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"https://cybereality.com/cube-c1-review-hologram-glasses-free-3d-lightfield-display-from-cubevi/?utm_source=rss&utm_medium=rss&utm_campaign=cube-c1-review-hologram-glasses-free-3d-lightfield-display-from-cubevi", "published_at": "2025-09-22T09:19:29+00:00" }, { "id": "01a0c516-f630-7227-b7a0-10f143ab698e", "title": "Screen-Space Subsurface Scattering Improvements", "url": "https://cybereality.com/screen-space-subsurface-scatting-improvements/?utm_source=rss&utm_medium=rss&utm_campaign=screen-space-subsurface-scatting-improvements", "published_at": "2025-09-14T09:21:08+00:00" }, { "id": "01a0c516-f630-7227-b7a0-10f143c4b76d", "title": "Image Based Lighting + Screen Space Global Illumination in OpenGL", "url": "https://cybereality.com/image-based-lighting-screen-space-global-illumination-in-opengl/?utm_source=rss&utm_medium=rss&utm_campaign=image-based-lighting-screen-space-global-illumination-in-opengl", "published_at": "2025-09-05T10:03:44+00:00" }, { "id": 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For Real.", "url": "https://cybereality.com/glasses-free-3d-on-iphone-for-real/?utm_source=rss&utm_medium=rss&utm_campaign=glasses-free-3d-on-iphone-for-real", "published_at": "2024-10-12T04:17:47+00:00" }, { "id": "01a0c521-b8c8-73c5-ae16-cf94e6ceea52", "title": "Review: Programming in Lua by Roberto Ierusalimschy", "url": "https://cybereality.com/review-programming-in-lua-fourth-edition-by-roberto-ierusalimschy/?utm_source=rss&utm_medium=rss&utm_campaign=review-programming-in-lua-fourth-edition-by-roberto-ierusalimschy", "published_at": "2024-09-04T16:43:49+00:00" }, { "id": "01a0c521-b8c8-73c5-ae16-cf94e7086bce", "title": "Screen Space Indirect Lighting with Visibility Bitmask: Improvement to GTAO/SSAO Real-Time Ambient Occlusion Algorithm (GLSL Shader Implementation)", "url": "https://cybereality.com/screen-space-indirect-lighting-with-visibility-bitmask-improvement-to-gtao-ssao-real-time-ambient-occlusion-algorithm-glsl-shader-implementation/?utm_source=rss&utm_medium=rss&utm_campaign=screen-space-indirect-lighting-with-visibility-bitmask-improvement-to-gtao-ssao-real-time-ambient-occlusion-algorithm-glsl-shader-implementation", "published_at": "2024-07-21T15:39:22+00:00" }, { "id": "01a0c521-b8c8-73c5-ae16-cf94e7231dec", "title": "Concept for Debut Game from Outmode", "url": "https://cybereality.com/concept-for-debut-game-from-outmode/?utm_source=rss&utm_medium=rss&utm_campaign=concept-for-debut-game-from-outmode", "published_at": "2024-01-10T07:28:53+00:00" }, { "id": "01a0c521-b8c8-73c5-ae16-cf94e72a78c0", "title": "New Year, New Avatar", "url": "https://cybereality.com/new-year-new-avatar/?utm_source=rss&utm_medium=rss&utm_campaign=new-year-new-avatar", "published_at": "2024-01-07T05:04:57+00:00" }, { "id": "01a0c521-b8c8-73c5-ae16-cf94e7f5200b", "title": "Review: Ray Tracing for $189?! Arc A750 Benchmark", "url": "https://cybereality.com/review-ray-tracing-for-189-arc-a750-benchmark/?utm_source=rss&utm_medium=rss&utm_campaign=review-ray-tracing-for-189-arc-a750-benchmark", "published_at": "2023-12-31T04:31:53+00:00" }, { "id": "01a0c52d-6453-71c6-92de-8c35b8ece18c", "title": "Degine: Early Editor Progress", "url": "https://cybereality.com/degine-early-editor-progress/?utm_source=rss&utm_medium=rss&utm_campaign=degine-early-editor-progress", "published_at": "2023-12-29T00:21:10+00:00" }, { "id": "01a0c52d-6453-71c6-92de-8c35b990568d", "title": "Review: Computer Graphics Programming in OpenGL with C++ by V. 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"https://cybereality.com/review-3d-graphics-rendering-cookbook-a-comprehensive-guide-to-exploring-rendering-algorithms-in-modern-opengl-and-vulkan-by-sergey-kosarevsky/?utm_source=rss&utm_medium=rss&utm_campaign=review-3d-graphics-rendering-cookbook-a-comprehensive-guide-to-exploring-rendering-algorithms-in-modern-opengl-and-vulkan-by-sergey-kosarevsky", "published_at": "2023-03-12T21:44:58+00:00" }, { "id": "01a0c52d-6453-71c6-92de-8c35bc5d3c94", "title": "Dual Shock Gyro Aim in Godot", "url": "https://cybereality.com/dualshock-gyro-aim-in-godot/?utm_source=rss&utm_medium=rss&utm_campaign=dualshock-gyro-aim-in-godot", "published_at": "2022-10-11T14:44:46+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0bbe3271e", "title": "Godot Space Mouse Official Release : 6DOF Viewport Camera Control in Godot Engine", "url": 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"2022-05-14T07:28:21+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0bd1c7edc", "title": "Love the Algorithm", "url": "https://cybereality.com/love-the-algorithm/?utm_source=rss&utm_medium=rss&utm_campaign=love-the-algorithm", "published_at": "2022-03-25T19:40:30+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0be1c1aca", "title": "The Matrix is real, but it’s not what you think…", "url": "https://cybereality.com/the-matrix-is-real-but-its-not-what-you-think/?utm_source=rss&utm_medium=rss&utm_campaign=the-matrix-is-real-but-its-not-what-you-think", "published_at": "2022-03-14T18:05:21+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0bed2914d", "title": "The World is Binary: Why Love is the Answer", "url": "https://cybereality.com/the-world-is-binary-why-love-is-the-answer/?utm_source=rss&utm_medium=rss&utm_campaign=the-world-is-binary-why-love-is-the-answer", "published_at": "2022-03-01T18:49:00+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0bf2a92c5", "title": "Aniela: a lighting study", "url": "https://cybereality.com/aniela-a-lighting-study/?utm_source=rss&utm_medium=rss&utm_campaign=aniela-a-lighting-study", "published_at": "2022-02-01T00:24:00+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0c0252541", "title": "Ella: a study in realism", "url": "https://cybereality.com/ella-a-study-in-realism/?utm_source=rss&utm_medium=rss&utm_campaign=ella-a-study-in-realism", "published_at": "2022-01-21T00:19:00+00:00" }, { "id": "01a0c537-f363-72b6-8830-a2d0c0ea2ca4", "title": "Decay: a real time interactive experience", "url": "https://cybereality.com/decay-a-real-time-interactive-experience-made-in-godot-engine/?utm_source=rss&utm_medium=rss&utm_campaign=decay-a-real-time-interactive-experience-made-in-godot-engine", "published_at": "2022-01-01T00:01:00+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b82bd18fa", "title": "Review: Godot from Zero to Proficiency (Foundations): A step-by-step guide to create your game with Godot by Patrick Felicia", "url": "https://cybereality.com/godot-from-zero-to-proficiency-foundations-a-step-by-step-guide-to-create-your-game-with-godot-by-patrick-felicia/?utm_source=rss&utm_medium=rss&utm_campaign=godot-from-zero-to-proficiency-foundations-a-step-by-step-guide-to-create-your-game-with-godot-by-patrick-felicia", "published_at": "2021-04-28T22:46:24+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b8345a5c2", "title": "Review: 3D Modeling For Beginners: Learn everything you need to know about 3D Modeling! by Danan Thilakanathan", "url": "https://cybereality.com/review-3d-modeling-for-beginners-learn-everything-you-need-to-know-about-3d-modeling-by-danan-thilakanathan/?utm_source=rss&utm_medium=rss&utm_campaign=review-3d-modeling-for-beginners-learn-everything-you-need-to-know-about-3d-modeling-by-danan-thilakanathan", "published_at": "2021-02-15T05:42:53+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b8356ac02", "title": "Review: The PBR Guide: A Handbook for Physically Based Rendering by Wes McDermott", "url": "https://cybereality.com/review-the-pbr-guide-a-handbook-for-physically-based-rendering-by-wes-mcdermott/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-pbr-guide-a-handbook-for-physically-based-rendering-by-wes-mcdermott", "published_at": "2021-02-13T02:37:13+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b83670239", "title": "Review: Beginner’s Guide to ZBrush by 3dtotal Publishing", "url": "https://cybereality.com/review-beginners-guide-to-zbrush-by-3dtotal-publishing/?utm_source=rss&utm_medium=rss&utm_campaign=review-beginners-guide-to-zbrush-by-3dtotal-publishing", "published_at": "2021-02-12T02:11:11+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b845bb8d4", "title": "Review: Autodesk Maya – An Introduction to 3D Modeling by 3dExtrude Tutorials", "url": 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"https://cybereality.com/review-unreal-engine-4-virtual-reality-projects-build-immersive-real-world-vr-applications-using-ue4-c-and-unreal-blueprints-by-kevin-mack-and-robert-ruud/?utm_source=rss&utm_medium=rss&utm_campaign=review-unreal-engine-4-virtual-reality-projects-build-immersive-real-world-vr-applications-using-ue4-c-and-unreal-blueprints-by-kevin-mack-and-robert-ruud", "published_at": "2021-02-06T01:04:38+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b8664aa1c", "title": "Review: GAMEDEV: 10 Steps to Making Your First Game Successful by Wlad Marhulets", "url": "https://cybereality.com/review-gamedev-10-steps-to-making-your-first-game-successful-by-wlad-marhulets/?utm_source=rss&utm_medium=rss&utm_campaign=review-gamedev-10-steps-to-making-your-first-game-successful-by-wlad-marhulets", "published_at": "2021-02-06T00:29:57+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b87065f9f", "title": "Review: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Kassandra Arevalo, Matthew Tovar, Jingtian Li", "url": "https://cybereality.com/review-creating-games-with-unreal-engine-substance-painter-maya-models-textures-animation-blueprint-by-kassandra-arevalo-matthew-tovar-jingtian-li/?utm_source=rss&utm_medium=rss&utm_campaign=review-creating-games-with-unreal-engine-substance-painter-maya-models-textures-animation-blueprint-by-kassandra-arevalo-matthew-tovar-jingtian-li", "published_at": "2021-01-29T03:46:34+00:00" }, { "id": "01a0c541-86d5-70db-ba71-c14b87f5dce3", "title": "Review: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users by Alan Thorn", "url": "https://cybereality.com/review-moving-from-unity-to-godot-an-in-depth-handbook-to-godot-for-unity-users-by-alan-thorn/?utm_source=rss&utm_medium=rss&utm_campaign=review-moving-from-unity-to-godot-an-in-depth-handbook-to-godot-for-unity-users-by-alan-thorn", "published_at": "2020-09-21T05:34:33+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f288869f5dee", "title": "Review: Indie Games: From Dream to Delivery by Don L. Daglow", "url": "https://cybereality.com/review-indie-games-from-dream-to-delivery-by-don-l-daglow/?utm_source=rss&utm_medium=rss&utm_campaign=review-indie-games-from-dream-to-delivery-by-don-l-daglow", "published_at": "2020-09-20T23:47:15+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f28887245b32", "title": "Review: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 by David Nixon", "url": "https://cybereality.com/review-beginning-unreal-game-development-foundation-for-simple-to-complex-games-using-unreal-engine-4-by-david-nixon/?utm_source=rss&utm_medium=rss&utm_campaign=review-beginning-unreal-game-development-foundation-for-simple-to-complex-games-using-unreal-engine-4-by-david-nixon", "published_at": "2020-08-21T04:34:44+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f28887f92564", "title": "Review: Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace", "url": "https://cybereality.com/review-build-your-own-2d-game-engine-and-create-great-web-games-using-html5-javascript-and-webgl-by-kelvin-sung-jebediah-pavleas-fernando-arnez-jason-pace/?utm_source=rss&utm_medium=rss&utm_campaign=review-build-your-own-2d-game-engine-and-create-great-web-games-using-html5-javascript-and-webgl-by-kelvin-sung-jebediah-pavleas-fernando-arnez-jason-pace", "published_at": "2020-05-14T21:45:34+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f2888838c66c", "title": "Review: Unreal Engine Blueprints Visual Scripting Projects by Lauren S. Ferro", "url": "https://cybereality.com/review-unreal-engine-blueprints-visual-scripting-projects-by-lauren-s-ferro/?utm_source=rss&utm_medium=rss&utm_campaign=review-unreal-engine-blueprints-visual-scripting-projects-by-lauren-s-ferro", "published_at": "2020-04-18T03:25:31+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f288888cfac3", "title": "Review: Making games with GD Script: Advanced use of Godot game engine script by Marijo Trkulja", "url": "https://cybereality.com/review-making-games-with-gd-script-advanced-use-of-godot-game-engine-script-by-marijo-trkulja/?utm_source=rss&utm_medium=rss&utm_campaign=review-making-games-with-gd-script-advanced-use-of-godot-game-engine-script-by-marijo-trkulja", "published_at": "2020-01-23T06:30:29+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f28888e628b1", "title": "Review: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0 by Chris Bradfield", "url": "https://cybereality.com/review-godot-engine-game-development-projects-build-five-cross-platform-2d-and-3d-games-with-godot-3-0-by-chris-bradfield/?utm_source=rss&utm_medium=rss&utm_campaign=review-godot-engine-game-development-projects-build-five-cross-platform-2d-and-3d-games-with-godot-3-0-by-chris-bradfield", "published_at": "2019-12-17T22:29:20+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f288895362e2", "title": "Review: GD Script: Godot 3.1 game engine by Marijo Trkulja", "url": "https://cybereality.com/review-gd-script-godot-3-1-game-engine-by-marijo-trkulja/?utm_source=rss&utm_medium=rss&utm_campaign=review-gd-script-godot-3-1-game-engine-by-marijo-trkulja", "published_at": "2019-12-10T04:19:47+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f2888a3f6aea", "title": "Review: Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 by Ariel Manzur and George Marques", "url": "https://cybereality.com/review-godot-engine-game-development-in-24-hours-sams-teach-yourself-the-official-guide-to-godot-3-0-by-ariel-manzur-and-george-marques/?utm_source=rss&utm_medium=rss&utm_campaign=review-godot-engine-game-development-in-24-hours-sams-teach-yourself-the-official-guide-to-godot-3-0-by-ariel-manzur-and-george-marques", "published_at": "2019-12-09T07:12:51+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f2888a55d495", "title": "Review: Linux Command Line: Beginners Guide to Learn Linux Commands and Shell Scripting by David A. Williams", "url": "https://cybereality.com/review-linux-command-line-beginners-guide-to-learn-linux-commands-and-shell-scripting-by-david-a-williams/?utm_source=rss&utm_medium=rss&utm_campaign=review-linux-command-line-beginners-guide-to-learn-linux-commands-and-shell-scripting-by-david-a-williams", "published_at": "2019-11-16T02:09:14+00:00" }, { "id": "01a0c54a-67ae-710e-b93a-f2888b13cdae", "title": "Review: Linux For Beginners Guide by Josh Thompsons", "url": "https://cybereality.com/review-linux-for-beginners-guide-by-josh-thompsons/?utm_source=rss&utm_medium=rss&utm_campaign=review-linux-for-beginners-guide-by-josh-thompsons", "published_at": "2019-11-14T20:04:57+00:00" }, { "id": "01a0c552-bc54-739c-9d68-1c2f8ba036f6", "title": "Review: Linux Command Line: Getting Started with Bash and Shell Scripting by Travis Booth", "url": "https://cybereality.com/review-linux-command-line-getting-started-with-bash-and-shell-scripting-by-travis-booth/?utm_source=rss&utm_medium=rss&utm_campaign=review-linux-command-line-getting-started-with-bash-and-shell-scripting-by-travis-booth", "published_at": "2019-11-11T02:49:25+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-6800031f992e", "title": "Review: The Linux Command Line: A Complete Introduction by William Shotts", "url": "https://cybereality.com/review-the-linux-command-line-a-complete-introduction-by-william-shotts/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-linux-command-line-a-complete-introduction-by-william-shotts", "published_at": "2019-10-20T21:36:09+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-680003e9b5b9", "title": "Review: Unreal Engine 4 Game Development in 24 Hours by Aram Cookson, Ryan DowlingSoka, and Clinton Crumpler", "url": "https://cybereality.com/review-unreal-engine-4-game-development-in-24-hours-by-aram-cookson-ryan-dowlingsoka-and-clinton-crumpler/?utm_source=rss&utm_medium=rss&utm_campaign=review-unreal-engine-4-game-development-in-24-hours-by-aram-cookson-ryan-dowlingsoka-and-clinton-crumpler", "published_at": "2019-09-19T13:32:27+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-680003ebfc5a", "title": "Review: Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 by Rachel Cordone", "url": "https://cybereality.com/review-unreal-engine-4-game-development-quick-start-guide-programming-professional-3d-games-with-unreal-engine-4-by-rachel-cordone/?utm_source=rss&utm_medium=rss&utm_campaign=review-unreal-engine-4-game-development-quick-start-guide-programming-professional-3d-games-with-unreal-engine-4-by-rachel-cordone", "published_at": "2019-08-31T00:15:39+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-680004c9f1f7", "title": "Review: Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel", "url": "https://cybereality.com/review-foundations-of-game-engine-development-volume-2-rendering-by-eric-lengyel/?utm_source=rss&utm_medium=rss&utm_campaign=review-foundations-of-game-engine-development-volume-2-rendering-by-eric-lengyel", "published_at": "2019-08-29T22:09:06+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-68000514207a", "title": "Review: WebGL Insights by Patrick Cozzi", "url": "https://cybereality.com/review-webgl-insights-by-patrick-cozzi/?utm_source=rss&utm_medium=rss&utm_campaign=review-webgl-insights-by-patrick-cozzi", "published_at": "2019-03-28T03:22:42+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-6800057f272a", "title": "Review: Professional WebGL Programming: Developing 3D Graphics for the Web by Andreas Anyuru", "url": "https://cybereality.com/review-professional-webgl-programming-by-andreas-anyuru/?utm_source=rss&utm_medium=rss&utm_campaign=review-professional-webgl-programming-by-andreas-anyuru", "published_at": "2019-01-06T05:59:31+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-680005af3f6e", "title": "Review: Understanding ECMAScript 6: The Definitive Guide for JavaScript Developers by Nicholas C. Zakas", "url": "https://cybereality.com/review-understanding-ecmascript-6-the-definitive-guide-for-javascript-developers-by-nicholas-c-zakas/?utm_source=rss&utm_medium=rss&utm_campaign=review-understanding-ecmascript-6-the-definitive-guide-for-javascript-developers-by-nicholas-c-zakas", "published_at": "2018-10-03T21:10:22+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-6800061531e7", "title": "Review: WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL by Kouichi Matsuda and Rodger Lea", "url": "https://cybereality.com/review-webgl-programming-guide-interactive-3d-graphics-programming-with-webgl-by-kouichi-matsuda-and-rodger-lea/?utm_source=rss&utm_medium=rss&utm_campaign=review-webgl-programming-guide-interactive-3d-graphics-programming-with-webgl-by-kouichi-matsuda-and-rodger-lea", "published_at": "2018-10-01T23:34:56+00:00" }, { "id": "01a0c552-bc55-73c5-9be0-6800066a1f83", "title": "Review: WebGL: Up and Running: Building 3D Graphics for the Web by Tony Parisi", "url": "https://cybereality.com/review-webgl-up-and-running-building-3d-graphics-for-the-web-by-tony-parisi/?utm_source=rss&utm_medium=rss&utm_campaign=review-webgl-up-and-running-building-3d-graphics-for-the-web-by-tony-parisi", "published_at": "2018-09-20T03:10:26+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efaec5db2", "title": "Review: WebGL Gems by Greg Sidelnikov", "url": "https://cybereality.com/review-webgl-gems-by-greg-sidelnikov/?utm_source=rss&utm_medium=rss&utm_campaign=review-webgl-gems-by-greg-sidelnikov", "published_at": "2018-09-18T03:51:56+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efb03eb84", "title": "Review: Vulkan Cookbook: Solutions to next gen 3D graphics API by Pawel Lapinski", "url": "https://cybereality.com/review-vulkan-cookbook-solutions-to-next-gen-3d-graphics-api-by-pawel-lapinski/?utm_source=rss&utm_medium=rss&utm_campaign=review-vulkan-cookbook-solutions-to-next-gen-3d-graphics-api-by-pawel-lapinski", "published_at": "2018-01-31T05:08:19+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efb566f39", "title": "Review: Introduction to Computer Graphics and the Vulkan API by Kenwright", "url": "https://cybereality.com/review-introduction-to-computer-graphics-and-the-vulkan-api-by-kenwright/?utm_source=rss&utm_medium=rss&utm_campaign=review-introduction-to-computer-graphics-and-the-vulkan-api-by-kenwright", "published_at": "2017-10-08T18:10:06+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efc201bd0", "title": "Review: Game Engine Gems 2 by Eric Lengyel", "url": "https://cybereality.com/review-game-engine-gems-2-by-eric-lengyel/?utm_source=rss&utm_medium=rss&utm_campaign=review-game-engine-gems-2-by-eric-lengyel", "published_at": "2017-10-01T22:43:01+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efce8d1ba", "title": "Review: Digital Lighting and Rendering by Jeremy Birn", "url": "https://cybereality.com/review-digital-lighting-and-rendering-by-jeremy-birn/?utm_source=rss&utm_medium=rss&utm_campaign=review-digital-lighting-and-rendering-by-jeremy-birn", "published_at": "2017-09-30T03:37:07+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efd67b03f", "title": "Review: Beginning C++ Through Game Programming by Michael Dawson", "url": "https://cybereality.com/review-beginning-c-through-game-programming-by-michael-dawson/?utm_source=rss&utm_medium=rss&utm_campaign=review-beginning-c-through-game-programming-by-michael-dawson", "published_at": "2017-04-15T19:18:30+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efe3561be", "title": "Review: Vulkan Programming Guide: The Official Guide to Learning Vulkan by Graham Sellers", "url": "https://cybereality.com/review-vulkan-programming-guide-the-official-guide-to-learning-vulkan-by-graham-sellers/?utm_source=rss&utm_medium=rss&utm_campaign=review-vulkan-programming-guide-the-official-guide-to-learning-vulkan-by-graham-sellers", "published_at": "2017-03-28T17:50:05+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048efec50934", "title": "Review: Learning Vulkan by Parminder Singh", "url": "https://cybereality.com/review-learning-vulkan-by-parminder-singh/?utm_source=rss&utm_medium=rss&utm_campaign=review-learning-vulkan-by-parminder-singh", "published_at": "2017-03-02T03:38:51+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048eff4aefcd", "title": "Review: Vulkan Graphics API: in 20 Minutes by Kenwright", "url": "https://cybereality.com/review-vulkan-graphics-api-in-20-minutes-by-kenwright/?utm_source=rss&utm_medium=rss&utm_campaign=review-vulkan-graphics-api-in-20-minutes-by-kenwright", "published_at": "2017-02-17T05:32:45+00:00" }, { "id": "01a0c55b-1bde-7104-8659-048eff75e43a", "title": "Review: Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. Bishop", "url": "https://cybereality.com/review-essential-mathematics-for-games-and-interactive-applications-by-james-m-van-verth-and-lars-m-bishop/?utm_source=rss&utm_medium=rss&utm_campaign=review-essential-mathematics-for-games-and-interactive-applications-by-james-m-van-verth-and-lars-m-bishop", "published_at": "2017-02-13T01:31:32+00:00" } ] posts Claim your blog
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