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41554 blogs · [ { "id": "01a08c65-d2e3-72ba-80bc-c07751b8cb4b", "title": "How I Accelerated My Game Development by 30x Using AI", "url": "https://www.yonatanshaham.com/how-i-accelerated-my-game-development-by-30x-using-ai", "published_at": "2025-07-16T00:16:24+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775211b107", "title": "Online payments for product managers", "url": "https://www.yonatanshaham.com/online-payments-for-product-managers", "published_at": "2022-07-12T12:30:42+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07752684d7b", "title": "My problem with RimWorld and the game I’m trying to make", "url": "https://www.yonatanshaham.com/my-problem-with-rimworld-and-the-game-im-trying-to-make", "published_at": "2022-06-25T08:04:50+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07752e2941b", "title": "Designing basic UX for the maritime trader game", "url": "https://www.yonatanshaham.com/designing-basic-ux-for-the-maritime-trader-game", "published_at": "2022-06-18T13:43:24+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07752fdc06d", "title": "Closing the loop and thinking about UX", "url": "https://www.yonatanshaham.com/closing-the-loop-and-thinking-about-ux", "published_at": "2022-06-17T13:02:46+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775330e5c4", "title": "Product management principles in practice: indie game development", "url": "https://www.yonatanshaham.com/product-management-principles-in-practice-indie-game-development", "published_at": "2022-06-16T05:53:19+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775332b73e", "title": "Taxi + Trader Roguelike = New Game", "url": "https://www.yonatanshaham.com/taxi---trader-roguelike-new-game", "published_at": "2022-06-13T16:10:48+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07753fa5f30", "title": "Product manager resume: top 3 mistakes", "url": "https://www.yonatanshaham.com/product-manager-resume-top-3-mistakes", "published_at": "2022-05-19T05:19:33+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07754736d40", "title": "A difference of night and day", "url": "https://www.yonatanshaham.com/a-difference-of-night-and-day", "published_at": "2022-05-07T12:21:11+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775491fae5", "title": "Mouse movements, testing", "url": "https://www.yonatanshaham.com/mouse-movements-testing", "published_at": "2022-05-02T18:15:22+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07754f20743", "title": "UX improvements, user testing", "url": "https://www.yonatanshaham.com/experience-improvments", "published_at": "2022-04-29T16:39:33+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07754f4ab8c", "title": "Graphic UI", "url": "https://www.yonatanshaham.com/graphic-ui", "published_at": "2022-04-28T18:09:58+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07755cae554", "title": "We have a game loop", "url": "https://www.yonatanshaham.com/we-have-a-game-loop", "published_at": "2022-04-27T19:43:18+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c077567ebf71", "title": "Starting trader rougelike", "url": "https://www.yonatanshaham.com/starting-trader-rougelike", "published_at": "2022-04-24T17:40:04+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07756913dab", "title": "Starting to post daily about game making", "url": "https://www.yonatanshaham.com/starting-to-post-daily-about-game-making", "published_at": "2022-04-23T16:36:07+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c077574457e0", "title": "Product manager: be a professional, not an artist.", "url": "https://www.yonatanshaham.com/product-managers-should-be-expected-to-be-professionals-not-wizards-or-artists", "published_at": "2022-02-25T11:14:44+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c077577a8cc6", "title": "Validating a game idea using a text-based adventure", "url": "https://www.yonatanshaham.com/validating-a-game-idea-using-a-text-based-adventure", "published_at": "2021-12-18T13:54:02+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c077587517f3", "title": "Part two: Product presentation and meeting tips (Brainstorming does not work)", "url": "https://www.yonatanshaham.com/part-two-product-presentation-and-meeting-tips-brainstorming-does-not-work", "published_at": "2020-12-13T10:05:21+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775877afaa", "title": "Product presentation and meeting tips (Brainstorming does not work)", "url": "https://www.yonatanshaham.com/product-presentation-and-meeting-tips-brainstorming-does-not-work", "published_at": "2020-11-23T15:05:51+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775937307b", "title": "Product benchmarks", "url": "https://www.yonatanshaham.com/product-benchmarks", "published_at": "2020-11-03T13:52:20+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c0775954df5d", "title": "How do I write PRDs and user stories today, and how did I get there?", "url": "https://www.yonatanshaham.com/how-do-i-write-prds-and-user-stories-today-and-how-did-i-get-there", "published_at": "2020-10-20T14:06:16+00:00" }, { "id": "01a08c65-d2e3-72ba-80bc-c07759a376d3", "title": "How and why did I work with both Scrum and Kanban at the same time?", "url": "https://www.yonatanshaham.com/how-and-why-did-i-work-with-both-scrum-and-kanban-at-the-same-time", "published_at": "2020-10-20T12:56:59+00:00" } ] posts
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yonatanshaham.com
2025
How I Accelerated My Game Development by 30x Using AI
original ↗
16 Jul 2025
2022
Online payments for product managers
original ↗
12 Jul 2022
My problem with RimWorld and the game I’m trying to make
original ↗
25 Jun 2022
Designing basic UX for the maritime trader game
original ↗
18 Jun 2022
Closing the loop and thinking about UX
original ↗
17 Jun 2022
Product management principles in practice: indie game development
original ↗
16 Jun 2022
Taxi + Trader Roguelike = New Game
original ↗
13 Jun 2022
Product manager resume: top 3 mistakes
original ↗
19 May 2022
A difference of night and day
original ↗
7 May 2022
Mouse movements, testing
original ↗
2 May 2022
UX improvements, user testing
original ↗
29 Apr 2022
Graphic UI
original ↗
28 Apr 2022
We have a game loop
original ↗
27 Apr 2022
Starting trader rougelike
original ↗
24 Apr 2022
Starting to post daily about game making
original ↗
23 Apr 2022
Product manager: be a professional, not an artist.
original ↗
25 Feb 2022
2021
Validating a game idea using a text-based adventure
original ↗
18 Dec 2021
2020
Part two: Product presentation and meeting tips (Brainstorming does not work)
original ↗
13 Dec 2020
Product presentation and meeting tips (Brainstorming does not work)
original ↗
23 Nov 2020
Product benchmarks
original ↗
3 Nov 2020
How do I write PRDs and user stories today, and how did I get there?
original ↗
20 Oct 2020
How and why did I work with both Scrum and Kanban at the same time?
original ↗
20 Oct 2020