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41554 blogs · [ { "id": "01a087c2-7d32-7385-8b1a-86d9ee5794bb", "title": "How to Make a Nintendo 64 Game in 2026", "url": "https://phoboslab.org/log/2026/08/xibalba64-making-of", "published_at": "2026-08-04T13:36:00+00:00" }, { "id": "01a087c2-7d32-7385-8b1a-86d9eec650e3", "title": "Additive Blending on the Nintendo 64", "url": "https://phoboslab.org/log/2026/05/n64-additive-blending", "published_at": "2026-05-04T10:20:00+00:00" }, { "id": "01a087c2-7d32-7385-8b1a-86d9ef567f65", "title": "A Nintendo 64 Rumble Pak so Bad that it's Good", "url": "https://phoboslab.org/log/2026/03/n64-rumble-pak", "published_at": "2026-03-01T10:20:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e5834d51e", "title": "Synthesizing Music from JSON", "url": "https://phoboslab.org/log/2025/01/synth", "published_at": "2025-01-06T17:34:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e590c043e", "title": "A Simple Archive Format for Self-Contained Executables", "url": "https://phoboslab.org/log/2024/09/qop", "published_at": "2024-09-02T17:34:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e59e63f40", "title": "Porting my JavaScript Game Engine to C for No Reason", "url": "https://phoboslab.org/log/2024/08/high_impact", "published_at": "2024-08-04T16:18:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e5ac82a72", "title": "Rewriting wipEout", "url": "https://phoboslab.org/log/2023/08/rewriting-wipeout", "published_at": "2023-08-10T14:12:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e5bb91472", "title": "QOA Benchmark Results and File Format Specification", "url": "https://phoboslab.org/log/2023/04/qoa-specification", "published_at": "2023-04-25T14:05:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e5cb18e48", "title": "Time Domain Audio Compression at 3.2 bits per Sample", "url": "https://phoboslab.org/log/2023/02/qoa-time-domain-audio-compression", "published_at": "2023-02-02T13:12:00+00:00" }, { "id": "01a087c2-7d33-7022-bd0a-1c0e5cd79bfe", "title": "The QOI File Format Specification", "url": "https://phoboslab.org/log/2021/12/qoi-specification", "published_at": "2021-12-20T14:05:00+00:00" }, { "id": "01a0d4f2-9c4e-72b3-a310-58ee1bec2f2b", "title": "Reverse engineering WipEout PSX", "url": "http://phoboslab.org/log/2015/04/reverse-engineering-wipeout-psx", "published_at": "2015-04-15T17:29:22+00:00" } ] posts
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2026
How to Make a Nintendo 64 Game in 2026
original ↗
4 Aug 2026
Additive Blending on the Nintendo 64
original ↗
4 May 2026
A Nintendo 64 Rumble Pak so Bad that it's Good
original ↗
1 Mar 2026
2025
Synthesizing Music from JSON
original ↗
6 Jan 2025
2024
A Simple Archive Format for Self-Contained Executables
original ↗
2 Sept 2024
Porting my JavaScript Game Engine to C for No Reason
original ↗
4 Aug 2024
2023
Rewriting wipEout
original ↗
10 Aug 2023
QOA Benchmark Results and File Format Specification
original ↗
25 Apr 2023
Time Domain Audio Compression at 3.2 bits per Sample
original ↗
2 Feb 2023
2021
The QOI File Format Specification
original ↗
20 Dec 2021
2015
Reverse engineering WipEout PSX
original ↗
15 Apr 2015