41554 blogs · [ { "id": "01a087db-bfc8-73c8-9ad6-ea70c2f239a9", "title": "glCapsViewer - Mac OS X version", "url": "https://www.saschawillems.de/blog/2011/09/05/glcapsviewer-mac-os-x-version/", "published_at": "2011-09-05T10:25:13+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c3454123", "title": "glCapsViewer 0.5 + SQL database", "url": "https://www.saschawillems.de/blog/2011/08/15/glcapsviewer-0.5--sql-database/", "published_at": "2011-08-15T16:52:06+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c443ccb8", "title": "glCapsViewer - OpenGL capability viewer + online database", "url": "https://www.saschawillems.de/blog/2011/08/07/glcapsviewer-opengl-capability-viewer--online-database/", "published_at": "2011-08-07T15:42:58+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c4c22a58", "title": "OpenGL hardware capability viewer", "url": "https://www.saschawillems.de/creations/opengl-hardware-capability-viewer/", "published_at": "2011-08-04T15:34:25+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c5579abf", "title": "Color selection, FBOs and traditional render-to-texture", "url": "https://www.saschawillems.de/blog/2011/08/01/color-selection-fbos-and-traditional-render-to-texture/", "published_at": "2011-08-01T18:32:20+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c562164c", "title": "Secret agency and some icons", "url": "https://www.saschawillems.de/blog/2011/07/21/secret-agency-and-some-icons/", "published_at": "2011-07-21T20:44:58+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c585a0f3", "title": "New toy (HD6850)", "url": "https://www.saschawillems.de/blog/2011/07/19/new-toy-hd6850/", "published_at": "2011-07-19T09:39:23+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c6314605", "title": "The eternal circle of GUI design (and some new screenshots)", "url": "https://www.saschawillems.de/blog/2011/06/24/the-eternal-circle-of-gui-design-and-some-new-screenshots/", "published_at": "2011-06-24T13:13:44+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c6a00127", "title": "Game design : Game modes", "url": "https://www.saschawillems.de/blog/2011/06/12/game-design-game-modes/", "published_at": "2011-06-12T11:22:50+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c6a507b9", "title": "Game design : Coastal building spots", "url": "https://www.saschawillems.de/blog/2011/05/27/game-design-coastal-building-spots/", "published_at": "2011-05-27T12:08:11+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c7346b83", "title": "\"Phase 2\" - Eyecandy", "url": "https://www.saschawillems.de/blog/2011/04/20/phase-2-eyecandy/", "published_at": "2011-04-20T15:33:46+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c7b93fd2", "title": "Three new newton demos with source", "url": "https://www.saschawillems.de/blog/2011/04/07/three-new-newton-demos-with-source/", "published_at": "2011-04-07T11:23:23+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c846cef3", "title": "Newton 2.33 (beta) headers uploaded", "url": "https://www.saschawillems.de/blog/2011/04/04/newton-2.33-beta-headers-uploaded/", "published_at": "2011-04-04T11:51:13+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c9025b92", "title": "Japan", "url": "https://www.saschawillems.de/blog/2011/03/18/japan/", "published_at": "2011-03-18T12:53:46+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c9cef5c7", "title": "Game design : Regional construction queue", "url": "https://www.saschawillems.de/blog/2011/03/11/game-design-regional-construction-queue/", "published_at": "2011-03-11T17:22:29+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ca7ce7b8", "title": "Newton SDL developer demos updated (to SDK 2.32)", "url": "https://www.saschawillems.de/blog/2011/03/01/newton-sdl-developer-demos-updated-to-sdk-2.32/", "published_at": "2011-03-01T16:15:42+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70caf96104", "title": "Game design : Espionage and sabotage", "url": "https://www.saschawillems.de/blog/2011/02/27/game-design-espionage-and-sabotage/", "published_at": "2011-02-27T15:58:37+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cb79c98c", "title": "Newton Game Dynamics Engine goes Open-Source", "url": "https://www.saschawillems.de/blog/2011/02/22/newton-game-dynamics-engine-goes-open-source/", "published_at": "2011-02-22T18:13:04+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cb9a2128", "title": "2010 - Final posting", "url": "https://www.saschawillems.de/blog/2010/12/28/2010-final-posting/", "published_at": "2010-12-28T12:30:30+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cc14eaf0", "title": "Newton 2.26 (beta) headers uploaded", "url": "https://www.saschawillems.de/blog/2010/12/06/newton-2.26-beta-headers-uploaded/", "published_at": "2010-12-06T11:07:42+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cc5d81ae", "title": "Projekt \"W\" on current c't magazine issue", "url": "https://www.saschawillems.de/blog/2010/11/10/projekt-w-on-current-ct-magazine-issue/", "published_at": "2010-11-10T11:27:29+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cc74cc23", "title": "\"Phase 2\" status update", "url": "https://www.saschawillems.de/blog/2010/10/28/phase-2-status-update/", "published_at": "2010-10-28T16:48:27+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cd5c554c", "title": "PlayStation Move", "url": "https://www.saschawillems.de/blog/2010/09/18/playstation-move/", "published_at": "2010-09-18T11:26:37+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ce1fb67b", "title": "New user interface in motion", "url": "https://www.saschawillems.de/blog/2010/07/20/new-user-interface-in-motion/", "published_at": "2010-07-20T18:08:34+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ce85cda9", "title": "\"Phase 2\" running on Linux (using WINE)", "url": "https://www.saschawillems.de/blog/2010/07/08/phase-2-running-on-linux-using-wine/", "published_at": "2010-07-08T15:52:27+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cf16a74e", "title": "Quick interception", "url": "https://www.saschawillems.de/blog/2010/07/05/quick-interception/", "published_at": "2010-07-05T08:22:24+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70cf908b2d", "title": "The old GUI is history", "url": "https://www.saschawillems.de/blog/2010/05/05/the-old-gui-is-history/", "published_at": "2010-05-05T20:18:31+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c1cb4dad", "title": "Some words about \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2010/04/13/some-words-about-phase-2/", "published_at": "2010-04-13T14:16:49+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c1cb7d00", "title": "Omni-directional lights using cubemap shadows", "url": "https://www.saschawillems.de/blog/2010/03/04/omni-directional-lights-using-cubemap-shadows/", "published_at": "2010-03-04T21:27:20+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c22c8267", "title": "First dungeon crawler prototype (HD Video)", "url": "https://www.saschawillems.de/blog/2010/02/26/first-dungeon-crawler-prototype-hd-video/", "published_at": "2010-02-26T16:48:23+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c297a54b", "title": "Random Dungeon Generation", "url": "https://www.saschawillems.de/blog/2010/02/07/random-dungeon-generation/", "published_at": "2010-02-07T19:03:14+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c329a2c5", "title": "Newton SDL demos updated to 2.16", "url": "https://www.saschawillems.de/blog/2010/01/31/newton-sdl-demos-updated-to-2.16/", "published_at": "2010-01-31T13:39:42+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c37fff66", "title": "New staff / transfer market window and more on staff experience", "url": "https://www.saschawillems.de/blog/2010/01/14/new-staff-/-transfer-market-window-and-more-on-staff-experience/", "published_at": "2010-01-14T16:26:57+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c40a72d4", "title": "Newton header updated (again)", "url": "https://www.saschawillems.de/blog/2009/12/31/newton-header-updated-again/", "published_at": "2009-12-31T11:06:01+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c443dcf9", "title": "Newton 2.15 (beta) headers uploaded", "url": "https://www.saschawillems.de/blog/2009/12/29/newton-2.15-beta-headers-uploaded/", "published_at": "2009-12-29T18:18:49+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c4d83cbc", "title": "Status update on \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2009/10/14/status-update-on-phase-2/", "published_at": "2009-10-14T19:21:30+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c58e1193", "title": "Delphi OpenGL header translation", "url": "https://www.saschawillems.de/creations/delphi-opengl-headers/", "published_at": "2009-08-01T16:51:13+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c662ea4d", "title": "New screenshot gallery : WipeOut HD fury (PlayStation 3)", "url": "https://www.saschawillems.de/blog/2009/07/29/new-screenshot-gallery-wipeout-hd-fury-playstation-3/", "published_at": "2009-07-29T19:55:49+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c6ededbb", "title": "Pascal Gamer Magazine Issue 1", "url": "https://www.saschawillems.de/blog/2009/07/17/pascal-gamer-magazine-issue-1/", "published_at": "2009-07-17T09:39:15+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c76d9136", "title": "Prototyping nukes (including HD video) - Updated", "url": "https://www.saschawillems.de/blog/2009/06/22/prototyping-nukes-including-hd-video-updated/", "published_at": "2009-06-22T21:33:27+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c7bca0e2", "title": "New tool : Explosion Texture Generator", "url": "https://www.saschawillems.de/blog/2009/06/20/new-tool-explosion-texture-generator/", "published_at": "2009-06-20T16:46:11+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c7c3076c", "title": "Explosion Texture Generator", "url": "https://www.saschawillems.de/creations/explosion-texture-generator/", "published_at": "2009-06-01T16:30:12+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c88cfcc0", "title": "\"Phase 2\" - Work-in-progress video (HD) and YouTube channel", "url": "https://www.saschawillems.de/blog/2009/05/30/phase-2-work-in-progress-video-hd-and-youtube-channel/", "published_at": "2009-05-30T17:59:34+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c90ff530", "title": "Progress on \"Phase 2\", new spy type", "url": "https://www.saschawillems.de/blog/2009/05/12/progress-on-phase-2-new-spy-type/", "published_at": "2009-05-12T19:47:33+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c94cf331", "title": "Projekt \"W\" - Releasing betas?", "url": "https://www.saschawillems.de/blog/2009/03/02/projekt-w-releasing-betas/", "published_at": "2009-03-02T14:40:58+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c9a0d07f", "title": "GUI, GUI-Editor and Espionage (along with some sabotage)", "url": "https://www.saschawillems.de/blog/2009/02/10/gui-gui-editor-and-espionage-along-with-some-sabotage/", "published_at": "2009-02-10T20:10:55+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c9bb4abc", "title": "Quick update", "url": "https://www.saschawillems.de/blog/2009/01/13/quick-update/", "published_at": "2009-01-13T19:43:47+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c9cef5f9", "title": "Fallout 3", "url": "https://www.saschawillems.de/blog/2008/11/23/fallout-3/", "published_at": "2008-11-23T21:15:26+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619c9f1225d", "title": "Promised (Media)update", "url": "https://www.saschawillems.de/blog/2008/07/27/promised-mediaupdate/", "published_at": "2008-07-27T19:32:42+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619ca66cf8c", "title": "Big performance jump for \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2008/07/12/big-performance-jump-for-phase-2/", "published_at": "2008-07-12T17:24:16+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cb2c7533", "title": "Quick check-in", "url": "https://www.saschawillems.de/blog/2008/07/09/quick-check-in/", "published_at": "2008-07-09T13:47:27+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cbfb88d0", "title": "Hex battles evolved", "url": "https://www.saschawillems.de/blog/2008/06/11/hex-battles-evolved/", "published_at": "2008-06-11T22:46:27+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cc91e8d2", "title": "100k visitors and some Projekt \"W\"", "url": "https://www.saschawillems.de/blog/2008/05/30/100k-visitors-and-some-projekt-w/", "published_at": "2008-05-30T15:33:37+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619ccd4f056", "title": "New feature for \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2008/05/26/new-feature-for-phase-2/", "published_at": "2008-05-26T18:32:48+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cd496cfc", "title": "Resuming work on \"Phase 2\" of Projekt \"W\"", "url": "https://www.saschawillems.de/blog/2008/05/16/resuming-work-on-phase-2-of-projekt-w/", "published_at": "2008-05-16T21:18:50+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cdf99dc8", "title": "Guild Wars (and a little break)", "url": "https://www.saschawillems.de/blog/2008/04/18/guild-wars-and-a-little-break/", "published_at": "2008-04-18T22:13:44+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cef97705", "title": "Newton tracked tank proof-of-concept demo released", "url": "https://www.saschawillems.de/blog/2008/03/16/newton-tracked-tank-proof-of-concept-demo-released/", "published_at": "2008-03-16T18:01:46+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619cf4e6e14", "title": "New tracked tank video", "url": "https://www.saschawillems.de/blog/2008/03/14/new-tracked-tank-video/", "published_at": "2008-03-14T15:05:06+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d0244597", "title": "Tracked tank with Newton", "url": "https://www.saschawillems.de/blog/2008/03/05/tracked-tank-with-newton/", "published_at": "2008-03-05T15:47:06+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d06dea76", "title": "Some Newton beta-goodness (updated)", "url": "https://www.saschawillems.de/blog/2008/02/22/some-newton-beta-goodness-updated/", "published_at": "2008-02-22T15:44:03+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d14baac3", "title": "Impressions from the battlefield", "url": "https://www.saschawillems.de/blog/2008/02/03/impressions-from-the-battlefield/", "published_at": "2008-02-03T17:45:47+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d1e606f5", "title": "Skinning of military units finished", "url": "https://www.saschawillems.de/blog/2008/01/08/skinning-of-military-units-finished/", "published_at": "2008-01-08T00:03:23+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d2bcab20", "title": "First new skinned military unit", "url": "https://www.saschawillems.de/blog/2007/12/23/first-new-skinned-military-unit/", "published_at": "2007-12-23T20:52:29+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d39c9e1a", "title": "Projekt \"W\" - Roadmap for \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2007/12/10/projekt-w-roadmap-for-phase-2/", "published_at": "2007-12-10T17:58:20+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d4411af4", "title": "More on the manual hex battles", "url": "https://www.saschawillems.de/blog/2007/12/02/more-on-the-manual-hex-battles/", "published_at": "2007-12-02T17:34:46+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d49fcbe1", "title": "2000 downloads and more on \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2007/11/17/2000-downloads-and-more-on-phase-2/", "published_at": "2007-11-17T21:14:15+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d54ed091", "title": "Different UI themes", "url": "https://www.saschawillems.de/blog/2007/10/21/different-ui-themes/", "published_at": "2007-10-21T20:47:07+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d5795417", "title": "Projekt \"W\" battles and some newton tidbits", "url": "https://www.saschawillems.de/blog/2007/10/15/projekt-w-battles-and-some-newton-tidbits/", "published_at": "2007-10-15T21:02:26+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d636ad88", "title": "Aftermath", "url": "https://www.saschawillems.de/blog/2007/10/09/aftermath/", "published_at": "2007-10-09T15:06:07+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d6e01ba7", "title": "Projekt \"W\" - Patch 1.2", "url": "https://www.saschawillems.de/blog/2007/09/05/projekt-w-patch-1.2/", "published_at": "2007-09-05T20:11:50+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d78cbab3", "title": "Patch 1.2 coming soon, including tutorial", "url": "https://www.saschawillems.de/blog/2007/08/28/patch-1.2-coming-soon-including-tutorial/", "published_at": "2007-08-28T22:21:07+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d798a9e6", "title": "Projekt \"W\" - Patch 1.1 (UPDATE 1.11)", "url": "https://www.saschawillems.de/blog/2007/08/18/projekt-w-patch-1.1-update-1.11/", "published_at": "2007-08-18T16:51:12+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d7aa43e2", "title": "Projekt \"W\" - Phase 1 - Hotfix 1.01", "url": "https://www.saschawillems.de/blog/2007/08/15/projekt-w-phase-1-hotfix-1.01/", "published_at": "2007-08-15T12:11:57+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d821c091", "title": "Projekt \"W\" - Phase 1 - Release!", "url": "https://www.saschawillems.de/blog/2007/08/14/projekt-w-phase-1-release/", "published_at": "2007-08-14T17:27:16+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d8f74885", "title": "Projekt \"W\"", "url": "https://www.saschawillems.de/creations/projekt-w/", "published_at": "2007-08-14T17:16:45+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d8f84fc2", "title": "Working towards release and littel name-change", "url": "https://www.saschawillems.de/blog/2007/07/27/working-towards-release-and-littel-name-change/", "published_at": "2007-07-27T16:08:09+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d96b54c3", "title": "Artificial intelligence", "url": "https://www.saschawillems.de/blog/2007/07/04/artificial-intelligence/", "published_at": "2007-07-04T17:01:25+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619d9d5d003", "title": "Good news for owners of old graphics cards and more on AI", "url": "https://www.saschawillems.de/blog/2007/06/21/good-news-for-owners-of-old-graphics-cards-and-more-on-ai/", "published_at": "2007-06-21T20:00:57+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619da11bf9e", "title": "Manual and soundsystem", "url": "https://www.saschawillems.de/blog/2007/06/14/manual-and-soundsystem/", "published_at": "2007-06-14T16:24:57+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619dae5efbf", "title": "More playtesting, balancing, bughunting and AI", "url": "https://www.saschawillems.de/blog/2007/06/05/more-playtesting-balancing-bughunting-and-ai/", "published_at": "2007-06-05T14:23:53+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619db825247", "title": "Transfer market, new cursors, texture compression and more", "url": "https://www.saschawillems.de/blog/2007/05/24/transfer-market-new-cursors-texture-compression-and-more/", "published_at": "2007-05-24T12:48:56+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619dc0cb4b6", "title": "First playtesting sessions and hardware requirements", "url": "https://www.saschawillems.de/blog/2007/05/17/first-playtesting-sessions-and-hardware-requirements/", "published_at": "2007-05-17T18:32:08+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619dccc2bf6", "title": "On the state of Project \"W\"", "url": "https://www.saschawillems.de/blog/2007/05/12/on-the-state-of-project-w/", "published_at": "2007-05-12T18:58:57+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619dcf0ff56", "title": "Hotseat mode is in", "url": "https://www.saschawillems.de/blog/2007/05/04/hotseat-mode-is-in/", "published_at": "2007-05-04T19:34:41+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619dd25e7ae", "title": "Endgame screens and top-five", "url": "https://www.saschawillems.de/blog/2007/04/24/endgame-screens-and-top-five/", "published_at": "2007-04-24T13:08:09+00:00" }, { "id": "01a087db-bfc9-70c1-85fd-0619ddf803cd", "title": "Cast of buildings", "url": "https://www.saschawillems.de/blog/2007/04/09/cast-of-buildings/", "published_at": "2007-04-09T19:53:16+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f78ab996", "title": "Cast of military units", "url": "https://www.saschawillems.de/blog/2007/04/03/cast-of-military-units/", "published_at": "2007-04-03T21:34:13+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f795ee26", "title": "OpenGL demos", "url": "https://www.saschawillems.de/pages/opengl/opengl-demos/", "published_at": "2007-03-31T14:17:55+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f870b3ff", "title": "About", "url": "https://www.saschawillems.de/about/", "published_at": "2007-03-30T19:36:10+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f930ecd3", "title": "Project \"W\" - New Video", "url": "https://www.saschawillems.de/blog/2007/03/28/project-w-new-video/", "published_at": "2007-03-28T20:33:12+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f94aed0f", "title": "ZornGL Engine", "url": "https://www.saschawillems.de/creations/zorngl-engine/", "published_at": "2007-03-25T20:49:36+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f9aec8d0", "title": "Jagdgeschwader", "url": "https://www.saschawillems.de/creations/jagdgeschwader/", "published_at": "2007-03-25T14:16:25+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f9fa5b66", "title": "New page", "url": "https://www.saschawillems.de/blog/2007/03/24/new-page/", "published_at": "2007-03-24T21:14:54+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0f9feea18", "title": "Newton demos and applications", "url": "https://www.saschawillems.de/pages/newton/demos-and-applications/", "published_at": "2007-03-24T20:22:33+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0faf7af4e", "title": "SDL-Demos (mostly for developers)", "url": "https://www.saschawillems.de/pages/newton/sdl-demos-mostly-for-developers/", "published_at": "2007-03-24T18:37:37+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0fbf5fa97", "title": "NewtonPlayGround", "url": "https://www.saschawillems.de/creations/newtonplayground/", "published_at": "2007-03-24T16:03:14+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0fc01e031", "title": "Delphi/Pascal Header", "url": "https://www.saschawillems.de/pages/newton/delphipascal-header/", "published_at": "2007-03-23T16:17:31+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0fc88d754", "title": "Next stop : Localization", "url": "https://www.saschawillems.de/blog/2007/03/17/next-stop-localization/", "published_at": "2007-03-17T17:06:00+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0fd7335c5", "title": "Climbing the Todo-ladder", "url": "https://www.saschawillems.de/blog/2007/03/13/climbing-the-todo-ladder/", "published_at": "2007-03-13T13:37:00+00:00" }, { "id": "01a087db-bfca-7231-b998-a0d0fd86e821", "title": "Even more work on the GUI", "url": "https://www.saschawillems.de/blog/2007/03/04/even-more-work-on-the-gui/", "published_at": "2007-03-04T19:40:00+00:00" } ] posts Claim your blog
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