41554 blogs · [ { "id": "01a087e4-36e6-71af-a0c5-ca61c7f20f7d", "title": "Playing with fire: The camera", "url": "https://speice.io/2025/03/playing-with-fire-camera/", "published_at": "2025-03-10T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61c8b4d273", "title": "Playing with fire: Tone mapping and color", "url": "https://speice.io/2024/11/playing-with-fire-log-density/", "published_at": "2024-12-16T21:32:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61c973d88c", "title": "Playing with fire: Transforms and variations", "url": "https://speice.io/2024/11/playing-with-fire-transforms/", "published_at": "2024-12-16T21:31:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61ca3fa821", "title": "Playing with fire: The fractal flame algorithm", "url": "https://speice.io/2024/11/playing-with-fire/", "published_at": "2024-12-16T21:30:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61ca55a77a", "title": "The webpack industrial complex", "url": "https://speice.io/2011/11/webpack-industrial-complex/", "published_at": "2022-11-20T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cad0ea3b", "title": "Release the GIL", "url": "https://speice.io/2019/12/release-the-gil/", "published_at": "2019-12-14T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cb0e04de", "title": "Binary format shootout", "url": "https://speice.io/2019/09/binary-format-shootout/", "published_at": "2019-09-28T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cba62c6a", "title": "On building high performance systems", "url": "https://speice.io/2019/06/high-performance-systems/", "published_at": "2019-07-01T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cc3201ec", "title": "Making bread", "url": "https://speice.io/2019/05/making-bread/", "published_at": "2019-05-03T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cd12fc4e", "title": "Allocations in Rust: Summary", "url": "https://speice.io/2019/02/summary/", "published_at": "2019-02-09T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cde44a44", "title": "Allocations in Rust: Compiler optimizations", "url": "https://speice.io/2019/02/08/compiler-optimizations/", "published_at": "2019-02-08T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61ce9d1dc7", "title": "Allocations in Rust: Dynamic memory", "url": "https://speice.io/2019/02/a-heaping-helping/", "published_at": "2019-02-07T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61ceaad717", "title": "Allocations in Rust: Fixed memory", "url": "https://speice.io/2019/02/stacking-up/", "published_at": "2019-02-06T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cf955e2f", "title": "Allocations in Rust: Global memory", "url": "https://speice.io/2019/02/the-whole-world/", "published_at": "2019-02-05T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61cff03f8c", "title": "Allocations in Rust: Foreword", "url": "https://speice.io/2019/02/understanding-allocations-in-rust/", "published_at": "2019-02-04T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61d0344e34", "title": "QADAPT - debug_assert! for allocations", "url": "https://speice.io/2018/12/allocation-safety/", "published_at": "2018-12-15T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61d0b8151a", "title": "More \"what companies really mean\"", "url": "https://speice.io/2018/12/what-small-business-really-means/", "published_at": "2018-12-04T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61d1a2157a", "title": "A case study in heaptrack", "url": "https://speice.io/2018/10/case-study-optimization/", "published_at": "2018-10-08T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61d1bfeac7", "title": "Isomorphic desktop apps with Rust", "url": "https://speice.io/2018/09/isomorphic-apps/", "published_at": "2018-09-15T12:00:00+00:00" }, { "id": "01a087e4-36e6-71af-a0c5-ca61d2513cf0", "title": "Primitives in Rust are weird (and cool)", "url": "https://speice.io/2018/09/primitives-in-rust-are-weird/", "published_at": "2018-09-01T12:00:00+00:00" } ] posts Claim your blog
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