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41554 blogs · [ { "id": "01a087d7-a922-709b-b8e3-59c11a337552", "title": "Anti-singularity", "url": "https://rookandpossum.com/posts/anti-singularity/", "published_at": "2026-07-28T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11a4fb43c", "title": "Tell me about a bug you fixed...", "url": "https://rookandpossum.com/posts/tell-me-about-a-bug/", "published_at": "2026-07-19T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11a8eef32", "title": "Interview Questions Received, Reviewed", "url": "https://rookandpossum.com/posts/interview-questions-received-reviewed/", "published_at": "2026-07-12T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11b408c72", "title": "Scanline Sweeper Retrospective", "url": "https://rookandpossum.com/posts/scanline-sweeper-retrospective/", "published_at": "2026-07-04T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11b9f6c76", "title": "The Scanline Sweeper: A Glyph Rendering Algorithm", "url": "https://rookandpossum.com/posts/scanline-sweeper/", "published_at": "2026-06-27T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11c30c55c", "title": "Floating Point, Simply", "url": "https://rookandpossum.com/posts/floating-point/", "published_at": "2026-06-12T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11ce313cd", "title": "Binding Data To Shaders", "url": "https://rookandpossum.com/posts/shader-binding/", "published_at": "2026-06-07T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11d6e47bb", "title": "Rookery C++ Usage", "url": "https://rookandpossum.com/posts/rookery-cpp-usage/", "published_at": "2026-05-30T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11e2f3411", "title": "Loopy Windows Event Loops", "url": "https://rookandpossum.com/posts/loopy-windows-event-loops/", "published_at": "2026-05-23T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11e8b966b", "title": "Custom Data Structures in the Rookery", "url": "https://rookandpossum.com/posts/custom-data-structures/", "published_at": "2026-05-16T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11e93f70d", "title": "Homogeneous Matrix Tips for Gamedevs", "url": "https://rookandpossum.com/posts/homogeneous-matrix-tips/", "published_at": "2026-05-03T00:00:00+00:00" }, { "id": "01a087d7-a922-709b-b8e3-59c11f37735e", "title": "The Rookery Build System", "url": "https://rookandpossum.com/posts/hatchery/", "published_at": "2026-04-26T00:00:00+00:00" } ] posts
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2026
Anti-singularity
original ↗
28 Jul 2026
Tell me about a bug you fixed...
original ↗
19 Jul 2026
Interview Questions Received, Reviewed
original ↗
12 Jul 2026
Scanline Sweeper Retrospective
original ↗
4 Jul 2026
The Scanline Sweeper: A Glyph Rendering Algorithm
original ↗
27 Jun 2026
Floating Point, Simply
original ↗
12 Jun 2026
Binding Data To Shaders
original ↗
7 Jun 2026
Rookery C++ Usage
original ↗
30 May 2026
Loopy Windows Event Loops
original ↗
23 May 2026
Custom Data Structures in the Rookery
original ↗
16 May 2026
Homogeneous Matrix Tips for Gamedevs
original ↗
3 May 2026
The Rookery Build System
original ↗
26 Apr 2026