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41554 blogs ยท [ { "id": "01a0bdf1-e3fc-728e-9d3b-d9192c9509cc", "title": "How to Build A Stunning 3D CoverFlow Gallery in libGDX", "url": "https://raizensoft.com/tutorial/how-to-build-a-stunning-3d-coverflow-app-in-libgdx/", "published_at": "2026-06-19T17:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-0272704c4218", "title": "How to Create Elastic Motion in Game Programming", "url": "https://raizensoft.com/tutorial/how-to-create-elastic-motion-in-game-programming/", "published_at": "2026-06-14T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0194e9d3d", "title": "Creating A Neon Breakout Game - Part 6: Adding Sound FX", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-6-adding-sound-fx/", "published_at": "2026-06-07T17:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d018fe918a", "title": "Creating A Neon Breakout Game - Part 5: Particles and Shadow Trails Effect", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-5-particles-and-shadow-trails-effect/", "published_at": "2026-06-03T17:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0184b5357", "title": "Creating A Neon Breakout Game - Part 4: Ball Movement and Game Mechanics", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-4-ball-movement-and-game-mechanics/", "published_at": "2026-05-31T17:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177e2d1b94", "title": "Creating A Neon Breakout Game - Part 3: Block Grid and Paddle", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-3-block-grid-and-paddle/", "published_at": "2026-05-27T17:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177d5eefa3", "title": "Creating A Neon Breakout Game - Part 2: Drawing the game assets", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-2-drawing-the-assets/", "published_at": "2026-05-23T17:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177cf50db2", "title": "Creating A Neon Breakout Game - Part 1: Demo and Project Setup", "url": "https://raizensoft.com/tutorial/creating-neon-breakout-game-part-1-demo-and-project-setup/", "published_at": "2026-05-20T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e417758d0ad7", "title": "Building an Interactive Item Scroller in libGDX", "url": "https://raizensoft.com/tutorial/building-an-interactive-item-scroller-with-libgdx/", "published_at": "2026-05-16T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724d665dd2", "title": "Making a Simple Tic Tac Toe Game with libGDX", "url": "https://raizensoft.com/tutorial/making-a-simple-tic-tac-toe-game-with-libgdx/", "published_at": "2026-05-14T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02725f1c2f01", "title": "Simple tip to program swinging motion while developing games", "url": "https://raizensoft.com/tutorial/simple-tip-to-create-swinging-animation-in-game-programming/", "published_at": "2026-05-11T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027260d3b85a", "title": "Tips to build adaptive and responsive UI in libGDX", "url": "https://raizensoft.com/tutorial/tips-to-build-adaptive-and-responsive-ui-in-libgdx/", "published_at": "2026-05-09T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02538e898", "title": "How to create a smooth progress bar in libGDX with scene2d", "url": "https://raizensoft.com/tutorial/how-to-create-a-smooth-progress-bar-in-libgdx/", "published_at": "2026-05-06T17:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-0272636bd5f3", "title": "Top 10 reasons why Java is one of the best languages for game programming", "url": "https://raizensoft.com/tutorial/top-10-reasons-why-java-is-one-of-best-languages-for-game-programming/", "published_at": "2026-05-05T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0275259de", "title": "How to develop an ActivityBar component using scene2d", "url": "https://raizensoft.com/tutorial/how-to-develop-an-activitybar-component-using-scene2d/", "published_at": "2026-05-03T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0289bf525", "title": "How to load and animate 3D models in libGDX", "url": "https://raizensoft.com/tutorial/how-to-load-and-animate-3d-models-in-libgdx/", "published_at": "2026-05-01T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177b3ba58a", "title": "How to create an orbital cursor effect in libGDX", "url": "https://raizensoft.com/tutorial/creating-an-orbital-cursor-effect-in-libgdx/", "published_at": "2026-04-24T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027262f6d0ff", "title": "Top 10 Game Genres You Can Develop with Java and libGDX", "url": "https://raizensoft.com/tutorial/top-10-game-genres-you-can-develop-with-java-and-libgdx/", "published_at": "2026-04-02T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d027afffa7", "title": "How to learn libGDX features by exploring examples in the repository", "url": "https://raizensoft.com/tutorial/how-to-learn-libgdx-features-by-exploring-its-repo-examples/", "published_at": "2026-04-01T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d022d53a29", "title": "How to animate tiled backgrounds and patterns with custom shaders", "url": "https://raizensoft.com/tutorial/how-to-animate-tile-background-pattern-with-custom-shaders-in-libgdx/", "published_at": "2026-03-20T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d022ddeead", "title": "How to build your own particles system under 5 minutes with libGDX", "url": "https://raizensoft.com/tutorial/how-to-build-your-own-particles-system-under-5-minutes-with-libgdx/", "published_at": "2026-03-18T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027261ef4706", "title": "Tips to track libGDX games performance using GLProfiler", "url": "https://raizensoft.com/tutorial/tips-to-track-libgdx-game-performance-using-glprofiler/", "published_at": "2026-03-16T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e417779b7ce6", "title": "Creating a 3D star field background effect in libGDX", "url": "https://raizensoft.com/tutorial/creating-3d-starfield-background-effect-libgdx/", "published_at": "2026-03-14T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d031d2b6bd", "title": "libGDX and OpenGL Blending Explained: A Comprehensive Guide", "url": "https://raizensoft.com/tutorial/libgdx-blending-explained/", "published_at": "2026-03-12T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0386d40b3", "title": "libGDX Table Tutorial: How to create Controller Buttons", "url": "https://raizensoft.com/tutorial/libgdx-table-tutorial-controller-buttons/", "published_at": "2026-03-08T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027249d82aa9", "title": "libGDX Table Tutorial: Making a Level Selecting Panel", "url": "https://raizensoft.com/tutorial/libgdx-table-tutorial-level-selector-panel/", "published_at": "2026-03-01T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d03a0b9527", "title": "libGDX Table Tutorial: Creating a Level Complete Panel", "url": "https://raizensoft.com/tutorial/libgdx-table-tutorial-level-complete-panel/", "published_at": "2026-02-28T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d03926203b", "title": "libGDX Table Tutorial: Making a Golden Game Menu", "url": "https://raizensoft.com/tutorial/libgdx-table-tutorial-golden-game-menu/", "published_at": "2026-02-25T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0376ec93f", "title": "libGDX Table Explained: Complete Beginner Guide", "url": "https://raizensoft.com/tutorial/libgdx-table-explained-complete-beginner-guide/", "published_at": "2026-02-22T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02cce2c47", "title": "How to use libGDX Input Multiplexer", "url": "https://raizensoft.com/tutorial/how-to-use-libgdx-input-multiplexer/", "published_at": "2026-01-03T17:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d034a01773", "title": "libGDX Scene2d Explained: Complete 2026 Guide", "url": "https://raizensoft.com/tutorial/libgdx-scene2d-explained-complete-guide/", "published_at": "2026-01-02T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724c9f491d", "title": "Making A Following Dot Cursor Effect in libGDX", "url": "https://raizensoft.com/tutorial/making-a-following-dot-cursor-effect-in-libgdx/", "published_at": "2025-12-26T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0269a4db3", "title": "How to develop a 3D Carousel Gallery in libGDX", "url": "https://raizensoft.com/tutorial/how-to-develop-a-3d-carousel-in-libgdx/", "published_at": "2025-12-24T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d031f51c35", "title": "libGDX Entry Classes Explained: Lifecycle, Render Loop and More", "url": "https://raizensoft.com/tutorial/libgdx-entry-classes-explained-lifecycle-render-loop-launcher/", "published_at": "2025-12-20T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0356417b0", "title": "libGDX Start Here: Overview and Learning Path", "url": "https://raizensoft.com/tutorial/libgdx-start-here-overview-and-learning-path/", "published_at": "2025-12-16T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02619f574", "title": "How to cross compile your libGDX games using Gradle tasks", "url": "https://raizensoft.com/tutorial/how-to-cross-compile-libgdx-games-using-gradle-tasks/", "published_at": "2025-12-14T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d032d81fc8", "title": "libGDX Gradle Tasks Explained: Run, Build, Test, Deploy, and more", "url": "https://raizensoft.com/tutorial/libgdx-gradle-tasks-explained-run-build-test-deploy/", "published_at": "2025-12-12T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0198274ef", "title": "Creating A Ripple Cursor Effect in libGDX", "url": "https://raizensoft.com/tutorial/creating-ripple-cursor-effects-in-libgdx/", "published_at": "2025-12-10T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0230686ca", "title": "How to Correctly Remove Array Elements During Iteration", "url": "https://raizensoft.com/tutorial/how-to-correctly-remove-array-elements-while-iterating/", "published_at": "2025-12-08T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724d227152", "title": "Building A Simple Tank Game With Camera Shake FX - Complete Guide", "url": "https://raizensoft.com/tutorial/making-a-simple-tank-game-with-camera-shaking-effects-libgdx/", "published_at": "2025-12-06T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177b3f2ace", "title": "Making animated backgrounds for your libGDX games", "url": "https://raizensoft.com/tutorial/creating-animated-background-libgdx-games/", "published_at": "2025-12-03T17:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02726e9e52f2", "title": "Better visual debugging in libGDX 3D games using Line Grid", "url": "https://raizensoft.com/tutorial/using-linegrid-to-visualize-debug-3d-games-libgdx/", "published_at": "2025-12-01T17:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02bddb7e1", "title": "How to use advanced gestures in libGDX", "url": "https://raizensoft.com/tutorial/how-to-use-advanced-gestures-in-libgdx/", "published_at": "2025-11-30T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02588c854", "title": "How to create looping animations in libGDX using Actor and Action", "url": "https://raizensoft.com/tutorial/how-to-create-looping-animations-using-actor-and-action/", "published_at": "2025-11-28T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02930d149", "title": "How to programmatically build a 3D scene in libGDX", "url": "https://raizensoft.com/tutorial/how-to-programmatically-build-a-3d-scene-in-libgdx/", "published_at": "2025-11-26T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02725d1e6155", "title": "Quick tip to index matrix elements in game programming", "url": "https://raizensoft.com/tutorial/quick-tip-to-index-matrix-positions-in-game-programming/", "published_at": "2025-11-24T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d029ee8536", "title": "How to properly flip a sprite in libGDX", "url": "https://raizensoft.com/tutorial/how-to-properly-flip-a-sprite-in-libgdx/", "published_at": "2025-11-22T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d01db4c62d", "title": "Developing a GameConfig class to manage game's level data", "url": "https://raizensoft.com/tutorial/developing-gameconfig-class-to-manage-game-level-data/", "published_at": "2025-11-20T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724d9a760e", "title": "Making a snowflake cursor effect in libGDX", "url": "https://raizensoft.com/tutorial/making-a-snowflake-cursor-effect-in-libgdx/", "published_at": "2025-11-18T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02726e52d59b", "title": "Using Intersector class for advanced collision detection", "url": "https://raizensoft.com/tutorial/using-intersector-class-for-advanced-collision-detection/", "published_at": "2025-11-16T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e417745dd635", "title": "Five essential component classes in every libGDX game", "url": "https://raizensoft.com/tutorial/5-essential-component-classes-in-every-libgdx-game/", "published_at": "2025-11-14T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027262ca86dd", "title": "Tips to visualize and debug collision shapes in libGDX", "url": "https://raizensoft.com/tutorial/tips-to-visualize-and-debug-collision-shapes-in-libgdx/", "published_at": "2025-11-12T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027261caa143", "title": "Tips to extract sprites from any tileset or spritesheet", "url": "https://raizensoft.com/tutorial/tips-to-extract-sprites-from-tilemap-or-spritesheet/", "published_at": "2025-11-10T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724c0b46bc", "title": "Making Dinosaur Runner Game - Part 7: UI and Sound Effects", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-7/", "published_at": "2025-11-08T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724bf16c3c", "title": "Making Dinosaur Runner Game - Part 6: Collision Detection", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-6/", "published_at": "2025-11-07T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724bb1e22e", "title": "Making Dinosaur Runner Game - Part 5: Jumping T-Rex", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-5/", "published_at": "2025-11-06T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724b9de663", "title": "Making Dinosaur Runner Game - Part 4: Moving Cactuses", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-4/", "published_at": "2025-11-05T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724b038b14", "title": "Making Dinosaur Runner Game - Part 3: Rendering The Road", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-3/", "published_at": "2025-11-04T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724aeb8837", "title": "Making Dinosaur Runner Game - Part 2: Parallax Background Effect", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-2/", "published_at": "2025-11-03T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724a8ce66b", "title": "Making Dinosaur Runner Game - Part 1: Project Setup with Custom Title", "url": "https://raizensoft.com/tutorial/making-a-dino-runner-game-with-libgdx-part-1/", "published_at": "2025-11-02T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d025e7b8ac", "title": "How to create a Parallax Background Effect in libGDX", "url": "https://raizensoft.com/tutorial/how-to-create-parallax-background-libgdx/", "published_at": "2025-11-01T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0201b5e91", "title": "Fixing jaggy edges by turning on multi-sampling in libGDX", "url": "https://raizensoft.com/tutorial/fixing-jagged-edges-by-turning-on-multi-sampling-in-libgdx/", "published_at": "2025-10-28T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027266c5ed22", "title": "Understanding Material and Environment in libGDX", "url": "https://raizensoft.com/tutorial/understanding-material-and-environment-libgdx/", "published_at": "2025-10-27T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02ad56800", "title": "How to run libGDX projects in Eclipse, IntelliJ IDEA and Netbeans", "url": "https://raizensoft.com/tutorial/how-to-run-libgdx-projects-in-eclipse-intellij-idea-netbeans/", "published_at": "2025-10-26T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02f6cebcf", "title": "How to add a library to your libGDX games", "url": "https://raizensoft.com/tutorial/libgdx-basics-how-to-add-a-library/", "published_at": "2025-10-25T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02725ab14ba6", "title": "An overview of libGDX built-in 3D shapes", "url": "https://raizensoft.com/tutorial/overview-of-libgdx-built-in-3d-shapes/", "published_at": "2025-10-24T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724f02a7b5", "title": "Making a Liquid Drop Cursor Effect in libGDX", "url": "https://raizensoft.com/tutorial/making-liquid-drop-cursor-effect-libgdx/", "published_at": "2025-10-23T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177aacaa7a", "title": "Creating Flappy Chick Game - Part 6: Collision Detection and Score UI", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-6/", "published_at": "2025-10-22T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177a4b12e1", "title": "Creating Flappy Chick Game - Part 5: Drawing and Moving Pipes", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-5/", "published_at": "2025-10-21T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e417797c99c9", "title": "Creating Flappy Chick Game - Part 4: Flying and Jumping Mechanics", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-4/", "published_at": "2025-10-20T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e417794f67b6", "title": "Creating Flappy Chick Game - Part 3: Animating The Background", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-3/", "published_at": "2025-10-19T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e41779362cb9", "title": "Creating Flappy Chick Game - Part 2: Designing the Graphics", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-2/", "published_at": "2025-10-18T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e41778786c89", "title": "Creating Flappy Chick Game - Part 1: Project setup with custom title", "url": "https://raizensoft.com/tutorial/creating-a-flappy-chick-game-in-libgdx-part-1/", "published_at": "2025-10-17T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02776934d", "title": "How to develop a Fish Eye menu effect using libGDX", "url": "https://raizensoft.com/tutorial/how-to-develop-fish-eye-menu-effect-libgdx/", "published_at": "2025-10-14T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724ec6a793", "title": "Making a Fire Explosion Cursor Effect in libGDX", "url": "https://raizensoft.com/tutorial/making-fire-explosion-cursor-effect-libgdx/", "published_at": "2025-10-13T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724d67be1a", "title": "Making a Smoky Cursor Effect in libGDX", "url": "https://raizensoft.com/tutorial/making-a-smoke-cursor-effect-in-libgdx/", "published_at": "2025-10-11T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02f2579e0", "title": "Introduction to 3D Graphics in libGDX - Hello Spinning Cube", "url": "https://raizensoft.com/tutorial/introduction-libgdx-3d-hello-spinning-cube/", "published_at": "2025-10-10T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d01cd48dee", "title": "Designing a flying chicken in pixel art style using piskel", "url": "https://raizensoft.com/tutorial/designing-flying-chicken-piskel/", "published_at": "2025-10-09T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177c15a96b", "title": "Creating custom Health and Mana Bars using libGDX Scene2d API", "url": "https://raizensoft.com/tutorial/creating-health-mana-bar-libgdx-scene2d/", "published_at": "2025-10-08T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d01f391a5f", "title": "Fixing blurry sprites in pixel based games using libGDX", "url": "https://raizensoft.com/tutorial/fixing-blurry-sprite-when-developing-pixel-based-games-libgdx/", "published_at": "2025-10-07T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02726f247939", "title": "Using Vector to direct an object toward another object in libGDX", "url": "https://raizensoft.com/tutorial/using-vector-to-direct-an-object-toward-another-object-in-libgdx/", "published_at": "2025-10-06T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d01a6588ce", "title": "Creating a Shadow Trails Effect for your character in libGDX", "url": "https://raizensoft.com/tutorial/creating-shadow-trails-effect-libgdx/", "published_at": "2025-10-05T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724e8da3bd", "title": "Making a bubble cursor effect in libGDX", "url": "https://raizensoft.com/tutorial/making-bubble-cursor-fx-libgdx/", "published_at": "2025-10-04T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d0301fe3b5", "title": "libGDX Basics: How to quickly set an object moving direction", "url": "https://raizensoft.com/tutorial/libgdx-basics-how-to-quickly-set-object-moving-direction/", "published_at": "2025-10-03T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02725304ffdd", "title": "Making Pong Game - Part 6: Enemy AI and Winning Condition", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-6/", "published_at": "2025-10-02T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027252451886", "title": "Making Pong Game - Part 5: Collision Detection", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-5/", "published_at": "2025-10-01T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-0272518c784b", "title": "Making Pong Game - Part 4: Moving Ball and Paddles", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-4/", "published_at": "2025-09-30T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027250f402bf", "title": "Making Pong Game - Part 3: Adding UI components", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-3/", "published_at": "2025-09-29T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02725029dcfd", "title": "Making Pong Game - Part 2: Designing The Graphics", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-2/", "published_at": "2025-09-28T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-02724fd8c5b3", "title": "Making Pong Game - Part 1: Project Setup And Custom Title", "url": "https://raizensoft.com/tutorial/making-pong-game-libgdx-part-1/", "published_at": "2025-09-27T00:00:00+00:00" }, { "id": "01a08cda-ca98-73e3-8a8e-e4177b46c6d5", "title": "Creating text graphics for your games using cooltext.com", "url": "https://raizensoft.com/tutorial/creating-cool-text-graphic-games/", "published_at": "2025-09-26T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02de95d61", "title": "How to use XnView MP to organize and manage your game assets", "url": "https://raizensoft.com/tutorial/how-to-xnviewmp-manage-game-assets/", "published_at": "2025-09-25T00:00:00+00:00" }, { "id": "01a08cda-ca9a-732b-a247-027258d5a913", "title": "Making a stunning firefly cursor effect in libGDX", "url": "https://raizensoft.com/tutorial/making-stunning-firefly-cursor-effect-libgdx/", "published_at": "2025-09-24T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d024918226", "title": "Creating 8-bit Retro Snake - Part 6: Disintegrating with Sound Effect", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-6/", "published_at": "2025-09-23T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d024319be8", "title": "Creating 8-bit Retro Snake - Part 5: Collision Detection", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-5/", "published_at": "2025-09-22T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d023eddee6", "title": "Creating 8-bit Retro Snake - Part 4: Moving Snake Implementation", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-4/", "published_at": "2025-09-21T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02354c5ac", "title": "Creating 8-bit Retro Snake - Part 3: Grid and GameWorld class", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-3/", "published_at": "2025-09-20T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02337bf9a", "title": "Creating 8-bit Retro Snake - Part 2: Drawing The Assets", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx-part-2/", "published_at": "2025-09-19T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d024f6672e", "title": "Creating 8-bit Retro Snake - Part 1: Project Setup And Title Screen", "url": "https://raizensoft.com/tutorial/how-to-create-8-bit-retro-snake-libgdx/", "published_at": "2025-09-18T00:00:00+00:00" }, { "id": "01a08cda-ca99-710c-b4ae-d5d02b3dca35", "title": "How to create a Stardust trailing cursor effect in libGDX", "url": "https://raizensoft.com/tutorial/how-to-stardust-cursor-effect-libgdx/", "published_at": "2025-09-17T00:00:00+00:00" } ] posts
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Raizensoft - Code-First Game Development Tutorials and Resources
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2026
How to Build A Stunning 3D CoverFlow Gallery in libGDX
original โ
19 Jun 2026
How to Create Elastic Motion in Game Programming
original โ
14 Jun 2026
Creating A Neon Breakout Game - Part 6: Adding Sound FX
original โ
7 Jun 2026
Creating A Neon Breakout Game - Part 5: Particles and Shadow Trails Effect
original โ
3 Jun 2026
Creating A Neon Breakout Game - Part 4: Ball Movement and Game Mechanics
original โ
31 May 2026
Creating A Neon Breakout Game - Part 3: Block Grid and Paddle
original โ
27 May 2026
Creating A Neon Breakout Game - Part 2: Drawing the game assets
original โ
23 May 2026
Creating A Neon Breakout Game - Part 1: Demo and Project Setup
original โ
20 May 2026
Building an Interactive Item Scroller in libGDX
original โ
16 May 2026
Making a Simple Tic Tac Toe Game with libGDX
original โ
14 May 2026
Simple tip to program swinging motion while developing games
original โ
11 May 2026
Tips to build adaptive and responsive UI in libGDX
original โ
9 May 2026
How to create a smooth progress bar in libGDX with scene2d
original โ
6 May 2026
Top 10 reasons why Java is one of the best languages for game programming
original โ
5 May 2026
How to develop an ActivityBar component using scene2d
original โ
3 May 2026
How to load and animate 3D models in libGDX
original โ
1 May 2026
How to create an orbital cursor effect in libGDX
original โ
24 Apr 2026
Top 10 Game Genres You Can Develop with Java and libGDX
original โ
2 Apr 2026
How to learn libGDX features by exploring examples in the repository
original โ
1 Apr 2026
How to animate tiled backgrounds and patterns with custom shaders
original โ
20 Mar 2026
How to build your own particles system under 5 minutes with libGDX
original โ
18 Mar 2026
Tips to track libGDX games performance using GLProfiler
original โ
16 Mar 2026
Creating a 3D star field background effect in libGDX
original โ
14 Mar 2026
libGDX and OpenGL Blending Explained: A Comprehensive Guide
original โ
12 Mar 2026
libGDX Table Tutorial: How to create Controller Buttons
original โ
8 Mar 2026
libGDX Table Tutorial: Making a Level Selecting Panel
original โ
1 Mar 2026
libGDX Table Tutorial: Creating a Level Complete Panel
original โ
28 Feb 2026
libGDX Table Tutorial: Making a Golden Game Menu
original โ
25 Feb 2026
libGDX Table Explained: Complete Beginner Guide
original โ
22 Feb 2026
How to use libGDX Input Multiplexer
original โ
3 Jan 2026
libGDX Scene2d Explained: Complete 2026 Guide
original โ
2 Jan 2026
2025
Making A Following Dot Cursor Effect in libGDX
original โ
26 Dec 2025
How to develop a 3D Carousel Gallery in libGDX
original โ
24 Dec 2025
libGDX Entry Classes Explained: Lifecycle, Render Loop and More
original โ
20 Dec 2025
libGDX Start Here: Overview and Learning Path
original โ
16 Dec 2025
How to cross compile your libGDX games using Gradle tasks
original โ
14 Dec 2025
libGDX Gradle Tasks Explained: Run, Build, Test, Deploy, and more
original โ
12 Dec 2025
Creating A Ripple Cursor Effect in libGDX
original โ
10 Dec 2025
How to Correctly Remove Array Elements During Iteration
original โ
8 Dec 2025
Building A Simple Tank Game With Camera Shake FX - Complete Guide
original โ
6 Dec 2025
Making animated backgrounds for your libGDX games
original โ
3 Dec 2025
Better visual debugging in libGDX 3D games using Line Grid
original โ
1 Dec 2025
How to use advanced gestures in libGDX
original โ
30 Nov 2025
How to create looping animations in libGDX using Actor and Action
original โ
28 Nov 2025
How to programmatically build a 3D scene in libGDX
original โ
26 Nov 2025
Quick tip to index matrix elements in game programming
original โ
24 Nov 2025
How to properly flip a sprite in libGDX
original โ
22 Nov 2025
Developing a GameConfig class to manage game's level data
original โ
20 Nov 2025
Making a snowflake cursor effect in libGDX
original โ
18 Nov 2025
Using Intersector class for advanced collision detection
original โ
16 Nov 2025
Five essential component classes in every libGDX game
original โ
14 Nov 2025
Tips to visualize and debug collision shapes in libGDX
original โ
12 Nov 2025
Tips to extract sprites from any tileset or spritesheet
original โ
10 Nov 2025
Making Dinosaur Runner Game - Part 7: UI and Sound Effects
original โ
8 Nov 2025
Making Dinosaur Runner Game - Part 6: Collision Detection
original โ
7 Nov 2025
Making Dinosaur Runner Game - Part 5: Jumping T-Rex
original โ
6 Nov 2025
Making Dinosaur Runner Game - Part 4: Moving Cactuses
original โ
5 Nov 2025
Making Dinosaur Runner Game - Part 3: Rendering The Road
original โ
4 Nov 2025
Making Dinosaur Runner Game - Part 2: Parallax Background Effect
original โ
3 Nov 2025
Making Dinosaur Runner Game - Part 1: Project Setup with Custom Title
original โ
2 Nov 2025
How to create a Parallax Background Effect in libGDX
original โ
1 Nov 2025
Fixing jaggy edges by turning on multi-sampling in libGDX
original โ
28 Oct 2025
Understanding Material and Environment in libGDX
original โ
27 Oct 2025
How to run libGDX projects in Eclipse, IntelliJ IDEA and Netbeans
original โ
26 Oct 2025
How to add a library to your libGDX games
original โ
25 Oct 2025
An overview of libGDX built-in 3D shapes
original โ
24 Oct 2025
Making a Liquid Drop Cursor Effect in libGDX
original โ
23 Oct 2025
Creating Flappy Chick Game - Part 6: Collision Detection and Score UI
original โ
22 Oct 2025
Creating Flappy Chick Game - Part 5: Drawing and Moving Pipes
original โ
21 Oct 2025
Creating Flappy Chick Game - Part 4: Flying and Jumping Mechanics
original โ
20 Oct 2025
Creating Flappy Chick Game - Part 3: Animating The Background
original โ
19 Oct 2025
Creating Flappy Chick Game - Part 2: Designing the Graphics
original โ
18 Oct 2025
Creating Flappy Chick Game - Part 1: Project setup with custom title
original โ
17 Oct 2025
How to develop a Fish Eye menu effect using libGDX
original โ
14 Oct 2025
Making a Fire Explosion Cursor Effect in libGDX
original โ
13 Oct 2025
Making a Smoky Cursor Effect in libGDX
original โ
11 Oct 2025
Introduction to 3D Graphics in libGDX - Hello Spinning Cube
original โ
10 Oct 2025
Designing a flying chicken in pixel art style using piskel
original โ
9 Oct 2025
Creating custom Health and Mana Bars using libGDX Scene2d API
original โ
8 Oct 2025
Fixing blurry sprites in pixel based games using libGDX
original โ
7 Oct 2025
Using Vector to direct an object toward another object in libGDX
original โ
6 Oct 2025
Creating a Shadow Trails Effect for your character in libGDX
original โ
5 Oct 2025
Making a bubble cursor effect in libGDX
original โ
4 Oct 2025
libGDX Basics: How to quickly set an object moving direction
original โ
3 Oct 2025
Making Pong Game - Part 6: Enemy AI and Winning Condition
original โ
2 Oct 2025
Making Pong Game - Part 5: Collision Detection
original โ
1 Oct 2025
Making Pong Game - Part 4: Moving Ball and Paddles
original โ
30 Sept 2025
Making Pong Game - Part 3: Adding UI components
original โ
29 Sept 2025
Making Pong Game - Part 2: Designing The Graphics
original โ
28 Sept 2025
Making Pong Game - Part 1: Project Setup And Custom Title
original โ
27 Sept 2025
Creating text graphics for your games using cooltext.com
original โ
26 Sept 2025
How to use XnView MP to organize and manage your game assets
original โ
25 Sept 2025
Making a stunning firefly cursor effect in libGDX
original โ
24 Sept 2025
Creating 8-bit Retro Snake - Part 6: Disintegrating with Sound Effect
original โ
23 Sept 2025
Creating 8-bit Retro Snake - Part 5: Collision Detection
original โ
22 Sept 2025
Creating 8-bit Retro Snake - Part 4: Moving Snake Implementation
original โ
21 Sept 2025
Creating 8-bit Retro Snake - Part 3: Grid and GameWorld class
original โ
20 Sept 2025
Creating 8-bit Retro Snake - Part 2: Drawing The Assets
original โ
19 Sept 2025
Creating 8-bit Retro Snake - Part 1: Project Setup And Title Screen
original โ
18 Sept 2025
How to create a Stardust trailing cursor effect in libGDX
original โ
17 Sept 2025
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