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41554 blogs · [ { "id": "01a087cf-ad99-72d7-948b-48bab61bbe3c", "title": "AI Assisted Coding", "url": "https://randygaul.github.io/coding/2026/02/23/AI-Assisted-Coding.html", "published_at": "2026-02-23T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab63c88b1", "title": "2D Rendering with SDF’s and Atlases", "url": "https://randygaul.github.io/graphics/2025/03/04/2D-Rendering-SDF-and-Atlases.html", "published_at": "2025-03-04T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab6ceaa8a", "title": "Data Structures in C and Allocating", "url": "https://randygaul.github.io/data-structures/memory/2024/10/13/Data-Structures-In-C-And-Allocating.html", "published_at": "2024-10-13T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab70d0461", "title": "Game Math 101, Writing your Own 2D Math in C++", "url": "https://randygaul.github.io/math/2022/09/18/Game-Math-101-Writing-your-Own-2D-Math-in-CPP.html", "published_at": "2022-09-18T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab7ab1771", "title": "Datastructure APIs in C++", "url": "https://randygaul.github.io/algorithm/architecture/data-structures/2020/02/01/Datastructure-APIs-in-C++.html", "published_at": "2020-02-01T22:28:52+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab7e411e2", "title": "Collision Detection in 2D or 3D – Some Steps for Success", "url": "https://randygaul.github.io/collision-detection/2019/06/19/Collision-Detection-in-2D-Some-Steps-for-Success.html", "published_at": "2019-06-19T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab8165595", "title": "Base64 Encoding in C", "url": "https://randygaul.github.io/algorithm/compression/serialization/api-design/2019/05/01/Base64-Encoding.html", "published_at": "2019-05-01T00:00:00+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab8d7215b", "title": "Error Codes and Error Handling", "url": "https://randygaul.github.io/api-design/2019/04/26/Error-Codes-and-Error-Handling.html", "published_at": "2019-04-26T22:28:52+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab96aa0aa", "title": "Hash Tables, Sorting, and Security", "url": "https://randygaul.github.io/data-structures/api-design/hash/2019/04/08/Hashtables-Sorting-and-Security.html", "published_at": "2019-04-08T22:28:52+00:00" }, { "id": "01a087cf-ad99-72d7-948b-48bab9e624f3", "title": "Virtual File Systems in Games!", "url": "https://randygaul.github.io/architecture/2019/03/20/Virtual-File-Systems-in-Games.html", "published_at": "2019-03-20T22:28:52+00:00" } ] posts
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randygaul.github.io
2026
AI Assisted Coding
original ↗
23 Feb 2026
2025
2D Rendering with SDF’s and Atlases
original ↗
4 Mar 2025
2024
Data Structures in C and Allocating
original ↗
13 Oct 2024
2022
Game Math 101, Writing your Own 2D Math in C++
original ↗
18 Sept 2022
2020
Datastructure APIs in C++
original ↗
1 Feb 2020
2019
Collision Detection in 2D or 3D – Some Steps for Success
original ↗
19 Jun 2019
Base64 Encoding in C
original ↗
1 May 2019
Error Codes and Error Handling
original ↗
26 Apr 2019
Hash Tables, Sorting, and Security
original ↗
8 Apr 2019
Virtual File Systems in Games!
original ↗
20 Mar 2019