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Piggybacking on the latest ask. I’ve seen videos arguing that some MOBAs such as league of legends foster toxic player bases unwillingly through the level design itself; it’s easy to lose a game when a single member of the team crashes out. What’s your opinion on that? Should a game designer steer the game in order to make the experience less toxic, or is it an unavoidable side effect of the game one is making?

askagamedev.tumblr.com · published 26 August 2026

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