41554 blogs · [ { "id": "01a087db-bfc6-7298-a3f3-e2fa3edf9b97", "title": "Impressum", "url": "https://www.saschawillems.de/impressum/", "published_at": "2017-03-31T09:12:56+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa3f69fac6", "title": "Visual Studio 2017 support for SPIR-V Extension", "url": "https://www.saschawillems.de/blog/2017/03/30/visual-studio-2017-support-for-spir-v-extension/", "published_at": "2017-03-30T14:11:45+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa3f95f2e8", "title": "Updated Vulkan example binaries", "url": "https://www.saschawillems.de/blog/2017/03/25/updated-vulkan-example-binaries/", "published_at": "2017-03-25T12:52:59+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa402fc876", "title": "Updated Android vkQuake binaries", "url": "https://www.saschawillems.de/blog/2016/12/28/updated-android-vkquake-binaries/", "published_at": "2016-12-28T19:04:51+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa4070f817", "title": "Vulkan Hardware Capability Viewer 1.2 released", "url": "https://www.saschawillems.de/blog/2016/11/19/vulkan-hardware-capability-viewer-1.2-released/", "published_at": "2016-11-19T16:22:05+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa4124f9c3", "title": "Updated Vulkan example binaries (and vkQuake for Android)", "url": "https://www.saschawillems.de/blog/2016/09/06/updated-vulkan-example-binaries-and-vkquake-for-android/", "published_at": "2016-09-06T18:58:32+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa41642a98", "title": "SPIR-V Extension for Visual Studio", "url": "https://www.saschawillems.de/creations/spirv-vs-extension/", "published_at": "2016-08-30T17:43:19+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa41af4526", "title": "SPIR-V Extension for Visual Studio", "url": "https://www.saschawillems.de/blog/2016/08/30/spir-v-extension-for-visual-studio/", "published_at": "2016-08-30T17:43:19+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa42a36cf2", "title": "Vulkan tutorial on rendering a fullscreen quad without buffers", "url": "https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/", "published_at": "2016-08-13T22:30:35+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa4314c30c", "title": "Porting (Vulkan)Quake to Android", "url": "https://www.saschawillems.de/blog/2016/08/12/porting-vulkanquake-to-android/", "published_at": "2016-08-12T11:27:44+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa4317f3e1", "title": "New Vulkan example: Indirect drawing", "url": "https://www.saschawillems.de/blog/2016/08/06/new-vulkan-example-indirect-drawing/", "published_at": "2016-08-06T11:27:23+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa43198153", "title": "New Vulkan example: Deferred shading and shadows", "url": "https://www.saschawillems.de/blog/2016/07/17/new-vulkan-example-deferred-shading-and-shadows/", "published_at": "2016-07-17T17:11:16+00:00" }, { "id": "01a087db-bfc6-7298-a3f3-e2fa434fb790", "title": "Updated Vulkan deferred shading example video", "url": "https://www.saschawillems.de/blog/2016/07/03/updated-vulkan-deferred-shading-example-video/", "published_at": "2016-07-03T19:46:10+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695b9d0ca5d", "title": "Tutorial on using Vulkan's VK_EXT_debug_marker with RenderDoc", "url": "https://www.saschawillems.de/blog/2016/05/28/tutorial-on-using-vulkans-vk_ext_debug_marker-with-renderdoc/", "published_at": "2016-05-28T17:16:56+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695ba85ec99", "title": "Khronos Chapter Munich Vulkan Slides", "url": "https://www.saschawillems.de/blog/2016/04/11/khronos-chapter-munich-vulkan-slides/", "published_at": "2016-04-11T17:39:46+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bab88114", "title": "Vulkan Examples update", "url": "https://www.saschawillems.de/blog/2016/03/28/vulkan-examples-update/", "published_at": "2016-03-28T10:43:12+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bb2ebcc0", "title": "Vulkan is here!", "url": "https://www.saschawillems.de/blog/2016/02/18/vulkan-is-here/", "published_at": "2016-02-18T11:37:24+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bb3cfde5", "title": "Vulkan specification complete, release imminent", "url": "https://www.saschawillems.de/blog/2015/12/19/vulkan-specification-complete-release-imminent/", "published_at": "2015-12-19T08:50:20+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bc042fc5", "title": "Vulkan related works", "url": "https://www.saschawillems.de/blog/2015/12/14/vulkan-related-works/", "published_at": "2015-12-14T21:55:21+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bcd6c8a7", "title": "OpenGL ES CapsViewer updated to 0.5", "url": "https://www.saschawillems.de/blog/2015/11/18/opengl-es-capsviewer-updated-to-0.5/", "published_at": "2015-11-18T14:13:00+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bd93646c", "title": "Introducing gpuinfo.org", "url": "https://www.saschawillems.de/blog/2015/10/11/introducing-gpuinfo.org/", "published_at": "2015-10-11T10:17:29+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695be0c380e", "title": "GPU hardware database landing page", "url": "https://www.saschawillems.de/creations/gpu-info-org/", "published_at": "2015-10-11T07:06:37+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695befef22e", "title": "Vulkan from the POV of a hobby 3D developer", "url": "https://www.saschawillems.de/blog/2015/08/13/vulkan-from-the-pov-of-a-hobby-3d-developer/", "published_at": "2015-08-13T15:17:25+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695bf9af378", "title": "Status update", "url": "https://www.saschawillems.de/blog/2015/07/07/status-update/", "published_at": "2015-07-07T20:56:58+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c0325cbd", "title": "Parallax offset mapping with WebGL", "url": "https://www.saschawillems.de/blog/2015/05/06/parallax-offset-mapping-with-webgl/", "published_at": "2015-05-06T19:56:34+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c0ca6b8e", "title": "Geometry instancing with WebGL 2", "url": "https://www.saschawillems.de/blog/2015/04/25/geometry-instancing-with-webgl-2/", "published_at": "2015-04-25T12:39:30+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c0f62246", "title": "Using OpenGL ES on windows desktops via EGL", "url": "https://www.saschawillems.de/blog/2015/04/19/using-opengl-es-on-windows-desktops-via-egl/", "published_at": "2015-04-19T20:05:03+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c1be640a", "title": "glCapsViewer 1.0 beta release", "url": "https://www.saschawillems.de/blog/2015/02/05/glcapsviewer-1.0-beta-release/", "published_at": "2015-02-05T21:48:12+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c2b6d034", "title": "New features and url for the OpenGL hardware database", "url": "https://www.saschawillems.de/blog/2015/01/11/new-features-and-url-for-the-opengl-hardware-database/", "published_at": "2015-01-11T11:39:39+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c3045a40", "title": "Going GitHub with gl(ES)CapsViewer", "url": "https://www.saschawillems.de/blog/2015/01/04/going-github-with-glescapsviewer/", "published_at": "2015-01-04T15:31:58+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c3cfff0e", "title": "2014 - Final posting", "url": "https://www.saschawillems.de/blog/2014/12/21/2014-final-posting/", "published_at": "2014-12-21T12:48:22+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c422e1b4", "title": "Small update to the Delphi/Pascal OpenGL Header", "url": "https://www.saschawillems.de/blog/2014/12/06/small-update-to-the-delphi/pascal-opengl-header/", "published_at": "2014-12-06T11:09:22+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c4405aec", "title": "Javascript repository", "url": "https://www.saschawillems.de/blog/2014/09/24/javascript-repository/", "published_at": "2014-09-24T19:01:12+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c51449c6", "title": "Delphi/Pascal OpenGL Header now supports OpenGL 4.5", "url": "https://www.saschawillems.de/blog/2014/08/26/delphi/pascal-opengl-header-now-supports-opengl-4.5/", "published_at": "2014-08-26T19:14:03+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c60cbdc2", "title": "Soruces for simple OpenGL 2.0 HUD/GUI for android", "url": "https://www.saschawillems.de/blog/2014/07/18/soruces-for-simple-opengl-2.0-hud/gui-for-android/", "published_at": "2014-07-18T19:34:49+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c66bb4cd", "title": "Android OpenGL ES repository", "url": "https://www.saschawillems.de/blog/2014/07/12/android-opengl-es-repository/", "published_at": "2014-07-12T19:16:21+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c7070474", "title": "Enhanced C++ compute shader particle system", "url": "https://www.saschawillems.de/blog/2014/06/19/enhanced-c-compute-shader-particle-system/", "published_at": "2014-06-19T10:00:29+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c7ea6588", "title": "Compute shaders for particle systems", "url": "https://www.saschawillems.de/blog/2014/06/07/compute-shaders-for-particle-systems/", "published_at": "2014-06-07T15:19:33+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c84a933b", "title": "GL_ARB_debug_output", "url": "https://www.saschawillems.de/blog/2014/06/02/gl_arb_debug_output/", "published_at": "2014-06-02T19:25:11+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c854ea7f", "title": "Delphi/Pascal OpenGL Header updated and on bitbucket", "url": "https://www.saschawillems.de/blog/2014/05/09/delphi/pascal-opengl-header-updated-and-on-bitbucket/", "published_at": "2014-05-09T18:47:54+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c94e04d1", "title": "OpenGL hardware database updated", "url": "https://www.saschawillems.de/blog/2014/04/28/opengl-hardware-database-updated/", "published_at": "2014-04-28T17:09:09+00:00" }, { "id": "01a087db-bfc7-7157-9faa-6695c9d571e0", "title": "A note about NVIDIA drivers (on windows) an glCapsViewer", "url": "https://www.saschawillems.de/blog/2014/04/06/a-note-about-nvidia-drivers-on-windows-an-glcapsviewer/", "published_at": "2014-04-06T09:24:51+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a5092610", "title": "OpenGL ES CapsViewer updated to 0.3", "url": "https://www.saschawillems.de/blog/2014/02/21/opengl-es-capsviewer-updated-to-0.3/", "published_at": "2014-02-21T16:08:08+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a556de56", "title": "OpenGL ES CapsViewer update to 0.2", "url": "https://www.saschawillems.de/blog/2014/02/18/opengl-es-capsviewer-update-to-0.2/", "published_at": "2014-02-18T19:57:42+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a55afae2", "title": "OpenGL ES hardware capability viewer", "url": "https://www.saschawillems.de/creations/opengles-hardware-capability-viewer/", "published_at": "2014-02-03T09:30:00+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a5da6d16", "title": "OpenGL ES Caps Viewer available on Playstore", "url": "https://www.saschawillems.de/blog/2014/02/03/opengl-es-caps-viewer-available-on-playstore/", "published_at": "2014-02-03T09:02:33+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a5f2532a", "title": "3D loader for android, first roaming zombies", "url": "https://www.saschawillems.de/blog/2014/01/30/3d-loader-for-android-first-roaming-zombies/", "published_at": "2014-01-30T20:59:09+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a6a2f10b", "title": "Zombie infected random dungeon crawling", "url": "https://www.saschawillems.de/blog/2014/01/20/zombie-infected-random-dungeon-crawling/", "published_at": "2014-01-20T19:05:49+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a771d385", "title": "2013 - Final posting - Dwelling in randomly generated mobile Dungeons", "url": "https://www.saschawillems.de/blog/2013/12/29/2013-final-posting-dwelling-in-randomly-generated-mobile-dungeons/", "published_at": "2013-12-29T20:43:46+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a8603c67", "title": "OpenGL ES Hardware Database Preview", "url": "https://www.saschawillems.de/blog/2013/12/18/opengl-es-hardware-database-preview/", "published_at": "2013-12-18T19:14:02+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a9503e34", "title": "From Delphi, Windows, OpenGL and Newton to", "url": "https://www.saschawillems.de/blog/2013/11/08/from-delphi-windows-opengl-and-newton-to/", "published_at": "2013-11-08T19:04:19+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70a9596ac9", "title": "New target : Android", "url": "https://www.saschawillems.de/blog/2013/10/20/new-target-android/", "published_at": "2013-10-20T18:50:29+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70aa370cfe", "title": "Project page for Trugbild", "url": "https://www.saschawillems.de/blog/2013/10/05/project-page-for-trugbild/", "published_at": "2013-10-05T09:40:42+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70aa85e13d", "title": "Trugbild", "url": "https://www.saschawillems.de/creations/trugbild/", "published_at": "2013-10-05T09:20:36+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70aabf1c8a", "title": "Trugbild finished (PGD 2013 challenge edition)", "url": "https://www.saschawillems.de/blog/2013/09/15/trugbild-finished-pgd-2013-challenge-edition/", "published_at": "2013-09-15T13:56:05+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ab42a2db", "title": "Trugbild : Almost done", "url": "https://www.saschawillems.de/blog/2013/09/08/trugbild-almost-done/", "published_at": "2013-09-08T18:05:57+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70abc8a025", "title": "Half-time on \"Trugbild\"", "url": "https://www.saschawillems.de/blog/2013/09/02/half-time-on-trugbild/", "published_at": "2013-09-02T18:28:43+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ac9bc444", "title": "Setting and progress on \"Trugbild\"", "url": "https://www.saschawillems.de/blog/2013/08/24/setting-and-progress-on-trugbild/", "published_at": "2013-08-24T15:31:01+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ad19fcab", "title": "First screenshots from \"Trugbild\"", "url": "https://www.saschawillems.de/blog/2013/08/19/first-screenshots-from-trugbild/", "published_at": "2013-08-19T20:04:24+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ad937661", "title": "Taking part in the 3rd PGD game challenge", "url": "https://www.saschawillems.de/blog/2013/08/17/taking-part-in-the-3rd-pgd-game-challenge/", "published_at": "2013-08-17T09:48:46+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ae6d03da", "title": "Delphi / Pascal header for OpenGL 4.4", "url": "https://www.saschawillems.de/blog/2013/07/28/delphi-/-pascal-header-for-opengl-4.4/", "published_at": "2013-07-28T18:57:06+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70af355960", "title": "Projekt “W” Phase 2 – New beta release 201 + linux x86_64 support", "url": "https://www.saschawillems.de/blog/2013/07/13/projekt-w-phase-2-new-beta-release-201--linux-x86_64-support/", "published_at": "2013-07-13T10:50:39+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b019065a", "title": "Going multi-platform, part 6 : Mac OSX", "url": "https://www.saschawillems.de/blog/2013/06/24/going-multi-platform-part-6-mac-osx/", "published_at": "2013-06-24T18:13:09+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b0c2665d", "title": "Projekt “W” Phase 2 – New beta release 190", "url": "https://www.saschawillems.de/blog/2013/06/01/projekt-w-phase-2-new-beta-release-190/", "published_at": "2013-06-01T11:42:43+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b19856e0", "title": "Projekt \"W\" finally get's it's own theme song", "url": "https://www.saschawillems.de/blog/2013/05/28/projekt-w-finally-gets-its-own-theme-song/", "published_at": "2013-05-28T17:55:55+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b21280d6", "title": "The challenges of a game's sound design", "url": "https://www.saschawillems.de/blog/2013/05/10/the-challenges-of-a-games-sound-design/", "published_at": "2013-05-10T18:08:19+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b304c0f1", "title": "Introducing the AI builder", "url": "https://www.saschawillems.de/blog/2013/05/02/introducing-the-ai-builder/", "published_at": "2013-05-02T20:00:57+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b32d9d12", "title": "Projekt “W” Phase 2 - New beta release 170", "url": "https://www.saschawillems.de/blog/2013/04/07/projekt-w-phase-2-new-beta-release-170/", "published_at": "2013-04-07T19:22:52+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b4210aab", "title": "Implementing the ingame tutorial", "url": "https://www.saschawillems.de/blog/2013/03/20/implementing-the-ingame-tutorial/", "published_at": "2013-03-20T18:02:23+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b443f68a", "title": "Redoing backdrops and tuning globe shaders", "url": "https://www.saschawillems.de/blog/2013/03/04/redoing-backdrops-and-tuning-globe-shaders/", "published_at": "2013-03-04T20:57:49+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b4fc6173", "title": "Projekt \"W\" - Phase 2 - First linux release!", "url": "https://www.saschawillems.de/blog/2013/02/15/projekt-w-phase-2-first-linux-release/", "published_at": "2013-02-15T20:57:55+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b558d829", "title": "Going multi-platform, part 5 : Finishing touches", "url": "https://www.saschawillems.de/blog/2013/02/09/going-multi-platform-part-5-finishing-touches/", "published_at": "2013-02-09T17:23:06+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b591c9cf", "title": "Going multi-platform, part 4 : First run on a native linux", "url": "https://www.saschawillems.de/blog/2013/02/03/going-multi-platform-part-4-first-run-on-a-native-linux/", "published_at": "2013-02-03T16:44:35+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b5b90d11", "title": "Going multi-platform, part 3 : First throwback", "url": "https://www.saschawillems.de/blog/2013/01/28/going-multi-platform-part-3-first-throwback/", "published_at": "2013-01-28T21:15:59+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b5fc07b0", "title": "Going multi-platform, part 2 : First compile and run", "url": "https://www.saschawillems.de/blog/2013/01/21/going-multi-platform-part-2-first-compile-and-run/", "published_at": "2013-01-21T12:25:01+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b6cb94c4", "title": "Going multi-platform, part 1 : The setup", "url": "https://www.saschawillems.de/blog/2013/01/18/going-multi-platform-part-1-the-setup/", "published_at": "2013-01-18T20:00:52+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b7093f30", "title": "Agenda for 2013", "url": "https://www.saschawillems.de/blog/2013/01/12/agenda-for-2013/", "published_at": "2013-01-12T11:40:10+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b7498cd0", "title": "2012 - Final posting (and a new release)", "url": "https://www.saschawillems.de/blog/2012/12/25/2012-final-posting-and-a-new-release/", "published_at": "2012-12-25T14:14:06+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b7d13777", "title": "New Projekt \"W\" - Phase 2 beta release 121", "url": "https://www.saschawillems.de/blog/2012/12/08/new-projekt-w-phase-2-beta-release-121/", "published_at": "2012-12-08T10:52:12+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b88ff93c", "title": "Using Generics in Delphi", "url": "https://www.saschawillems.de/blog/2012/11/17/using-generics-in-delphi/", "published_at": "2012-11-17T12:03:07+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b8934686", "title": "Updating the AI", "url": "https://www.saschawillems.de/blog/2012/11/04/updating-the-ai/", "published_at": "2012-11-04T09:02:35+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b9107aa7", "title": "Projekt \"W\" - First public \"Phase 2\" Beta", "url": "https://www.saschawillems.de/blog/2012/10/21/projekt-w-first-public-phase-2-beta/", "published_at": "2012-10-21T14:24:28+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b914cc31", "title": "Finishing the the first public beta", "url": "https://www.saschawillems.de/blog/2012/10/13/finishing-the-the-first-public-beta/", "published_at": "2012-10-13T17:41:19+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70b9c3b777", "title": "From \"Phase 1\" to \"Phase 2\"", "url": "https://www.saschawillems.de/blog/2012/09/30/from-phase-1-to-phase-2/", "published_at": "2012-09-30T18:00:43+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70ba96811d", "title": "Weekend posting", "url": "https://www.saschawillems.de/blog/2012/09/07/weekend-posting/", "published_at": "2012-09-07T15:36:50+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bb27f19e", "title": "Battlefield terrains (and some technical stuff)", "url": "https://www.saschawillems.de/blog/2012/08/14/battlefield-terrains-and-some-technical-stuff/", "published_at": "2012-08-14T17:13:04+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bbd838c5", "title": "Delphi / Pascal header for OpenGL 4.3", "url": "https://www.saschawillems.de/blog/2012/08/08/delphi-/-pascal-header-for-opengl-4.3/", "published_at": "2012-08-08T17:02:45+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bc11dbfb", "title": "\"Phase 2\" - Jungle warfare", "url": "https://www.saschawillems.de/blog/2012/08/04/phase-2-jungle-warfare/", "published_at": "2012-08-04T19:42:46+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bce2817e", "title": "\"Phase 2\" - Satus update July 2012", "url": "https://www.saschawillems.de/blog/2012/07/28/phase-2-satus-update-july-2012/", "published_at": "2012-07-28T19:00:11+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bd3d601a", "title": "\"Phase 2\" - Status update June 2012", "url": "https://www.saschawillems.de/blog/2012/06/24/phase-2-status-update-june-2012/", "published_at": "2012-06-24T10:48:08+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bd7f5fac", "title": "Dungeon Crawler Demo with Source released", "url": "https://www.saschawillems.de/blog/2012/05/28/dungeon-crawler-demo-with-source-released/", "published_at": "2012-05-28T17:02:05+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bda7d476", "title": "Dungeon Crawler", "url": "https://www.saschawillems.de/creations/dungeon-crawler/", "published_at": "2012-05-28T16:51:13+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70be223c02", "title": "Projekt \"W\" - \"Phase 2\" - New Screenshots", "url": "https://www.saschawillems.de/blog/2012/05/04/projekt-w-phase-2-new-screenshots/", "published_at": "2012-05-04T20:03:49+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bec359d4", "title": "\"Phase 2\" - Quick status report", "url": "https://www.saschawillems.de/blog/2012/04/09/phase-2-quick-status-report/", "published_at": "2012-04-09T16:17:22+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bedbc5e2", "title": "glCapsViewer 0.7 released - Proxy support added", "url": "https://www.saschawillems.de/blog/2012/03/02/glcapsviewer-0.7-released-proxy-support-added/", "published_at": "2012-03-02T17:59:05+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bf04649d", "title": "glCapsViewer new database features", "url": "https://www.saschawillems.de/blog/2012/02/23/glcapsviewer-new-database-features/", "published_at": "2012-02-23T11:17:38+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70bfe8db31", "title": "Newton 2.35 (beta) headers uploaded", "url": "https://www.saschawillems.de/blog/2012/02/14/newton-2.35-beta-headers-uploaded/", "published_at": "2012-02-14T21:17:52+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c0d2644f", "title": "2011 - Final posting", "url": "https://www.saschawillems.de/blog/2011/12/23/2011-final-posting/", "published_at": "2011-12-23T14:58:37+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c14bf1b1", "title": "Projekt \"W\" - Phase 2", "url": "https://www.saschawillems.de/creations/projekt-w-phase-2/", "published_at": "2011-11-25T15:58:39+00:00" }, { "id": "01a087db-bfc8-73c8-9ad6-ea70c22358ef", "title": "\"Phase 2\" - November work-in-progress video", "url": "https://www.saschawillems.de/blog/2011/11/10/phase-2-november-work-in-progress-video/", "published_at": "2011-11-10T16:16:33+00:00" } ] posts Claim your blog
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