Site · corpus.blog/sites/jcgt.org
jcgt.org
jcgt.org · a website blogs cite, not a blog we hold
- What this is
- Archives of papers, data or downloads
36blogs citing
72 links from citing blogs
Most cited pages
Page
Blogs
The Visibility Buffer: A Cache-Friendly Approach to Deferred Shading
/published/0002/02/04
6blogs
GPU-Centered Font Rendering Directly from Glyph Outlines
/published/0006/02/02
4blogs
Hash Functions for GPU Rendering
/published/0009/03/02
4blogs
Weighted Blended Order-Independent Transparency
/published/0002/02/09
3blogs
Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
/published/0003/02/03
3blogs
Surface Gradient–Based Bump Mapping Framework
/published/0009/03/04
3blogs
Practical Hash-based Owen Scrambling
/published/0009/04/01
3blogs
2blogs
Survey of Efficient Representations for Independent Unit Vectors
/published/0003/02/01
2blogs
Building an Orthonormal Basis, Revisited
/published/0006/01/01
2blogs
Sampling the GGX Distribution of Visible Normals
/published/0007/04/01
2blogs
Higher Quality 2D Text Rendering
/published/0002/01/04
1blogs
Simple Analytic Approximationsto the CIE XYZ Color Matching Functions
/published/0002/02/01
1blogs
Robust BVH Ray Traversal
/published/0002/02/02
1blogs
2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere
/published/0002/02/05
1blogs
Practical Illumination from Flames
/published/0002/02/10
1blogs
Artist Friendly Metallic Fresnel
/published/0003/04/03
1blogs
Blogs citing this site
Blog
Links
Posts
Links and posts differ when one blog links here several times from a single post: that is counted once as a citing blog either way.
Words used to cite it
Phrase
Blogs
Links
practical hash-based owen scrambling
2
4
hash functions for gpu rendering
2
2
here
2
2
weighted blended order-independent transparency
2
2
official version
1
6
journal of computer graphics techniques
1
4
on histogram-preserving blending for randomized texture tiling
1
3
official publisher’s version
1
2
practical illumination from flames
1
2
"surface gradient–based bump mapping framework"
1
1
2d polyhedral bounds of a clipped, perspective-projected 3d sphere (michael mara, morgan mcguire)
1
1
a ray-box intersection algorithm and efficient dynamic voxel rendering
1
1
a survey of efficient representations for independent unit vectors
1
1
a texture lookup approach to bézier curve evaluation on the gpu
1
1
appendix d of my jcgt paper on moment shadow maps
1
1
artistic friendly metallic fresnel
1
1
building an orthonormal basis, revisited
1
1
burley's take on owen-scrambled sobol
1
1
ddgi
1
1
duff et al. approach
1
1
The words citing blogs put inside the link, ranked by how many different blogs used them.