41554 blogs · [ { "id": "01a0c555-3cfa-7072-967d-11e498aee8a1", "title": "Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 1: building an endless staircase with random spikes", "url": "https://emanueleferonato.com/2022/10/15/build-a-3d-html5-game-like-stairs-using-phaser-and-three-js-step-1-building-an-endless-staircase-with-random-spikes/", "published_at": "2022-10-15T13:06:05+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e499a805d8", "title": "“Bouncy Light” HTML5 prototype built using Phaser to handle game logic and Three to render 3D graphics, written in TypeScript", "url": "https://emanueleferonato.com/2022/10/12/bouncy-light-html5-prototype-built-using-phaser-to-handle-game-logic-and-three-to-render-3d-graphics-written-in-typescript/", "published_at": "2022-10-12T15:54:28+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e499bff8a0", "title": "Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair", "url": "https://emanueleferonato.com/2022/10/06/build-a-3d-html5-game-like-stairs-using-godot-step-1-building-an-endless-stair/", "published_at": "2022-10-06T16:38:15+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e49a39fb58", "title": "Add a Bootstrap navbar to your HTML5 Phaser games and let it manage the UI", "url": "https://emanueleferonato.com/2022/09/29/add-a-bootstrap-navbar-to-your-html5-phaser-games-and-let-it-manage-the-ui/", "published_at": "2022-09-29T16:17:04+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e49b04ca0d", "title": "HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Particle explosions and score", "url": "https://emanueleferonato.com/2022/09/15/html5-prototype-of-block-it-using-box2d-in-an-arcade-way-powered-by-phaser-and-written-in-typescript-particle-explosions-and-score/", "published_at": "2022-09-15T17:09:17+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e49b2f09ae", "title": "How to handle a consuming energy bar, or measure the time a player is pressing a button, in your Phaser powered HTML5 games using TypeScript", "url": "https://emanueleferonato.com/2022/09/04/how-to-handle-a-consuming-energy-bar-or-measure-the-time-a-player-is-pressing-a-button-in-your-phaser-powered-html5-games-using-typescript/", "published_at": "2022-09-04T18:35:31+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e49c2633bf", "title": "HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Turning walls on and off, introducing energy", "url": "https://emanueleferonato.com/2022/08/26/html5-prototype-of-block-it-using-box2d-in-an-arcade-way-powered-by-phaser-and-written-in-typescript-turning-walls-on-and-off-introducing-energy/", "published_at": "2022-08-26T15:32:32+00:00" }, { "id": "01a0c555-3cfa-7072-967d-11e49c7254d7", "title": "HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and written in TypeScript – Moving walls and using sprites to render compound objects", "url": "https://emanueleferonato.com/2022/08/18/html5-prototype-of-block-it-using-box2d-in-an-arcade-way-powered-by-phaser-and-written-in-typescript-moving-walls-and-using-sprites-to-render-compound-objects/", "published_at": "2022-08-18T16:04:07+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf492fbce", "title": "HTML5 prototype of “Block it” using Box2D in an Arcade way, powered by Phaser and featuring compound objects and custom contact callback, written in TypeScript", "url": "https://emanueleferonato.com/2022/08/10/html5-prototype-of-block-it-using-box2d-in-an-arcade-way-powered-by-phaser-and-featuring-compound-objects-and-custom-contact-callback-written-in-typescript/", "published_at": "2022-08-10T17:19:05+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf52459e5", "title": "“Block it” HTML5 now working with no physics engine, just using continuous collision detection between a moving circle and static lines. 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"title": "Understanding continuous collision detection between a moving circle and a non axis aligned line", "url": "https://emanueleferonato.com/2022/05/30/understanding-continuous-collision-detection-between-a-moving-circle-and-a-non-axis-aligned-line/", "published_at": "2022-05-30T16:28:00+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf82315ab", "title": "“Block it” HTML5 game ported to TypeScript with some new features, powered by Phaser and Arcade physics", "url": "https://emanueleferonato.com/2022/05/11/block-it-html5-game-ported-to-typescript-with-some-new-features-powered-by-phaser-and-arcade-physics/", "published_at": "2022-05-11T16:55:10+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf85d06ec", "title": "Capacitor “Hello World” example: how to convert your web applications to native iOS applications", "url": "https://emanueleferonato.com/2022/05/03/capacitor-hello-world-example-how-to-convert-your-web-applications-to-native-ios-applications/", "published_at": "2022-05-03T15:20:31+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf9565f0f", "title": "Capacitor “Hello World” example: how to convert your web applications to native Android applications", "url": "https://emanueleferonato.com/2022/04/21/capacitor-hello-world-example-how-to-convert-your-web-applications-to-native-android-applications/", "published_at": "2022-04-21T17:01:54+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acf9933cd4", "title": "HTML5 physics driven Concentration game prototype using Phaser and Planck.js – rewriting to TypeScript and adding images", "url": "https://emanueleferonato.com/2022/04/08/html5-physics-driven-concentration-game-prototype-using-phaser-and-planck-js-rewriting-to-typescript-and-adding-images/", "published_at": "2022-04-08T16:57:25+00:00" }, { "id": "01a0c55d-7547-7234-a179-f7acfa30f4ef", "title": "Build a HTML5 game like Wordle using Phaser and TypeScript – Step 5: what if we use Bootstrap and Phaser in the same page?", "url": "https://emanueleferonato.com/2022/03/29/build-a-html5-game-like-wordle-using-phaser-and-typescript-step-5-what-if-we-use-bootstrap-and-phaser-in-the-same-page/", "published_at": "2022-03-29T16:37:56+00:00" }, { "id": "01a0c565-d903-7262-8597-15b590667782", "title": "Build a HTML5 game like Wordle using Phaser and TypeScript – Step 4: using Bootstrap and DOM elements to create a menu and select game modes and pick the word of the day", "url": "https://emanueleferonato.com/2022/03/23/build-a-html5-game-like-wordle-using-phaser-and-typescript-step-4-using-bootstrap-and-dom-elements-to-create-a-menu-and-select-game-modes-and-pick-the-word-of-the-day/", "published_at": "2022-03-23T17:40:17+00:00" }, { "id": "01a0c565-d904-7269-9e7a-3651270d22e7", "title": "Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support and properly scaling the component", "url": 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"published_at": "2022-01-27T17:49:13+00:00" }, { "id": "01a0c565-d904-7269-9e7a-36512a2f4009", "title": "Pure TypeScript class to handle Drag and Match games in just a few lines – part 2: detecting matches", "url": "https://emanueleferonato.com/2022/01/14/pure-typescript-class-to-handle-drag-and-match-games-in-just-a-few-lines-part-2-detecting-matches/", "published_at": "2022-01-14T18:07:56+00:00" }, { "id": "01a0c565-d904-7269-9e7a-36512a316ff8", "title": "Pure TypeScript class to handle Drag and Match games in just a few lines – jQuery + interact.js example in 20 lines of code", "url": "https://emanueleferonato.com/2022/01/12/pure-typescript-class-to-handle-drag-and-match-games-in-just-a-few-lines-jquery-interact-js-example-in-20-lines-of-code/", "published_at": "2022-01-12T18:15:40+00:00" }, { "id": "01a0c565-d904-7269-9e7a-36512a95f539", "title": "Pure TypeScript class to handle Drag and Match games in just a few lines – part 1: dragging items. 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HTML5 example powered by Phaser", "url": "https://emanueleferonato.com/2021/12/02/typescript-class-with-no-dependencies-to-handle-sokoban-games-in-less-than-10-lines-of-code-html5-example-powered-by-phaser/", "published_at": "2021-12-02T17:53:30+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603d05402e", "title": "HTML5 prototype of “Serious Scramblers” powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection", "url": "https://emanueleferonato.com/2021/11/13/html5-prototype-of-serious-scramblers-powered-by-phaser-and-written-in-typescript-built-with-no-physics-engines-only-swept-aabb-collision-detection/", "published_at": "2021-11-13T14:41:54+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603d10e722", "title": "Understanding physics continuous collision detection using swept AABB method and Minkowski sum – Part 2: both bodies are moving", "url": "https://emanueleferonato.com/2021/11/02/understanding-physics-continuous-collision-detection-using-swept-aabb-method-and-minkowski-sum-part-2-both-bodies-are-moving/", "published_at": "2021-11-02T17:45:45+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603d685a7e", "title": "Understanding physics continuous collision detection using swept AABB method and Minkowski sum", "url": "https://emanueleferonato.com/2021/10/21/understanding-physics-continuous-collision-detection-using-swept-aabb-method-and-minkowski-sum/", "published_at": "2021-10-21T18:53:40+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603dce75f7", "title": "Back to the basics: why do we absolutely NEED a web server to develop HTML5 games? Aren’t they just JavaScript?", "url": "https://emanueleferonato.com/2021/10/06/back-to-the-basics-why-do-we-absolutely-need-a-web-server-to-develop-html5-games-arent-they-just-javascript/", "published_at": "2021-10-06T18:43:33+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603de7a6f0", "title": "Control your cross platform HTML5 game with keyboard, mouse or touch input with an all-in-one TypeScript code, powered by Phaser", "url": "https://emanueleferonato.com/2021/10/03/control-your-cross-platform-html5-game-with-keyboard-mouse-or-touch-input-with-an-all-in-one-typescript-code-powered-by-phaser/", "published_at": "2021-10-03T19:24:54+00:00" }, { "id": "01a0c56c-d1f8-7195-a6b4-80603ea92006", "title": "“Serious Scramblers” HTML5 prototype built with Phaser and TypeScript – Adding a new enemy type: the Rotating Saw", "url": "https://emanueleferonato.com/2021/09/22/serious-scramblers-html5-prototype-built-with-phaser-and-typescript-adding-a-new-enemy-type-the-rotating-saw/", "published_at": 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"id": "01a0c577-5164-7002-b1c5-e03a88f7e8f3", "title": "Phaser and the migration from JavaScript to TypeScript – Step 4 – installing Visual Studio Code and putting all together", "url": "https://emanueleferonato.com/2021/06/09/phaser-and-the-migration-from-javascript-to-typescript-step-4-installing-visual-studio-code-and-putting-all-together/", "published_at": "2021-06-09T15:59:00+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a8902f935", "title": "Phaser and the migration from JavaScript to TypeScript – Step 3 – TypeScript", "url": "https://emanueleferonato.com/2021/06/01/phaser-and-the-migration-from-javascript-to-typescript-step-3-typescript/", "published_at": "2021-06-01T15:45:33+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a89a0f073", "title": "15 years of blogging", "url": "https://emanueleferonato.com/2021/05/26/15-years-of-blogging/", "published_at": "2021-05-26T15:40:49+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a8a7631f1", "title": "Phaser and the migration from JavaScript to TypeScript – Step 2 – npm and Parcel", "url": "https://emanueleferonato.com/2021/05/25/phaser-and-the-migration-from-javascript-to-typescript-step-2-npm-and-parcel/", "published_at": "2021-05-25T17:03:33+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a8b0d21c8", "title": "Phaser and the migration from JavaScript to TypeScript – Step 1 – Node.js", "url": "https://emanueleferonato.com/2021/05/21/phaser-and-the-migration-from-javascript-to-typescript-step-1-node-js/", "published_at": "2021-05-21T17:07:31+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a8b23bd27", "title": "First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game", "url": "https://emanueleferonato.com/2021/05/15/first-phaser-4-version-released-lets-have-a-look-at-it-by-building-a-html5-sokoban-game/", "published_at": "2021-05-15T16:54:04+00:00" }, { "id": "01a0c577-5164-7002-b1c5-e03a8bf17a49", "title": "Endless physics random terrain with only a bunch of bodies for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js", "url": "https://emanueleferonato.com/2021/05/05/endless-physics-random-terrain-with-only-a-bunch-of-bodies-for-your-html5-games-using-phaser-box2d-by-planck-js-and-simplify-js/", "published_at": "2021-05-05T16:32:54+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2302e6dc498", "title": "Generate a physics driven random terrain for your HTML5 games using Phaser, Box2D by Planck.js and Simplify.js", "url": "https://emanueleferonato.com/2021/04/30/generate-a-physics-driven-random-terrain-for-your-html5-games-using-phaser-box2d-by-planck-js-and-simplify-js/", "published_at": "2021-04-30T14:16:12+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2302ea521a2", "title": "Slicing, splitting and cutting HTML5 Box2D physics bodies using Phaser, Planck.js and PolyK", "url": "https://emanueleferonato.com/2021/04/22/slicing-splitting-and-cutting-html5-box2d-physics-bodies-using-phaser-planck-js-and-polyk/", "published_at": "2021-04-22T15:38:50+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2302f68aa2d", "title": "HTML5 physics driven Concentration game prototype using Phaser and Planck.js", "url": "https://emanueleferonato.com/2021/04/14/html5-physics-driven-concentration-game-prototype-using-phaser-and-planck-js/", "published_at": "2021-04-14T16:26:06+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2303039df17", "title": "HTML5 physics Word game prototype using Phaser and Planck.js", "url": "https://emanueleferonato.com/2021/04/08/html5-physics-word-game-prototype-using-phaser-and-planck-js/", "published_at": "2021-04-08T16:15:24+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a230306d0c5a", "title": "The basics of an HTML5 word game – Phaser version", "url": "https://emanueleferonato.com/2021/04/01/the-basics-of-an-html5-word-game-phaser-version/", "published_at": "2021-04-01T16:58:24+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2303122f2a2", "title": "Build a HTML5 game like the great ZX Spectrum game “Yanga” using Phaser – Step 1", "url": "https://emanueleferonato.com/2021/03/25/build-a-html5-game-like-the-great-zx-spectrum-game-yanga-using-phaser-step-1/", "published_at": "2021-03-25T18:08:56+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a23031ad2f45", "title": "From Tiled to HTML5 game with Box2D physics using Phaser and Planck.is – “Totem Destroyer” example", "url": "https://emanueleferonato.com/2021/03/18/from-tiled-to-html5-game-with-box2d-physics-using-phaser-and-planck-is-totem-destroyer-example/", "published_at": "2021-03-18T21:59:32+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a23032597770", "title": "Build a HTML5 game like old Flash glory “Totem Destroyer” using Phaser and Planck.js physics engine", "url": "https://emanueleferonato.com/2021/03/13/build-a-html5-game-like-old-flash-glory-totem-destroyer-using-phaser-and-planck-js-physics-engine/", "published_at": "2021-03-13T16:04:19+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a2303306ac1b", "title": "Pure JavaScript class with no dependencies to handle math draw games like “DrawSum”: build your HTML5 math game in a matter of minutes", "url": "https://emanueleferonato.com/2021/03/07/pure-javascript-class-with-no-dependencies-to-handle-math-draw-games-like-drawsum-build-your-html5-math-game-in-a-matter-of-minutes/", "published_at": "2021-03-06T22:52:32+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a230340526fb", "title": "Play “Drop the Square”, my latest HTML5 game on itch.io", "url": "https://emanueleferonato.com/2021/02/27/play-drop-the-square-my-latest-html5-game-on-itch-io/", "published_at": "2021-02-27T21:16:09+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a23034222eb9", "title": "Understanding Phaser capability of running multiple Scenes simoultaneously with a real world example: continous particle scrolling background while main Scene restarts", "url": "https://emanueleferonato.com/2021/02/25/understanding-phaser-capability-of-running-multiple-scenes-simoultaneously-with-a-real-world-example-continous-particle-scrolling-background-while-main-scene-restarts/", "published_at": "2021-02-25T17:08:23+00:00" }, { "id": "01a0c585-1517-710f-b0fd-a23034639287", "title": "HTML5 prototype of iOS game “Perfect Square!” updated to Phaser 3 and Modern JavaScript – Build a physics game using only tweens", "url": "https://emanueleferonato.com/2021/02/17/html5-prototype-of-ios-game-perfect-square-updated-to-phaser-3-and-modern-javascript-build-a-physics-game-using-only-tweens/", "published_at": "2021-02-17T17:23:10+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d3038dcd", "title": "Build a HTML5 hook like the one featured in “Mikey Hooks” using Phaser and Planck.js port of Box2D", "url": "https://emanueleferonato.com/2021/02/09/build-a-html5-hook-like-the-one-featured-in-mikey-hooks-using-phaser-and-planck-js-port-of-box2d/", "published_at": "2021-02-09T17:54:39+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d3a02662", "title": "Understanding Box2D revolute joints, HTML5 example powered by Phaser and Planck.js", "url": "https://emanueleferonato.com/2021/02/04/understanding-box2d-revolute-joints-html5-example-powered-by-phaser-and-planck-js/", "published_at": "2021-02-04T17:33:03+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d3e3604c", "title": "Mix and merge more sprites into one single game object in your HTML5 games thanks to Phaser RenderTexture game object", "url": "https://emanueleferonato.com/2021/01/28/mix-and-merge-more-sprites-into-one-single-game-object-in-your-html5-games-thanks-to-phaser-rendertexture-game-object/", "published_at": "2021-01-28T17:39:20+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d3e99cea", "title": "Destroy platforms with style in your HTML5 platformers powered by Phaser using particle emitters and emit zones", "url": "https://emanueleferonato.com/2021/01/20/destroy-platforms-with-style-in-your-html5-platformers-powered-by-phaser-using-particle-emitters-and-emit-zones/", "published_at": "2021-01-20T17:45:29+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d4479bf4", "title": "Build a HTML5 game like DROP’d using Phaser and Arcade Physics in less than 150 lines of code", "url": "https://emanueleferonato.com/2021/01/18/build-a-html5-game-like-dropd-using-phaser-and-arcade-physics-in-less-than-150-lines-of-code/", "published_at": "2021-01-18T17:09:07+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d530acc4", "title": "Understanding perfect maze generation row after row with Eller algorithm, using a pure JavaScript class", "url": "https://emanueleferonato.com/2021/01/12/understanding-perfect-maze-generation-row-after-row-with-eller-algorithm-using-a-pure-javascript-class/", "published_at": "2021-01-12T21:21:39+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d5e6dc46", "title": "HTML5 Cross Platform Game Development using Phaser 3 – Build a Vertical Endless Runner – UPDATED", "url": "https://emanueleferonato.com/2021/01/05/html5-cross-platform-game-development-using-phaser-3-build-a-vertical-endless-runner-updated/", "published_at": "2021-01-05T21:13:56+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d61b132c", "title": "Add Font Awesome icons to your HTML5 games powered by Phaser thanks to its DOM support", "url": "https://emanueleferonato.com/2021/01/01/add-font-awesome-icons-to-your-html5-games-powered-by-phaser-thanks-to-its-dom-support/", "published_at": "2021-01-01T17:14:30+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d63f8473", "title": "“Phaser 3 HTML5 Cross Platform Game Development – Endless Runner” interactive course updated to Phaser 3.50", "url": "https://emanueleferonato.com/2020/12/30/phaser-3-html5-cross-platform-game-development-endless-runner-interactive-course-updated-to-phaser-3-50/", "published_at": "2020-12-30T17:17:20+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d6e3d5fc", "title": "Add jQuery UI component to your HTML5 games powered by Phaser thanks to its DOM support", "url": "https://emanueleferonato.com/2020/12/26/add-jquery-ui-component-to-your-html5-games-powered-by-phaser-thanks-to-its-dom-support/", "published_at": "2020-12-26T16:12:04+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d766f6f6", "title": "Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support", "url": "https://emanueleferonato.com/2020/12/24/add-bootstrap-component-to-your-html5-games-powered-by-phaser-thanks-to-its-dom-support/", "published_at": "2020-12-24T15:54:10+00:00" }, { "id": "01a0c593-3646-710c-8ba2-c3a5d7b4b967", "title": "“CLOCKS – The Game” HTML5 playable game with 10 levels updated to Phaser 3 with commented source code", "url": "https://emanueleferonato.com/2020/12/20/clocks-the-game-html5-playable-game-with-10-levels-updated-to-phaser-3-with-commented-source-code/", "published_at": "2020-12-20T14:06:29+00:00" } ] posts Claim your blog
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