https://lostgarden.com/2007/02/26/notes-interaction-design-visual-ids-oekaki/", "published_at": "2007-02-26T03:53:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc6769e88dcc", "title": "Rockets, Cars and Gardens: Visualizing waterfall, agile and stage gate", "url": "https://lostgarden.com/2007/02/19/rockets-cars-and-gardens-visualizing-waterfall-agile-and-stage-gate/", "published_at": "2007-02-19T00:58:00+00:00" }, { "id": "01a0bb91-f5ef-73fb-8166-fc676a0de955", "title": "Discovering Comet-san", "url": "https://lostgarden.com/2007/02/18/discovering-comet-san/", "published_at": "2007-02-18T22:23:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a0f218db", "title": "Happy Valentine’s Day: Turtles all the way down", "url": "https://lostgarden.com/2007/02/15/happy-valentines-day-turtles-all-the-way-down/", "published_at": "2007-02-15T07:42:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a1d99669", "title": "\"Content is Bad\"", "url": "https://lostgarden.com/2007/02/10/content-is-bad/", "published_at": "2007-02-10T18:51:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a25c133c", "title": "One Billion Buttons Please: Should we build features for experts or newbies?", "url": "https://lostgarden.com/2007/02/04/one-billion-buttons-please-should-we-build-features-for-experts-or-newbies/", "published_at": "2007-02-04T07:54:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a2e3b10c", "title": "Project Horseshoe Report: Building Innovative Games that Sell", "url": "https://lostgarden.com/2007/01/22/project-horseshoe-report-building-innovative-games-that-sell/", "published_at": "2007-01-22T01:52:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a34ec780", "title": "The game design behind the five things blog meme", "url": "https://lostgarden.com/2007/01/15/the-game-design-behind-the-five-things-blog-meme/", "published_at": "2007-01-15T06:37:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a3785df4", "title": "Some random artwork", "url": "https://lostgarden.com/2007/01/07/some-random-artwork/", "published_at": "2007-01-07T01:14:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a3e076ba", "title": "Escapist article on ‘Boutique MMORPG’", "url": "https://lostgarden.com/2006/12/29/escapist-article-on-boutique-mmorpg/", "published_at": "2006-12-29T19:52:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a42dd251", "title": "The Wii Help Cat: A lesson in interaction design", "url": "https://lostgarden.com/2006/12/27/the-wii-help-cat-a-lesson-in-interaction-design/", "published_at": "2006-12-27T21:09:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a44527c3", "title": "Building fun into your software designs", "url": "https://lostgarden.com/2006/12/11/building-fun-into-your-software-designs/", "published_at": "2006-12-11T00:52:00+00:00" }, { "id": "01a0bb9e-2522-73c5-ae88-eb19a4b635f1", "title": "Sprawl: The world’s first public Silverlight game", "url": "https://lostgarden.com/2006/12/04/sprawl-the-worlds-first-public-silverlight-game/", "published_at": "2006-12-04T21:12:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3ce8d388a", "title": "The Passion of the Developers", "url": "https://lostgarden.com/2006/11/27/the-passion-of-the-developers/", "published_at": "2006-11-27T06:01:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3cecd612a", "title": "Killing the elder game", "url": "https://lostgarden.com/2006/11/12/killing-the-elder-game/", "published_at": "2006-11-12T17:55:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3cf2a793b", "title": "Millions of Peaches: The value of games", "url": "https://lostgarden.com/2006/11/12/millions-of-peaches-the-value-of-games/", "published_at": "2006-11-12T03:45:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3cf9e30fa", "title": "Project Horseshoe", "url": "https://lostgarden.com/2006/11/08/project-horseshoe/", "published_at": "2006-11-08T06:38:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3cff03558", "title": "What are game mechanics?", "url": "https://lostgarden.com/2006/10/24/what-are-game-mechanics/", "published_at": "2006-10-24T04:57:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3d03bdc6a", "title": "Persistent myths about Game Design", "url": "https://lostgarden.com/2006/10/16/persistent-myths-about-game-design/", "published_at": "2006-10-16T00:24:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3d0965b3d", "title": "Mr. and Mrs.", "url": "https://lostgarden.com/2006/09/28/mr-and-mrs/", "published_at": "2006-09-28T15:38:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3d18546e2", "title": "Fighting the Dice Wars demon", "url": "https://lostgarden.com/2006/09/05/fighting-the-dice-wars-demon/", "published_at": "2006-09-05T05:42:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3d26225a1", "title": "Future proofing game graphics", "url": "https://lostgarden.com/2006/08/25/future-proofing-game-graphics/", "published_at": "2006-08-25T06:11:00+00:00" }, { "id": "01a0bba4-17d6-71b0-a1df-3ab3d2a4683d", "title": "How is Lost Garden doing today?", "url": "https://lostgarden.com/2006/08/21/how-is-lost-garden-doing-today/", "published_at": "2006-08-21T03:57:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b0dbefa4", "title": "Flashlight computer", "url": "https://lostgarden.com/2006/08/03/flashlight-computer/", "published_at": "2006-08-03T02:16:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b1d608c1", "title": "Bursty Indie Sales Cycles", "url": "https://lostgarden.com/2006/07/29/bursty-indie-sales-cycles/", "published_at": "2006-07-29T05:56:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b2a06a39", "title": "Games are designer food for infovores", "url": "https://lostgarden.com/2006/07/24/games-are-designer-food-for-infovores/", "published_at": "2006-07-24T16:05:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b37f69c4", "title": "Ze Story Snobs", "url": "https://lostgarden.com/2006/07/23/ze-story-snobs/", "published_at": "2006-07-23T16:53:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b451e9f1", "title": "Playground game design as a sustainable competitive advantage", "url": "https://lostgarden.com/2006/07/15/playground-game-design-as-a-sustainable-competitive-advantage/", "published_at": "2006-07-15T19:27:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b52f812f", "title": "Lessons from the Land of Pixel Art", "url": "https://lostgarden.com/2006/07/11/lessons-from-the-land-of-pixel-art/", "published_at": "2006-07-11T20:30:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b5e9c50c", "title": "More free game graphics", "url": "https://lostgarden.com/2006/07/08/more-free-game-graphics/", "published_at": "2006-07-08T19:43:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b6697c72", "title": "Erotic Mathematics: Lessons in Perception", "url": "https://lostgarden.com/2006/06/14/erotic-mathematics-lessons-in-perception/", "published_at": "2006-06-14T16:10:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b74cc1a9", "title": "Community sites as games: The tip of the iceberg", "url": "https://lostgarden.com/2006/06/10/community-sites-as-games-the-tip-of-the-iceberg/", "published_at": "2006-06-10T18:20:00+00:00" }, { "id": "01a0bba9-516e-71e7-a5fd-7088b818347c", "title": "New Painting: \"Manekineko – The Beckoning Cat\"", "url": "https://lostgarden.com/2006/05/25/new-painting-manekineko-the-beckoning-cat/", "published_at": "2006-05-25T16:22:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9bcb11be2", "title": "Cheap custom whiteboards for rapid game prototyping", "url": "https://lostgarden.com/2006/05/15/cheap-custom-whiteboards-for-rapid-game-prototyping/", "published_at": "2006-05-15T15:51:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9bd910135", "title": "ComicAll: A social board game design", "url": "https://lostgarden.com/2006/05/12/comicall-a-social-board-game-design/", "published_at": "2006-05-12T16:02:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9be6a2fc1", "title": "Viki: A visual wiki design", "url": "https://lostgarden.com/2006/05/08/viki-a-visual-wiki-design/", "published_at": "2006-05-08T15:33:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9becfe491", "title": "Who knew Pikachu was so big?", "url": "https://lostgarden.com/2006/05/01/who-knew-pikachu-was-so-big/", "published_at": "2006-05-01T05:51:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9bfad08cc", "title": "The joyful life of the lapsed game developer", "url": "https://lostgarden.com/2006/04/13/the-joyful-life-of-the-lapsed-game-developer/", "published_at": "2006-04-13T06:35:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9c0608b52", "title": "GameInnovation.org", "url": "https://lostgarden.com/2006/04/10/gameinnovation-org/", "published_at": "2006-04-10T05:43:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9c10df789", "title": "Team culture matters", "url": "https://lostgarden.com/2006/04/07/team-culture-matters/", "published_at": "2006-04-07T00:21:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9c1289c0d", "title": "Managing game design risk: Part II – Data Driven Development", "url": "https://lostgarden.com/2006/04/06/managing-game-design-risk-part-ii-data-driven-development/", "published_at": "2006-04-06T06:54:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9c1319c60", "title": "Managing game design risk: Part I", "url": "https://lostgarden.com/2006/04/03/managing-game-design-risk-part-i/", "published_at": "2006-04-03T04:50:00+00:00" }, { "id": "01a0bbae-4c20-72c0-96f2-79e9c1611a45", "title": "Unofficial GDC Blogger Bar Meetup", "url": "https://lostgarden.com/2006/03/21/unofficial-gdc-blogger-bar-meetup/", "published_at": "2006-03-21T17:07:00+00:00" }, { "id": "01a0bbb3-44bd-729a-87b4-ab0315c7573a", "title": "Paintbox games: Games that serve as augmented creativity tools", "url": "https://lostgarden.com/2006/03/20/paintbox-games-games-that-serve-as-augmented-creativity-tools/", "published_at": "2006-03-20T05:24:00+00:00" }, { "id": "01a0bbb3-44bd-729a-87b4-ab0316898a6b", "title": "Never innovate halfway", "url": "https://lostgarden.com/2006/03/18/never-innovate-halfway/", "published_at": "2006-03-18T20:31:00+00:00" }, { "id": "01a0bbb3-44bd-729a-87b4-ab031701e203", "title": "GDC means beverages", "url": "https://lostgarden.com/2006/03/16/gdc-means-beverages/", "published_at": "2006-03-16T07:02:00+00:00" }, { "id": "01a0bbb3-44bd-729a-87b4-ab03176d19b9", "title": "The root of shock game advertising", "url": 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"published_at": "2005-11-12T07:20:00+00:00" }, { "id": "01a0bbb8-c854-722b-ac55-56c47b7d5e10", "title": "Off topic: Lessons from Starbucks", "url": "https://lostgarden.com/2005/11/10/off-topic-lessons-from-starbucks/", "published_at": "2005-11-10T16:22:00+00:00" }, { "id": "01a0bbb8-c854-722b-ac55-56c47c12b486", "title": "Random Notes from Mr. Fever", "url": "https://lostgarden.com/2005/11/08/random-notes-from-mr-fever/", "published_at": "2005-11-08T07:35:00+00:00" }, { "id": "01a0bbb8-c854-722b-ac55-56c47c49e7e3", "title": "A five step program to move beyond the game geek culture", "url": "https://lostgarden.com/2005/11/07/a-five-step-program-to-move-beyond-the-game-geek-culture/", "published_at": "2005-11-07T23:38:00+00:00" }, { "id": "01a0bbb8-c854-722b-ac55-56c47d12d122", "title": "The myth of programmer-designer greatness", "url": "https://lostgarden.com/2005/11/03/the-myth-of-programmer-designer-greatness/", "published_at": "2005-11-03T02:07:00+00:00" } ] posts Claim your blog
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