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"01a0dcdb-bff9-72b8-8c33-3f9fb351cc63", "title": "More Than Meets the Eye: The Secrets of Dynamic Difficulty Adjustment", "url": "https://remptongames.com/2019/07/13/more-than-meets-the-eye-the-secrets-of-dynamic-difficulty-adjustment/", "published_at": "2019-07-13T14:30:34+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb413ee9c", "title": "Behind the Curtain: Uncovering Secret Hidden Game Mechanics", "url": "https://remptongames.com/2019/07/06/behind-the-curtain-uncovering-secret-hidden-game-mechanics/", "published_at": "2019-07-06T14:30:23+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb49cee2b", "title": "Run, Jump and Climb: Designing Fun Movement in Games", "url": "https://remptongames.com/2019/06/29/run-jump-and-climb-designing-fun-movement-in-games/", "published_at": "2019-06-29T14:30:43+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb4efa1c7", "title": "The Difficulty Dilemma Part 2", "url": "https://remptongames.com/2019/06/22/the-difficulty-dilemma-part-2/", "published_at": "2019-06-22T14:30:35+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb5315cc0", "title": "The Difficulty Dilemma Part 1", "url": "https://remptongames.com/2019/06/15/the-difficulty-dilemma-part-1/", "published_at": "2019-06-16T02:30:56+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb545a5cf", "title": "Game Designer Spotlight: Hideo Kojima", "url": "https://remptongames.com/2019/06/08/game-designer-spotlight-hideo-kojima/", "published_at": "2019-06-08T14:30:33+00:00" }, { "id": "01a0dcdb-bff9-72b8-8c33-3f9fb5587ce5", "title": "History of Game Design: The Suprisingly Ancient Origins of Pinball", "url": "https://remptongames.com/2019/06/01/history-of-game-design-the-suprisingly-ancient-origins-of-pinball/", "published_at": "2019-06-01T14:30:17+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e34e317ab4", "title": "Beating Feature Creep (Repost)", "url": "https://remptongames.com/2019/05/27/beating-feature-creep-repost/", "published_at": "2019-05-27T15:34:47+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e34e70348c", "title": "Dragon VR Project and Other News", "url": "https://remptongames.com/2019/05/18/dragon-vr-project-and-other-news/", "published_at": "2019-05-18T18:08:19+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e34ea7b4a6", "title": "Are there Games Computers Can’t Play?", "url": "https://remptongames.com/2019/05/11/are-there-games-computers-cant-play/", "published_at": "2019-05-11T14:30:30+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e34f1c949c", "title": "[Video Article] Why Kingdom Hearts III Was Such a Disappointment", "url": "https://remptongames.com/2019/05/06/video-article-why-kingdom-hearts-iii-was-such-a-disappointment/", "published_at": "2019-05-06T13:37:26+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e34fa6e649", "title": "Can Realism in Games go too Far?", "url": "https://remptongames.com/2019/04/27/can-realism-in-games-go-too-far/", "published_at": "2019-04-27T14:30:11+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e350698f27", "title": "Why the Magic: The Gathering Bubble Hasn’t Burst", "url": "https://remptongames.com/2019/04/20/why-the-magic-the-gathering-bubble-hasnt-burst/", "published_at": "2019-04-20T14:30:37+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e3514826d1", "title": "Designing for Humans", "url": "https://remptongames.com/2019/04/13/designing-for-humans/", "published_at": "2019-04-13T14:30:46+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e35238d011", "title": "Game Design Book Reviews: Game Programming Patterns", "url": "https://remptongames.com/2019/04/06/game-design-book-reviews-game-programming-patterns/", "published_at": "2019-04-06T14:30:21+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e353333e36", "title": "Managing Virtual Economies: Inflation Domination", "url": "https://remptongames.com/2019/03/30/managing-virtual-economies-inflation-domination/", "published_at": "2019-03-30T14:30:50+00:00" }, { "id": "01a0dce4-484a-7086-81d1-18e353b65094", "title": "No More Tutorials! How to Convey Information Through Design (Repost)", "url": "https://remptongames.com/2019/03/25/no-more-tutorials-how-to-convey-information-through-design-repost/", "published_at": "2019-03-25T14:09:51+00:00" }, { "id": "01a0dcec-2f0d-73b7-a380-bb5d8d83c77a", "title": "Video Article – History of Game Design Part 1: Race Games", "url": "https://remptongames.com/2019/03/16/video-article-history-of-game-design-part-1-race-games/", "published_at": "2019-03-16T15:54:08+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21a60daf7", "title": "Game Design in Real Life: Playing With Incentives", "url": "https://remptongames.com/2019/03/09/game-design-in-real-life-playing-with-incentives/", "published_at": "2019-03-09T16:30:55+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21b36afa9", "title": "The Battle for Loot Boxes: Are they Gambling?", "url": "https://remptongames.com/2019/03/02/the-battle-for-loot-boxes-are-they-gambling/", "published_at": "2019-03-02T16:30:24+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21bda716b", "title": "First Video! Persona 5 Game Design Analysis and Review", "url": "https://remptongames.com/2019/02/24/first-video-persona-5-game-design-analysis-and-review/", "published_at": "2019-02-24T19:41:47+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21c12f417", "title": "The Tiers we Cry: Why Tiers Exist in Competitive Games (Repost)", "url": "https://remptongames.com/2019/02/18/the-tiers-we-cry-why-tiers-exist-in-competitive-games-repost/", "published_at": "2019-02-18T21:36:13+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21c35ce43", "title": "Know Thy Enemy: Designing for Yomi in Games", "url": "https://remptongames.com/2019/02/09/know-thy-enemy-designing-for-yomi-in-games/", "published_at": "2019-02-09T16:30:05+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21c50a84b", "title": "The Moral of the Story: Designing Moral Decisions in Games", "url": "https://remptongames.com/2019/02/02/the-moral-of-the-story-designing-moral-decisions-in-games/", "published_at": "2019-02-02T15:51:57+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21d29442d", "title": "Analyzing Fictional Games: Quidditch", "url": "https://remptongames.com/2019/01/26/analyzing-fictional-games-quidditch/", "published_at": "2019-01-26T15:42:54+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21dfa52b9", "title": "A Morale Victory Part 2: Making Choices Matter", "url": "https://remptongames.com/2019/01/19/a-morale-victory-part-2-making-choices-matter/", "published_at": "2019-01-19T16:30:23+00:00" }, { "id": "01a0dcec-2f0e-7066-b192-b2b21e95e20e", "title": "Update to Game Designer’s Dictionary", "url": "https://remptongames.com/2019/01/18/update-to-game-designers-dictionary/", "published_at": "2019-01-18T18:49:03+00:00" }, { "id": "01a0dcfa-fb50-7045-897a-3f176cf2e8c4", "title": "A Morale Victory Part 1: Giving Players a Chance to Win", "url": "https://remptongames.com/2019/01/12/a-morale-victory-part-1-giving-players-a-chance-to-win/", "published_at": "2019-01-12T20:05:52+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de654248c1", "title": "Rempton Resolutions 2019: My Game Design Goals for the New Year", "url": "https://remptongames.com/2019/01/05/rempton-resolutions-2019-my-game-design-goals-for-the-new-year/", "published_at": "2019-01-05T16:30:21+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de65bf3283", "title": "First Vs Third Person: A Matter of Perspective (Repost)", "url": "https://remptongames.com/2018/12/31/first-vs-third-person-a-matter-of-perspective-repost/", "published_at": "2018-12-31T22:37:12+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de6631dd3d", "title": "How Games take the Player through The Hero’s Journey: Part 3 – Return", "url": "https://remptongames.com/2018/12/22/how-games-take-the-player-through-the-heros-journey-part-3-return/", "published_at": "2018-12-22T16:00:18+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de66700f92", "title": "How Games take the Player through The Hero’s Journey: Part 2 – Initiation", "url": "https://remptongames.com/2018/12/15/how-games-take-the-player-through-the-heros-journey-part-2-initiation/", "published_at": "2018-12-15T17:31:32+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de66c4a26c", "title": "How Games take the Player through The Hero’s Journey: Part 1 – Departure", "url": "https://remptongames.com/2018/12/08/how-games-take-the-player-through-the-heros-journey-part-1-departure/", "published_at": "2018-12-08T16:30:34+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de66dca93e", "title": "Introducing the Game Designer’s Dictionary", "url": "https://remptongames.com/2018/12/01/introducing-the-game-designers-dictionary/", "published_at": "2018-12-01T16:30:28+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de6750fe21", "title": "What you Give is What you Get: Environmental Storytelling in Games", "url": "https://remptongames.com/2018/11/24/what-you-give-is-what-you-get-environmental-storytelling-in-games/", "published_at": "2018-11-24T16:30:42+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de675ce9df", "title": "Beyond Riot Games: The Problem of Discrimination Against Women in Video Games", "url": "https://remptongames.com/2018/11/17/beyond-riot-games-the-problem-of-discrimination-against-women-in-video-games/", "published_at": "2018-11-17T15:24:32+00:00" }, { "id": "01a0dcfa-fb51-714d-901c-d9de683382ed", "title": "The Tiers we Cry: Why Tiers Exist in Competitive Games", "url": "https://remptongames.com/2018/11/10/the-tiers-we-cry-why-tiers-exist-in-competitive-games/", "published_at": "2018-11-10T16:00:09+00:00" } ] posts Claim your blog
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