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41554 blogs · [ { "id": "01a087e3-da59-714c-944d-b0dcf17f0a0d", "title": "Fugue Devlog 27: Good progress", "url": "https://spaceandtim.es/rss/projects/fugue/27", "published_at": "2025-08-27T17:52:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf192fd55", "title": "Fugue Devlog 26: More tool building and 3d nightmares.", "url": "https://spaceandtim.es/rss/projects/fugue/26", "published_at": "2024-01-20T17:35:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf1d7a541", "title": "Fugue Devlog 25: More generic player handling, inventory UI, and more.", "url": "https://spaceandtim.es/rss/projects/fugue/25", "published_at": "2023-06-02T13:51:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf1db0537", "title": "Fugue Devlog 24: Puttering Along", "url": "https://spaceandtim.es/rss/projects/fugue/24", "published_at": "2023-05-12T10:54:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf27fb44f", "title": "Fugue Devlog 23: Migrating to Unity & Clay", "url": "https://spaceandtim.es/rss/projects/fugue/23", "published_at": "2023-04-14T18:42:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf32f97de", "title": "Setting up NVIM for Unity development", "url": "https://spaceandtim.es/rss/code/nvim_unity_setup", "published_at": "2023-04-07T10:41:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf3591a98", "title": "Fugue Devlog 22: Migrating to Godot 4, Tooling Changes, and the Skill Check System", "url": "https://spaceandtim.es/rss/projects/fugue/22", "published_at": "2023-03-31T11:09:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf4068215", "title": "Log: 1/25/2023", "url": "https://spaceandtim.es/rss/log/2023_01_27", "published_at": "2023-01-27T19:14:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf4411aa5", "title": "Fugue Devlog 21: More Character Generation Work", "url": "https://spaceandtim.es/rss/projects/fugue/21", "published_at": "2022-12-16T18:16:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf4f03134", "title": "Fugue Devlog 20: Merging Textures in Blender", "url": "https://spaceandtim.es/rss/projects/fugue/20", "published_at": "2022-12-09T13:01:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf51ab27e", "title": "Fugue Devlog 19: Character Generation (Part 2)", "url": "https://spaceandtim.es/rss/projects/fugue/19", "published_at": "2022-12-02T13:07:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf5eb0695", "title": "Fugue Devlog 18: Character Generation", "url": "https://spaceandtim.es/rss/projects/fugue/18", "published_at": "2022-10-21T14:27:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf6e73870", "title": "Fugue Devlog 17: Content Management System", "url": "https://spaceandtim.es/rss/projects/fugue/17", "published_at": "2022-10-14T14:14:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf77d7927", "title": "Fugue Devlog 16: Motion Capture Tests", "url": "https://spaceandtim.es/rss/projects/fugue/16", "published_at": "2022-08-12T13:21:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf8301f05", "title": "Feeding Food", "url": "https://spaceandtim.es/rss/etc/feeding_food", "published_at": "2022-06-25T23:11:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf90e6c0c", "title": "Fugue Devlog 15: Divine Demons, In-Game Game, and Seamless Textures", "url": "https://spaceandtim.es/rss/projects/fugue/15", "published_at": "2022-06-21T20:45:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcf9f51ef0", "title": "Half-Earth Socialism (The Game)", "url": "https://spaceandtim.es/rss/projects/half_earth_socialism", "published_at": "2022-06-07T17:24:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcfa64b57d", "title": "Fugue Devlog 14: Authoring Tools", "url": "https://spaceandtim.es/rss/projects/fugue/14", "published_at": "2022-06-05T18:45:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcfb2e3d09", "title": "Log: 7/16/2021", "url": "https://spaceandtim.es/rss/log/2021_07_16", "published_at": "2021-07-16T11:58:00+00:00" }, { "id": "01a087e3-da59-714c-944d-b0dcfbc3fe4e", "title": "Log: 6/05/2021", "url": "https://spaceandtim.es/rss/log/2021_06_05", "published_at": "2021-06-05T11:58:00+00:00" } ] posts
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2025
Fugue Devlog 27: Good progress
original ↗
27 Aug 2025
2024
Fugue Devlog 26: More tool building and 3d nightmares.
original ↗
20 Jan 2024
2023
Fugue Devlog 25: More generic player handling, inventory UI, and more.
original ↗
2 Jun 2023
Fugue Devlog 24: Puttering Along
original ↗
12 May 2023
Fugue Devlog 23: Migrating to Unity & Clay
original ↗
14 Apr 2023
Setting up NVIM for Unity development
original ↗
7 Apr 2023
Fugue Devlog 22: Migrating to Godot 4, Tooling Changes, and the Skill Check System
original ↗
31 Mar 2023
Log: 1/25/2023
original ↗
27 Jan 2023
2022
Fugue Devlog 21: More Character Generation Work
original ↗
16 Dec 2022
Fugue Devlog 20: Merging Textures in Blender
original ↗
9 Dec 2022
Fugue Devlog 19: Character Generation (Part 2)
original ↗
2 Dec 2022
Fugue Devlog 18: Character Generation
original ↗
21 Oct 2022
Fugue Devlog 17: Content Management System
original ↗
14 Oct 2022
Fugue Devlog 16: Motion Capture Tests
original ↗
12 Aug 2022
Feeding Food
original ↗
25 Jun 2022
Fugue Devlog 15: Divine Demons, In-Game Game, and Seamless Textures
original ↗
21 Jun 2022
Half-Earth Socialism (The Game)
original ↗
7 Jun 2022
Fugue Devlog 14: Authoring Tools
original ↗
5 Jun 2022
2021
Log: 7/16/2021
original ↗
16 Jul 2021
Log: 6/05/2021
original ↗
5 Jun 2021