41554 blogs · [ { "id": "01a0bb68-d3c1-7229-87ba-11c5f59f877e", "title": "Proun cloning controversy: why indies should complain less about clones", "url": "https://joostdevblog.blogspot.com/2014/05/proun-cloning-controversy-why-indies.html", "published_at": "2014-05-07T06:33:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5f63cd92b", "title": "Why free to play games are inherently less fun", "url": "https://joostdevblog.blogspot.com/2014/04/why-free-to-play-games-are-inherently.html", "published_at": "2014-04-13T19:22:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5f6fbe6ed", "title": "How we solved the infamous sliding bug", "url": "https://joostdevblog.blogspot.com/2014/04/the-infamous-sliding-bug.html", "published_at": "2014-04-05T17:15:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5f7b829fd", "title": "Guys With Guns: concept art for a cancelled Ronimo project, or: Being asked to pitch for a publisher's project", "url": 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"url": "https://joostdevblog.blogspot.com/2014/01/concept-art-can-be-raw-early-designs.html", "published_at": "2014-01-25T13:40:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5fceb151d", "title": "How chance in games is rarely just a roll of the dice", "url": "https://joostdevblog.blogspot.com/2014/01/how-chance-in-games-is-rarely-just-roll.html", "published_at": "2014-01-19T12:24:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5fdd2fb58", "title": "The surprisingly many subtleties of designing crits", "url": "https://joostdevblog.blogspot.com/2014/01/the-surprisingly-many-subtleties-of.html", "published_at": "2014-01-10T21:35:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5fe251c85", "title": "Bitcrunching numbers for bandwidth optimisation", "url": "https://joostdevblog.blogspot.com/2014/01/bitcrunching-numbers-for-bandwidth.html", "published_at": "2014-01-04T10:15:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5ff00acb4", "title": "Camera mapping a comic: the Ward trailer", "url": "https://joostdevblog.blogspot.com/2013/12/camera-mapping-comic-ward-trailer.html", "published_at": "2013-12-19T09:23:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c5ff39dd18", "title": "First steps towards massive replays and spectators in Awesomenauts", "url": "https://joostdevblog.blogspot.com/2013/11/first-steps-towards-massive-replays-and.html", "published_at": "2013-11-29T15:41:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c6001caa9e", "title": "The statistics of our games, part 3: Code", "url": "https://joostdevblog.blogspot.com/2013/10/the-statistics-of-our-games-part-3.html", "published_at": "2013-10-06T13:37:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c6010c7e7c", "title": "Extreme transformation of Nauts during development", "url": "https://joostdevblog.blogspot.com/2013/09/extreme-transformation-of-nauts-during.html", "published_at": "2013-09-22T13:09:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c601da8c83", "title": "Visuals that make ideas much more awesome", "url": "https://joostdevblog.blogspot.com/2013/09/visuals-that-make-ideas-much-more.html", "published_at": "2013-09-14T10:52:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c6020ce534", "title": "The statistics of our games, part 2: Assets and audio", "url": "https://joostdevblog.blogspot.com/2013/09/the-statistics-of-our-games-part-2.html", "published_at": "2013-09-06T21:29:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c602f6f6cb", "title": "The statistics of our games, part 1: General, files and textures", "url": "https://joostdevblog.blogspot.com/2013/09/the-statistics-of-our-games-part-1.html", "published_at": "2013-09-01T10:03:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c6037db939", "title": "Eliminating ghost notes in Cello Fortress", "url": "https://joostdevblog.blogspot.com/2013/08/eliminating-ghost-notes-in-cello.html", "published_at": "2013-08-03T10:28:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c60423a3b0", "title": "Awesomenauts in the Humble Bundle!", "url": "https://joostdevblog.blogspot.com/2013/05/awesomenauts-in-humble-bundle.html", "published_at": "2013-05-29T20:42:00+00:00" }, { "id": "01a0bb68-d3c1-7229-87ba-11c604c5e287", "title": "Detecting notes from a live cello: the core technology of Cello Fortress", "url": "https://joostdevblog.blogspot.com/2013/05/detecting-notes-core-technology-of.html", "published_at": "2013-05-19T10:16:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f9855cacbc", "title": "How the cello controls the game in Cello Fortress", "url": "https://joostdevblog.blogspot.com/2013/05/how-cello-controls-game-in-cello.html", "published_at": "2013-05-06T19:02:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f985c97b93", "title": "Style exploration for Cello Fortress", "url": "https://joostdevblog.blogspot.com/2013/04/style-exploration-for-cello-fortress.html", "published_at": "2013-04-28T16:28:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f986c97830", "title": "Making everything animatable", "url": "https://joostdevblog.blogspot.com/2013/04/making-everything-animatable.html", "published_at": "2013-04-13T14:39:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f986fdb152", "title": "From melee to ranged: the most difficult design decision in Awesomenauts", "url": "https://joostdevblog.blogspot.com/2013/04/from-melee-to-ranged-most-difficult.html", "published_at": "2013-04-06T10:10:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f987390845", "title": "Announcing Awesomenauts The Movie with a trailer!", "url": "https://joostdevblog.blogspot.com/2013/04/announcing-awesomenauts-movie-with.html", "published_at": "2013-04-01T11:32:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98812b1c4", "title": "The evolution of Sheriff Lonestar", "url": "https://joostdevblog.blogspot.com/2013/03/the-evolution-of-sheriff-lonestar.html", "published_at": "2013-03-23T10:15:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f9888bb1dc", "title": "Hardcore C++: why \"this\" sometimes doesn't equal \"this\"", "url": "https://joostdevblog.blogspot.com/2013/03/hardcore-c-why-this-sometimes-doesnt.html", "published_at": "2013-03-16T10:59:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f988d3e33d", "title": "The character animation workflow for Awesomenauts", "url": "https://joostdevblog.blogspot.com/2013/03/the-character-animation-workflow-for.html", "published_at": "2013-03-09T12:34:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f9899c1e42", "title": "Optimising special effects in Awesomenauts", "url": "https://joostdevblog.blogspot.com/2013/02/optimising-special-effects-in.html", "published_at": "2013-02-23T10:52:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f989ab5e14", "title": "The craziest bugs, part 2", "url": "https://joostdevblog.blogspot.com/2013/02/my-favourite-bugs-top-7-part-2-3-to-1.html", "published_at": "2013-02-01T16:40:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f989d04003", "title": "The craziest bugs, part 1", "url": "https://joostdevblog.blogspot.com/2013/01/my-favourite-bugs-top-7-7-to-4.html", "published_at": "2013-01-25T16:07:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98a208173", "title": "Why Cello Fortress is a twin stick shooter", "url": "https://joostdevblog.blogspot.com/2013/01/why-cello-fortress-is-twin-stick-shooter.html", "published_at": "2013-01-20T20:22:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98a2201b3", "title": "Cello Fortress trailer revealed!", "url": "https://joostdevblog.blogspot.com/2013/01/cello-fortress-trailer-revealed.html", "published_at": "2013-01-14T20:59:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98ae05a02", "title": "What would you like me to write about?", "url": "https://joostdevblog.blogspot.com/2013/01/what-would-you-like-me-to-write-about.html", "published_at": "2013-01-04T16:35:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98baafc02", "title": "Dynamically melting snow", "url": "https://joostdevblog.blogspot.com/2012/12/dynamically-melting-snow.html", "published_at": "2012-12-28T15:44:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98bcef787", "title": "Snowball Earth's melting effects", "url": "https://joostdevblog.blogspot.com/2012/12/snowball-earths-melting-effect.html", "published_at": "2012-12-21T11:45:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98c207099", "title": "Wacky marketing thingies", "url": "https://joostdevblog.blogspot.com/2012/12/wacky-marketing-thingies.html", "published_at": "2012-12-07T14:09:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98c365245", "title": "The indie marketing plan", "url": "https://joostdevblog.blogspot.com/2012/11/the-indie-marketing-plan.html", "published_at": "2012-11-29T21:05:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98c846923", "title": "Introducing the editors of the Ronitech", "url": "https://joostdevblog.blogspot.com/2012/11/introducing-editors-of-ronitech.html", "published_at": "2012-11-11T14:33:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98d4adb78", "title": "Shining a light on how pitching to publishers works", "url": "https://joostdevblog.blogspot.com/2012/11/shining-light-on-how-pitching-to.html", "published_at": "2012-11-02T22:09:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98e22c479", "title": "Drooling dogs and weird boys for Snowball Earth", "url": "https://joostdevblog.blogspot.com/2012/10/drooling-dogs-and-weird-boys-for.html", "published_at": "2012-10-26T16:00:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98ee91f28", "title": "The history of Snowball Earth - now playable!", "url": "https://joostdevblog.blogspot.com/2012/10/the-history-of-snowball-earth-now.html", "published_at": "2012-10-23T12:39:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f98fa23a32", "title": "Cancelled game Snowball Earth playable at Indigo", "url": "https://joostdevblog.blogspot.com/2012/09/cancelled-game-snowball-earth-playable.html", "published_at": "2012-09-26T14:46:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f990644b41", "title": "Awesomenauts skins out now!", "url": "https://joostdevblog.blogspot.com/2012/09/awesomenauts-skins-out-now.html", "published_at": "2012-09-19T18:15:00+00:00" }, { "id": "01a0bb6d-02d5-739e-88fd-b2f991040322", "title": "Announcing Cello Fortress: a unique mix of live concert and game", "url": "https://joostdevblog.blogspot.com/2012/09/announcing-cello-fortress-unique-mix-of.html", "published_at": "2012-09-14T12:53:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392e9098cdd", "title": "A name and a logo", "url": "https://joostdevblog.blogspot.com/2012/09/a-name-and-logo.html", "published_at": "2012-09-10T20:52:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392e9471b64", "title": "Shooting animations in Awesomenauts", "url": "https://joostdevblog.blogspot.com/2012/09/shooting-animations-in-awesomenauts.html", "published_at": "2012-09-08T19:13:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392e9e0fc19", "title": "Making 2D characters aim in all directions", "url": "https://joostdevblog.blogspot.com/2012/08/making-2d-characters-aim-in-all.html", "published_at": "2012-08-24T21:55:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392e9f425e2", "title": "Our experience with crowdsourcing translations", "url": "https://joostdevblog.blogspot.com/2012/08/our-experience-with-crowdsourcing.html", "published_at": "2012-08-18T20:02:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392eaa5a499", "title": "The craziness that is joysticks on PC", "url": "https://joostdevblog.blogspot.com/2012/08/the-craziness-that-is-joysticks-on-pc.html", "published_at": "2012-08-11T15:01:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392eb34fa70", "title": "Awesomenauts out now on PC on Steam!", "url": "https://joostdevblog.blogspot.com/2012/08/awesomenauts-out-now-on-pc-on-steam.html", "published_at": "2012-08-01T18:43:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392eb75d717", "title": "Optimisation lessons learned (part 3)", "url": "https://joostdevblog.blogspot.com/2012/07/optimisation-lessons-learned-part-3.html", "published_at": "2012-07-21T20:27:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392ec596edb", "title": "Awesomenauts is coming to Steam!", "url": "https://joostdevblog.blogspot.com/2012/07/awesomenauts-is-coming-to-steam.html", "published_at": "2012-07-17T08:12:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392ece6f9fa", "title": "Optimisation lessons learned (part 2)", "url": "https://joostdevblog.blogspot.com/2012/07/optimisation-lessons-learned-part-2.html", "published_at": "2012-07-13T22:12:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392ecfa2fab", "title": "Optimisation lessons learned (part 1)", "url": "https://joostdevblog.blogspot.com/2012/07/optimisation-lessons-learned-part-1.html", "published_at": "2012-07-06T20:01:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392ed62a6e5", "title": "A bad kind of competition", "url": "https://joostdevblog.blogspot.com/2012/06/bad-kind-of-competition.html", "published_at": "2012-06-29T21:31:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392edcb8bf9", "title": "How to really involve a larger team in the creative process", "url": "https://joostdevblog.blogspot.com/2012/06/how-to-really-involve-16-people-in.html", "published_at": "2012-06-24T10:56:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392ee6373cb", "title": "The Epic Shoes Of Awesome Winning", "url": "https://joostdevblog.blogspot.com/2012/06/epic-shoes-of-awesome-winning.html", "published_at": "2012-06-17T17:38:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392eed8e24a", "title": "What Awesomenauts almost looked like", "url": "https://joostdevblog.blogspot.com/2012/06/what-awesomenauts-almost-looked-like.html", "published_at": "2012-06-03T15:51:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392efc16156", "title": "The beautiful alternative Awesomenauts art styles", "url": "https://joostdevblog.blogspot.com/2012/05/beautiful-alternative-awesomenauts-art.html", "published_at": "2012-05-27T11:31:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f0b8d224", "title": "Awesomenauts early concept art", "url": "https://joostdevblog.blogspot.com/2012/05/awesomenauts-early-concept-art.html", "published_at": "2012-05-19T18:08:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f17c27a6", "title": "Programming with pasta", "url": "https://joostdevblog.blogspot.com/2012/05/programming-with-pasta.html", "published_at": "2012-05-12T17:07:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f240f497", "title": "The lasagne theory of game design", "url": "https://joostdevblog.blogspot.com/2012/05/lasagne-theory-of-game-design.html", "published_at": "2012-05-04T14:27:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f24d60b4", "title": "How Awesomenauts' water effect was made", "url": "https://joostdevblog.blogspot.com/2012/04/i-had-lot-of-fun-writing-water-shader.html", "published_at": "2012-04-20T22:39:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f32b0efb", "title": "A fun Bokeh experiment in Proun", "url": "https://joostdevblog.blogspot.com/2012/04/fun-bokeh-experiment-in-proun.html", "published_at": "2012-04-15T22:23:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f3f9412d", "title": "Depth of field blur: the Swiss army knife that improved even the framerate of Awesomenauts", "url": "https://joostdevblog.blogspot.com/2012/04/depth-of-field-blur-swiss-army-knife.html", "published_at": "2012-04-09T13:08:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f4c69d86", "title": "We've announced our next game: Day of the Awesomenauts: Monkey Throttle", "url": "https://joostdevblog.blogspot.com/2012/04/weve-announced-our-next-game-day-of.html", "published_at": "2012-04-01T11:41:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f4c94dbb", "title": "Awesomenauts release date announced!", "url": "https://joostdevblog.blogspot.com/2012/03/awesomenauts-release-date-announced.html", "published_at": "2012-03-30T14:17:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f52757ee", "title": "Question: how to synchronise between the game and render thread?", "url": "https://joostdevblog.blogspot.com/2012/03/question-how-to-synchronise-between.html", "published_at": "2012-03-23T16:26:00+00:00" }, { "id": "01a0bb70-d1e8-711a-8026-5392f60ddb87", "title": "How we made the Awesomenauts level art", "url": "https://joostdevblog.blogspot.com/2012/03/how-we-made-awesomenauts-level-art.html", "published_at": "2012-03-15T22:53:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2d8457a36", "title": "The weird cause of Swords & Soldiers network errors", "url": "https://joostdevblog.blogspot.com/2012/03/weird-cause-of-swords-soldiers-network.html", "published_at": "2012-03-11T22:24:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2d92ce8ce", "title": "Awesomenauts audio dev diary", "url": "https://joostdevblog.blogspot.com/2012/03/awesomenauts-audio-dev-diary.html", "published_at": "2012-03-02T09:14:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2d9744dbd", "title": "Proun's sales statistics after removing the free version", "url": "https://joostdevblog.blogspot.com/2012/02/sales-statistics-after-removing-prouns.html", "published_at": "2012-02-13T20:04:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2d9c20609", "title": "An easy solution to the safe frame problem", "url": "https://joostdevblog.blogspot.com/2012/01/easy-solution-to-safe-frame-problem.html", "published_at": "2012-01-27T21:36:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2da57c3ba", "title": "Follow your heart, not your wallet!", "url": "https://joostdevblog.blogspot.com/2012/01/follow-your-heart-not-your-wallet.html", "published_at": "2012-01-20T12:34:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2db24ddac", "title": "The code of Awesomenauts' upgrade system", "url": "https://joostdevblog.blogspot.com/2012/01/code-of-awesomenauts-upgrade-system.html", "published_at": "2012-01-13T15:05:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2dbfff729", "title": "Building hundreds of upgrades for Awesomenauts", "url": "https://joostdevblog.blogspot.com/2012/01/building-hundreds-of-upgrades-for.html", "published_at": "2012-01-06T11:24:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2dcc80618", "title": "The skill design system in Awesomenauts", "url": "https://joostdevblog.blogspot.com/2011/12/skill-design-system-in-awesomenauts.html", "published_at": "2011-12-24T14:19:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2dce727e5", "title": "The lamest bug we ever encountered", "url": "https://joostdevblog.blogspot.com/2011/12/lamest-bug-we-ever-encountered.html", "published_at": "2011-12-10T11:20:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2ddd91cb4", "title": "QQQ", "url": "https://joostdevblog.blogspot.com/2011/12/qqq.html", "published_at": "2011-12-03T10:20:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2de2a6a9f", "title": "Monster Truck VS Zombies - A cancelled Ronimo project", "url": "https://joostdevblog.blogspot.com/2011/11/monster-truck-vs-zombies-cancelled.html", "published_at": "2011-11-27T15:25:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2df25c8a6", "title": "Making an HD 2D game look good on an SD television", "url": "https://joostdevblog.blogspot.com/2011/11/making-hd-2d-game-look-good-on-sd.html", "published_at": "2011-11-19T11:07:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2dfe00727", "title": "How a lack of art influences prototyping results", "url": "https://joostdevblog.blogspot.com/2011/11/how-lack-of-art-influences-prototyping.html", "published_at": "2011-11-06T15:37:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e0a9ef5b", "title": "The Bouncy Stick Problem", "url": "https://joostdevblog.blogspot.com/2011/10/bouncy-stick-problem.html", "published_at": "2011-10-29T10:30:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e18eda06", "title": "What no one told you about the videocard: lagging 1 frame behind", "url": "https://joostdevblog.blogspot.com/2011/10/what-no-one-told-you-about-videocard.html", "published_at": "2011-10-23T14:22:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e20b1943", "title": "Matisse, Malevich, Warhol, Lichtenstein, Mondriaan, van Dongen", "url": "https://joostdevblog.blogspot.com/2011/10/matisse-malevich-warhol-lichtenstein.html", "published_at": "2011-10-10T20:32:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e2c0ac8a", "title": "Proun sales data revealed: Proun is a big success! Pay What You Want is not!", "url": "https://joostdevblog.blogspot.com/2011/10/proun-is-big-success-pay-what-you-want.html", "published_at": "2011-10-03T19:53:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e39db093", "title": "One million races played! Proun's gameplay statistics", "url": "https://joostdevblog.blogspot.com/2011/09/one-million-races-played-prouns.html", "published_at": "2011-09-26T20:09:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e40b699e", "title": "Proun patch v108 released!", "url": "https://joostdevblog.blogspot.com/2011/09/proun-patch-v106-released.html", "published_at": "2011-09-10T16:07:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e502e6b2", "title": "Overview of Proun user tracks", "url": "https://joostdevblog.blogspot.com/2011/08/proun-user-tracks.html", "published_at": "2011-08-28T15:08:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e5658a7c", "title": "Awesomenauts intro cinematic released", "url": "https://joostdevblog.blogspot.com/2011/08/awesomenauts-intro-cinematic-released.html", "published_at": "2011-08-23T11:07:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e63881ae", "title": "Solid Motion", "url": "https://joostdevblog.blogspot.com/2011/07/solid-motion.html", "published_at": "2011-07-30T10:14:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e712a799", "title": "Proun highscore system patched", "url": "https://joostdevblog.blogspot.com/2011/07/proun-highscore-system-patched.html", "published_at": "2011-07-26T18:39:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e749cbac", "title": "Meet the Awesomenauts: Sheriff Lonestar", "url": "https://joostdevblog.blogspot.com/2011/07/meet-awesomenauts-sheriff-lonestar.html", "published_at": "2011-07-26T18:29:00+00:00" }, { "id": "01a0bb74-48e1-71f6-a04c-fec2e7b66ddc", "title": "Games as expression / Proun as me", "url": "https://joostdevblog.blogspot.com/2011/07/games-as-expression-proun-as-me.html", "published_at": "2011-07-02T08:01:00+00:00" } ] posts Claim your blog
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