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41554 blogs · [ { "id": "01a08c56-fdc6-712e-a171-07b36adc62c7", "title": "ReGIR - An advanced implementation for many-lights offline rendering", "url": "https://tomclabault.github.io/blog/2025/regir/", "published_at": "2025-09-26T12:45:00+00:00" }, { "id": "01a08c56-fdc6-712e-a171-07b36b29ca32", "title": "WebGPU compute shaders point cloud rendering in VTK", "url": "https://tomclabault.github.io/blog/2024/vtk-webgpu-point-cloud-rendering/", "published_at": "2024-09-24T13:45:00+00:00" }, { "id": "01a08c56-fdc6-712e-a171-07b36bdefd6f", "title": "WebGPU Occlusion Culling Algorithm in VTK", "url": "https://tomclabault.github.io/blog/2024/vtk-webgpu-occlusion-culling/", "published_at": "2024-08-29T13:45:00+00:00" }, { "id": "01a08c56-fdc6-712e-a171-07b36cdb76a3", "title": "WebGPU Compute Shaders API in VTK", "url": "https://tomclabault.github.io/blog/2024/vtk-webgpu-compute-API/", "published_at": "2024-08-01T17:39:00+00:00" }, { "id": "01a08c56-fdc6-712e-a171-07b36d71eca3", "title": "Adaptive Sampling in a Path Tracer", "url": "https://tomclabault.github.io/blog/2024/per-pixel-adaptive-sampling/", "published_at": "2024-07-25T12:45:00+00:00" } ] posts
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2025
ReGIR - An advanced implementation for many-lights offline rendering
original ↗
26 Sept 2025
2024
WebGPU compute shaders point cloud rendering in VTK
original ↗
24 Sept 2024
WebGPU Occlusion Culling Algorithm in VTK
original ↗
29 Aug 2024
WebGPU Compute Shaders API in VTK
original ↗
1 Aug 2024
Adaptive Sampling in a Path Tracer
original ↗
25 Jul 2024