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robertxiao.ca
robertxiao.ca
2025
TravelGalleria: Supporting Remembrance and Reflection of Travel Experiences through Digital Storytelling in Virtual Reality (CHI ’25 Honourable Mention)original ↗
28 Apr 2025
PatternTrack: Multi-Device Tracking Using Infrared, Structured-Light Projections from Built-in LiDAR (CHI ’25)original ↗
28 Apr 2025
HaloTouch: Using IR Multi-Path Interference to Support Touch Interactions with General Surfaces (CHI ’25)original ↗
28 Apr 2025
2024
How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments (CSCW ’24)original ↗
10 Nov 2024
Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality (CHI PLAY ’24)original ↗
15 Oct 2024
VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutout and Virtual Replicas (UIST 2024)original ↗
14 Oct 2024
Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games (CHI ’24)original ↗
13 May 2024
SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-Reality (UbiComp ’24)original ↗
12 Jan 2024
2023
GestureCanvas: Prototyping Compound Freehand Interaction in VR through Programming by Demonstration (UIST ’23)original ↗
29 Oct 2023
Virtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Foveated Compression (ISMAR ’23)original ↗
16 Oct 2023
[SSTIC 2023] Solving the SSTIC CTF Challenge – Digital Signatures, Blockchains, Power Signal Analysis, And Moreoriginal ↗
15 Apr 2023
2022
How Should I Respond to “Good Morning?”: Understanding Choice in Narrative-Rich Games (DIS ’22 Honorable Mention)original ↗
13 Jun 2022
The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience (CHI ’22)original ↗
30 Apr 2022
13 Mar 2022
2021
30 Jun 2021
28 May 2021
2020
5 Oct 2020
Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING (CHI ’20 – Honorable Mention)original ↗
25 Apr 2020
2019
LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces (UIST ’19)original ↗
20 Oct 2019
2018
17 May 2018
2017
Supporting Responsive Cohabitation Between Virtual Interfaces and Physical Objects on Everyday Surfaces (EICS ’17)original ↗
26 Jun 2017
6 May 2017
2016
6 Nov 2016
6 Nov 2016
Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography (UIST ’16)original ↗
17 Oct 2016
ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers (UIST ’16)original ↗
16 Oct 2016
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays (CHI ’16)original ↗
7 May 2016
24 Mar 2016
2015
CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens (ITS ’15)original ↗
16 Nov 2015
9 Nov 2015
EM-Sense: Touch Recognition of Uninstrumented, Electrical and Electromechanical Objects (UIST ’15)original ↗
8 Nov 2015
7 Sept 2015
18 Apr 2015
2014
Skin Buttons: Cheap, Small, Low-Power and Clickable Fixed-Icon Laser Projections (UIST ’14)original ↗
5 Oct 2014
Toffee: Enabling Ad Hoc, Around-Device Interaction with Acoustic Time-of-Arrival Correlation (MobileHCI ’14)original ↗
23 Sept 2014
Expanding the Input Expressivity of Smartwatches with Mechanical Pan, Twist, Tilt and Click (CHI ’14)original ↗
26 Apr 2014
Probabilistic Palm Rejection Using Spatiotemporal Touch Features and Iterative Classification (CHI ’14)original ↗
26 Apr 2014
TouchTools: Leveraging Familiarity and Skill with Physical Tools to Augment Touch Interaction (CHI ’14)original ↗
26 Apr 2014
19 Mar 2014
2013
8 Oct 2013
27 Apr 2013
2012
Acoustic Barcodes: Passive, Durable and Inexpensive Notched Identification Tags (UIST ’12)original ↗
7 Oct 2012
13 Jul 2012