41554 blogs · [ { "id": "01a0bb77-7e7f-71d5-b7d5-938dcb96aeec", "title": "Proun server back online!", "url": "https://joostdevblog.blogspot.com/2011/06/proun-server-back-online.html", "published_at": "2011-06-27T21:44:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcc3b0796", "title": "Can anyone help me find new hosting?", "url": "https://joostdevblog.blogspot.com/2011/06/can-anyone-help-me-find-new-hosting.html", "published_at": "2011-06-27T10:51:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dccc74985", "title": "Proun website temporary move", "url": "https://joostdevblog.blogspot.com/2011/06/proun-website-temporary-move.html", "published_at": "2011-06-26T10:54:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcd6c2151", "title": "Proun OUT NOW for PC! And: the long history of Proun", "url": "https://joostdevblog.blogspot.com/2011/06/proun-out-now-for-pc-and-long-history.html", "published_at": "2011-06-24T00:55:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcdb066ec", "title": "Proun's game design", "url": "https://joostdevblog.blogspot.com/2011/06/prouns-game-design.html", "published_at": "2011-06-19T18:52:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dce212388", "title": "Proun will be \"Pay What You Want!\" Here's why", "url": "https://joostdevblog.blogspot.com/2011/06/proun-will-be-pay-what-you-want-heres.html", "published_at": "2011-06-13T20:03:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcefc7142", "title": "Awesomenauts trailer released!", "url": "https://joostdevblog.blogspot.com/2011/06/awesomenauts-trailer-released.html", "published_at": "2011-06-07T07:00:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcf0b8d2e", "title": "Awesomenauts announced!", "url": "https://joostdevblog.blogspot.com/2011/05/awesomenauts-announced.html", "published_at": "2011-05-30T07:30:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcf23b51f", "title": "Why I made a graphics-only trailer of Proun", "url": "https://joostdevblog.blogspot.com/2011/04/why-i-made-graphics-only-trailer-of.html", "published_at": "2011-04-18T19:17:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dcff80ca4", "title": "Pause", "url": "https://joostdevblog.blogspot.com/2011/02/pause.html", "published_at": "2011-02-20T10:09:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd0bd678d", "title": "Meta-shapes emerging from perspective", "url": "https://joostdevblog.blogspot.com/2011/02/meta-shapes-emerging-from-perspective.html", "published_at": "2011-02-10T22:08:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd0ccfcfd", "title": "10 Tips for the lonely programmer", "url": "https://joostdevblog.blogspot.com/2011/02/10-tips-for-lonely-programmer.html", "published_at": "2011-02-04T22:19:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd13354e8", "title": "Resetting versus re-creating", "url": "https://joostdevblog.blogspot.com/2011/01/resetting-versus-re-creating.html", "published_at": "2011-01-30T10:09:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd20ff3f2", "title": "The role of the game designer", "url": "https://joostdevblog.blogspot.com/2011/01/role-of-game-designer.html", "published_at": "2011-01-22T09:55:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd2a0daf1", "title": "The many faces of balance in an RTS", "url": "https://joostdevblog.blogspot.com/2011/01/many-faces-of-balance-in-rts.html", "published_at": "2011-01-13T14:22:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd39f8c01", "title": "AI in Swords & Soldiers (part 2)", "url": "https://joostdevblog.blogspot.com/2011/01/ai-in-swords-soldiers-part-2.html", "published_at": "2011-01-08T11:26:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd48d71e4", "title": "AI in Swords & Soldiers (part 1)", "url": "https://joostdevblog.blogspot.com/2010/12/ai-in-swords-soldiers-part-1.html", "published_at": "2010-12-31T15:00:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd5489989", "title": "The endless possibilities of art styles", "url": "https://joostdevblog.blogspot.com/2010/12/endless-possibilities-of-art-styles.html", "published_at": "2010-12-23T11:52:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd5b26c0b", "title": "Designing levels without tools", "url": "https://joostdevblog.blogspot.com/2010/12/designing-levels-without-tools.html", "published_at": "2010-12-18T15:23:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd62d00c1", "title": "All the settings", "url": "https://joostdevblog.blogspot.com/2010/12/all-settings.html", "published_at": "2010-12-11T10:25:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd6c2f1be", "title": "The horror that is PC development", "url": "https://joostdevblog.blogspot.com/2010/12/horror-that-is-pc-development.html", "published_at": "2010-12-04T12:05:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd70382b9", "title": "Coloured light in Proun", "url": "https://joostdevblog.blogspot.com/2010/11/coloured-light-in-proun.html", "published_at": "2010-11-27T12:56:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd7b26a4a", "title": "Lighting in Proun", "url": "https://joostdevblog.blogspot.com/2010/11/lighting-in-proun.html", "published_at": "2010-11-20T15:19:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd7d36dd0", "title": "Sun rays", "url": "https://joostdevblog.blogspot.com/2010/11/sun-rays.html", "published_at": "2010-11-13T14:26:00+00:00" }, { "id": "01a0bb77-7e7f-71d5-b7d5-938dd82407a4", "title": "Stereoscopic 3D", "url": "https://joostdevblog.blogspot.com/2010/11/stereoscopic-3d.html", "published_at": "2010-11-06T09:36:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260bd67437a", "title": "Designing against motion sickness in Proun", "url": "https://joostdevblog.blogspot.com/2010/10/designing-against-motion-sickness-in.html", "published_at": "2010-10-30T08:34:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260be3bc076", "title": "Dirty collision detection trickery in Proun", "url": "https://joostdevblog.blogspot.com/2010/10/dirty-collision-detection-trickery-in.html", "published_at": "2010-10-20T20:14:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260be4e4847", "title": "Camera mapping tips and tricks", "url": "https://joostdevblog.blogspot.com/2010/10/camera-mapping-tips-and-tricks.html", "published_at": "2010-10-16T07:22:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260be8bdbee", "title": "Captain August got camera mapped!", "url": "https://joostdevblog.blogspot.com/2010/10/captain-august-got-camera-mapped.html", "published_at": "2010-10-10T17:56:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260bf43f7ea", "title": "Camera mapping the Evil Pope", "url": "https://joostdevblog.blogspot.com/2010/10/camera-mapping-evil-pope.html", "published_at": "2010-10-03T20:01:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260bfe7bca8", "title": "Abstract art!", "url": "https://joostdevblog.blogspot.com/2010/09/abstract-art.html", "published_at": "2010-09-25T08:34:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260bff0f53f", "title": "Overbright colours, blur and faking it", "url": "https://joostdevblog.blogspot.com/2010/09/overbright-colours-blur-and-faking-it.html", "published_at": "2010-09-18T08:45:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260c0d4444c", "title": "Depth of field blur in Proun", "url": "https://joostdevblog.blogspot.com/2010/09/depth-of-field-blur-in-proun.html", "published_at": "2010-09-12T07:59:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260c1423cfa", "title": "Failed/fixed leashing in Proun", "url": "https://joostdevblog.blogspot.com/2010/09/failedfixed-leashing-in-proun.html", "published_at": "2010-09-05T07:56:00+00:00" }, { "id": "01a0bb7a-cce2-712c-8c32-4260c1858c5f", "title": "Opening speech", "url": "https://joostdevblog.blogspot.com/2010/08/opening-speech-what-blog-on-my-site.html", "published_at": "2010-08-29T13:23:00+00:00" } ] posts Claim your blog
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