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56,966 blogs · [ { "id": "01a0cdc7-74bf-7151-93e8-c52de4d12b28", "title": "From Front Panel to Program: Thinking Like a PDP-8", "url": "https://pikuma.com/blog/pdp-8-minicomputer", "published_at": "2026-08-20T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de4d80523", "title": "SIMD in the 90s: Programming Intel's Pentium MMX", "url": "https://pikuma.com/blog/programming-intel-pentium-mmx-simd", "published_at": "2026-08-12T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de54cca1e", "title": "Using the 'Sandwich Method' to Teach Mathematics", "url": "https://pikuma.com/blog/sandwich-method-math-education", "published_at": "2026-05-03T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de5f395c6", "title": "How PlayStation Graphics & Visual Artefacts Work", "url": "https://pikuma.com/blog/how-to-make-ps1-graphics", "published_at": "2024-08-08T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de6129f7b", "title": "The Impact of Jungle Music in 90s Video Game Development", "url": "https://pikuma.com/blog/jungle-music-video-game-drum-bass", "published_at": "2024-07-29T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de6fa9f3e", "title": "Exploring How Cache Memory Really Works", "url": "https://pikuma.com/blog/understanding-computer-cache", "published_at": "2024-06-07T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de738d4de", "title": "Understanding the Origins and the Evolution of Vi & Vim", "url": "https://pikuma.com/blog/origins-of-vim-text-editor", "published_at": "2023-08-11T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de7ff1aa4", "title": "Fundamental Math for Game Developers", "url": "https://pikuma.com/blog/math-for-game-developers", "published_at": "2023-01-31T06:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de8c19d68", "title": "Isometric Projection in Game Development", "url": "https://pikuma.com/blog/isometric-projection-in-games", "published_at": "2022-06-26T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52de992e641", "title": "Verlet Integration and Cloth Physics Simulation", "url": "https://pikuma.com/blog/verlet-integration-2d-cloth-physics-simulation", "published_at": "2022-05-10T05:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52dea00ad82", "title": "Oversimplified History of Retro Game Consoles for Programmers", "url": "https://pikuma.com/blog/game-console-history-for-programmers", "published_at": "2021-12-13T06:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52deadc6a4e", "title": "DOS/4GW and Protected Mode", "url": "https://pikuma.com/blog/what-is-dos4gw-protected-mode", "published_at": "2021-12-12T06:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52deba76c0f", "title": "Should I Write a Game Engine or use an Existing One?", "url": "https://pikuma.com/blog/why-make-a-game-engine", "published_at": "2021-12-05T06:00:00+00:00" }, { "id": "01a0cdc7-74bf-7151-93e8-c52dec24d1d4", "title": "Tools & Libraries to Make Your Own C++ Game Engine", "url": "https://pikuma.com/blog/how-to-make-your-own-cpp-game-engine", "published_at": "2021-12-03T06:00:00+00:00" }, { "id": "01a0da7b-ab54-70dd-8be3-9a3052c692d9", "title": "C's Flexible Integer Sizes were Not a Design Mistake", "url": "https://pikuma.com/blog/c-integer-sizes-not-a-mistake", "published_at": null } ] posts
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Pikuma: Fundamentals of computer science and mathematics
pikuma.com
2026
From Front Panel to Program: Thinking Like a PDP-8
original ↗
20 Aug 2026
SIMD in the 90s: Programming Intel's Pentium MMX
original ↗
12 Aug 2026
Using the 'Sandwich Method' to Teach Mathematics
original ↗
3 May 2026
2024
How PlayStation Graphics & Visual Artefacts Work
original ↗
8 Aug 2024
The Impact of Jungle Music in 90s Video Game Development
original ↗
29 Jul 2024
Exploring How Cache Memory Really Works
original ↗
7 Jun 2024
2023
Understanding the Origins and the Evolution of Vi & Vim
original ↗
11 Aug 2023
Fundamental Math for Game Developers
original ↗
31 Jan 2023
2022
Isometric Projection in Game Development
original ↗
26 Jun 2022
Verlet Integration and Cloth Physics Simulation
original ↗
10 May 2022
2021
Oversimplified History of Retro Game Consoles for Programmers
original ↗
13 Dec 2021
DOS/4GW and Protected Mode
original ↗
12 Dec 2021
Should I Write a Game Engine or use an Existing One?
original ↗
5 Dec 2021
Tools & Libraries to Make Your Own C++ Game Engine
original ↗
3 Dec 2021
Undated
C's Flexible Integer Sizes were Not a Design Mistake
original ↗
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