Blog · corpus.blog/blogs/nathalielawhead.com/posts
The Candybox Blog – my adventures in video games & art
nathalielawhead.com
2026
16 Jul 2026
I persisted! The macOS version of “she danced in the wind like a holographic dream before the world died” is here x)original ↗
9 Apr 2026
The Linux build of “she danced in the wind like a holographic dream before the world died” is here! –and why there will be no MacOS build :((original ↗
7 Apr 2026
My new game poem is here! “she danced in the wind like a holographic dream before the world died”original ↗
15 Feb 2026
2025
Alternative Games From The Fringes Of Cyberspace (fighting for art and something better in this dystopian digital world)original ↗
27 Nov 2025
“game engine medley” — prototyping with small tools and mixing game engines for complex storytellingoriginal ↗
3 Nov 2025
A crash course introduction into experimental indie games: Arthouse Games as a force for good & the activism of video gamesoriginal ↗
25 May 2025
Conversations About Curation And The Future Of Games Crit (reflecting on this year’s A MAZE)original ↗
20 May 2025
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.original ↗
28 Mar 2025
17 Jan 2025
2 Jan 2025
2024
In defense and absolute condemnation of AI: how AI has already affected “The Game Industry”original ↗
10 Dec 2024
28 Nov 2024
Positive feedback loops (The power of choice, digital independence, and building something better for everyone)original ↗
6 Oct 2024
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)original ↗
28 Sept 2024
Play my new interactive liminal-space horror essay about technocapitalism and individuality!original ↗
26 Aug 2024
Airport layover musings: AI, tech, internet culture & giving space for constructive criticismoriginal ↗
8 Aug 2024
20 May 2024
11 Apr 2024
2 Feb 2024
2023
Real Talk: Games About Trauma (art caught between “everything is horrible”, “everything is survivable”, and “this is too hard to talk about”)original ↗
14 Aug 2023
You scream into the void but the rate limit has been exceeded. Nobody can hear you scream.original ↗
7 Jul 2023
A curation of beautiful thoughtful poetic silly and queer zines made with the Electric Zine Makeroriginal ↗
17 Jan 2023
2022
The open-source no-code world of GDevelop (if you miss browser Flash games, this is keeping that dream alive!)original ↗
12 Dec 2022
21 Oct 2022
MoMA’s “Never Alone: Video Games and Other Interactive Design” Exhibit & The Hopeful Future of Video Game Preservationoriginal ↗
12 Sept 2022
When software makes you laugh! (…creativity as a mechanic, how it exists in games, and the ethics of either empowering or exploiting creation)original ↗
1 Jul 2022
“Abusing you was by the book” (documenting two years of abuse from Game Journalism, after sharing my #metoo… the whole painful story all in one place)original ↗
1 Jun 2022
Liminal Fever Dreams & Rejecting the Player (the surrealist, strange, upsetting otherworlds of video games)original ↗
13 May 2022
“Everything is going to be OK” is in THE collection in MoMA (also Tetrageddon won the Webby)original ↗
10 May 2022
Use, participation, visibility, and anti-artificial scarcity… How small independent tools help us construct a reality that empowers us (something of a manifesto)original ↗
12 Apr 2022
On GameJolt’s new policy: why stigmatizing “sex” in games is harmful to the medium and never works…original ↗
4 Jan 2022
2021
Red Dead Redemption 2 as a commentary on The Game Industry (my love–hate relationship with it)original ↗
21 Dec 2021
Make Tiny Weird Software, Please! (all about desktop pets, old computer eras, and virtual toys)original ↗
15 Nov 2021
Part 2: In support of Wren (the abuse she continues to endure, Fight Knight, and publicly ridiculing her trauma)original ↗
13 Nov 2021
ZineCamp Workshop – using tiny open source tools in your own work, the values of preservation, and building your own tiny tool boxoriginal ↗
6 Nov 2021
Speaking candidly about things lately (there is no justice and other short horror stories)…original ↗
20 Oct 2021
Talk Transcript: Your uniqueness is your strength (and why that matters to the indiegame space)original ↗
15 Oct 2021
My GDC 2021 Indie SoapBox Talk Transcript (five minutes about making desktop pets & virtual toys)original ↗
7 Sept 2021
A retrospective on the Electric Zine Maker, making tools, sharing the $ numbers, and more (after launching the really big update…)original ↗
30 Aug 2021
24 Jul 2021
My next game will be a horror game! (unpacking the horrors of social media, the violence of words, and the experiences it will be based on…)original ↗
23 Jun 2021
17 Jun 2021
27 May 2021
28 Apr 2021
Talk Transcript: Spring 2021 #OSSTA Lecture Series (my talk on tiny non-commercial tools, fantasy consoles, and tools-as-games)original ↗
26 Apr 2021
12 Apr 2021
Surviving video game journalism (another post on journalism’s aversion to accountability, and addressing concerns about “the precedence” that humanizing sexual assault survivors sets)original ↗
28 Mar 2021
Tetrageddon Games now on Github! (the entire project and all Flash games are open source again…)original ↗
23 Mar 2021
The inspired brilliance of Katelabs, a foray into glitch tools, and what zine culture has taught me about games & software dev…original ↗
19 Feb 2021
Games are giant weird story machines! (video games, their stories, and building stories for systems)original ↗
3 Feb 2021
Exploring the beautiful world of indie horror games (why work from smaller devs, and indie devs, is so meaningful)original ↗
23 Jan 2021
New Tetrageddon.com is here! (Cybermonkey has died, a broken desktop haunted by skeletons of the past, and more…)original ↗
21 Jan 2021
Killing us slowly – When your allyship stops short of doing the hard thing, when your solidarity turns against the people you once said you believeoriginal ↗
12 Jan 2021
2020
why are the lives of those that spoke up so worthless to you, but you so readily protect the abusers? (commenting on everything)original ↗
31 Dec 2020
“I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding”original ↗
24 Dec 2020
Start making tools! (on making experimental art tools and why it’s valuable for indie game devs to make them)original ↗
18 Dec 2020
The Flash game movement, my early Flash work, and how Flash games informed what we have in indie games today…original ↗
4 Dec 2020