Blog · corpus.blog/blogs/nathalielawhead.com/posts
The Candybox Blog – my adventures in video games & art
nathalielawhead.com
2020
Opening Electric Zine Maker on macOS guide (I downloaded the Electric Zine Maker but it won’t open on my Mac. It keeps getting blocked…)original ↗
20 Nov 2020
A short history of Flash & the forgotten Flash Website movement (when websites were “the new emerging artform”)original ↗
12 Nov 2020
1 Nov 2020
Code share: a javascript image gallery, javascript & php countdown timer, and a very basic javascript & php email form…original ↗
18 Sept 2020
More from the wonderful world of tools by small devs, shareware, and freeware (art tools, music tools, and toys to create with)original ↗
19 Aug 2020
The Beautiful Rebellion of Video Game Bugs (how simulated worlds express malfunction in their own way, and that poetic digital decay…)original ↗
15 Aug 2020
Asking Kotaku for accountability, a collection of my threads (cries for help) all in one convenient place…original ↗
5 Aug 2020
3 Jul 2020
The New Electric Zine Maker Update! (About the grant, open source plans, and some thoughts on UI design…)original ↗
19 May 2020
About desktop pets & virtual companions: discussing the inhabitants that fill the void of our digital spacesoriginal ↗
17 Mar 2020
UI design is fun! (inspirational ways of looking at UI, and discussing how to better understand UI’s place in game design…)original ↗
6 Mar 2020
An open letter to game journalists: #metoo, fighting with surviving abusive reporting, and the fallout of not caringoriginal ↗
1 Mar 2020
The wonderful world of tools made by small teams, solo-devs, and shareware (weird, beautiful, and experimental things to be creative in + an analysis on building for approachability)original ↗
16 Feb 2020
2019
the future of my games on Apple (post-Catalina) and what this means for art games in generaloriginal ↗
11 Nov 2019
IndieCade Europe Keynote: Addressing abuse in our communities and how can we move forward (full transcript)original ↗
18 Oct 2019
Design notes on the Electric Zine Maker’s Tool Update! (and general life update + overshare)original ↗
21 Sept 2019
2 Sept 2019
26 Aug 2019
on UI design & using UI as a means to tell a story, convey emotion, create personality… an in-depth look…original ↗
11 Aug 2019
My gross revenue on itch.io, transparently sharing all my stats & earnings, and speaking on how supportive of a base itch.io hasoriginal ↗
7 Aug 2019
Electric Zine Maker fuzzy update with ASCII, Power Goo-like tools, Displacement, Color Management, and more…original ↗
16 Jul 2019
recent thoughts about mentioning influences in the discussion, and why recognizing inspiration matters (ending the “lone genius” ideal)original ↗
7 Jul 2019
Playdate & the LA Zine Fest, weird games, and what it means for “Playdate” to lose its name…original ↗
27 May 2019
14 May 2019
Announcing the Electric Zine Maker! (about my new art-tool-toy-game-thing being developed & the direction it’s taking)original ↗
27 Apr 2019
My GDC Talk transcript (Personal Experiences as Games) and a small update about what I’m making nextoriginal ↗
29 Mar 2019
RUNONCE (remember_me): A new existential project about loss and friendship… and some artist commentary about it.original ↗
3 Mar 2019
Heartfelt Messages: making personal games, design notes, and awareness of the cultural repercussions that this work is in…original ↗
7 Feb 2019
2018
20 Sept 2018
A “10 years of experimental work” retrospective: does being a gamer automatically mean toxic fandom, and can anything be done to break away from that?original ↗
23 Jul 2018
9 Jul 2018
23 Jun 2018
19 Jun 2018
4 May 2018
After GDC and “keeping it up” (how people view/treat work made by women and what we can hopefully change)original ↗
25 Mar 2018
2017
11 Dec 2017
“Everything is going to be OK” development update: personal essays about hope, new pages coming, and some thoughtsoriginal ↗
7 Dec 2017
If “games are art”: challenging the toxicity of gamer culture and preconceptions of what a game isoriginal ↗
27 Nov 2017
observations about my “Day of the Devs” article & thoughts after harassment over a post that’s about harassmentoriginal ↗
25 Nov 2017
being brave, framing trauma, personal experiences in games, and announcing the next installment of “Everything is going to be OK”original ↗
21 Nov 2017
my post “Day of the Devs” observations about how people view/treat art games and their creatorsoriginal ↗
14 Nov 2017
“Everything is going to be OK” wins the Interaction Award at IndieCade & some thoughts after showcasing it…original ↗
9 Oct 2017
28 Jul 2017
“Everything is going to be OK” early access observations & some philosophy (about art games)original ↗
5 Jul 2017
Game design notes: “Everything is going to be OK” (talking about personal things/experiences is easy, making a game about them is not)original ↗
17 May 2017
2016
10 Nov 2016
23 Sept 2016
14 Aug 2016
22 Mar 2016
2015
10 Dec 2015
2 Dec 2015
“But It’s Not REAL!” (alternative title: i want my free premium content, and to complain about it too)original ↗
1 Dec 2015
16 Oct 2015