Record · corpus.blog/posts/01a08730-f867-7142-a898-d94fa06f6409
Do game developers list any hard rules for design to avoid glitches or technical issues? For example, if the trigger to activate a save point is 12 units around the point, any wall that the save point the save point has to be 13 units wide to avoid players touching it, or a fight cannot have more than 100 NPCs loaded at once as the engine pathfinding breaks and it cannot be fixed without causing worse issues?
askagamedev.tumblr.com · published 3 August 2026
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