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41554 blogs · [ { "id": "01a087ba-6d52-732c-838e-75a0e8c65a61", "title": "Everyone's installing local LLMs. I bought a rack.", "url": "https://orivega.io/everyone-installing-local-llms-i-bought-a-rack/", "published_at": "2026-07-20T08:00:00+00:00" }, { "id": "01a087ba-6d53-724b-8902-8faa4d5662e5", "title": "Moongate V2 Dev Log #5: GM Tools, Template Tooling, ModernUO Imports, and Smarter Guards", "url": "https://orivega.io/moongate-v2-dev-log-5-gm-tools-template-tooling-modernuo-imports-and-smarter-guards/", "published_at": "2026-03-26T23:00:00+00:00" }, { "id": "01a087ba-6d53-724b-8902-8faa4e19dd94", "title": "Moongate V2 Dev Log #4: Combat, Corpses, Scripted NPCs, and a Cleaner Architecture", "url": "https://orivega.io/moongate-v2-dev-log-4-combat-corpses-scripted-npcs-and-a-cleaner-architecture/", "published_at": "2026-03-19T23:00:00+00:00" }, { "id": "01a087ba-6d53-724b-8902-8faa4ebaa5bd", "title": "Moongate V2 Dev Log #3: Player Portal, Maps, Books, and a .NET Bug I Didn't Own", "url": "https://orivega.io/moongate-v2-dev-log-3-player-portal-maps-books-and-a-net-bug-i-didnt-own/", "published_at": "2026-03-12T23:00:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f093cb00", "title": "Moongate v2 Dev Log #2 — Three Bugs That Forced an Architecture Upgrade", "url": "https://orivega.io/moongate-v2-dev-log-2-three-bugs-that-forced-an-architecture-upgrade/", "published_at": "2026-03-06T11:36:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f0a0d95a", "title": "Moongate v2 Dev Log #1: When Your Architecture Lies to You", "url": "https://orivega.io/moongate-v2-dev-log-1-when-your-architecture-lies-to-you/", "published_at": "2026-02-26T23:00:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f0aef0cc", "title": "Moongate v2: Rewriting a Ultima Online Server From Scratch (Because I Wanted To)", "url": "https://orivega.io/moongate-v2-rewriting-a-ultima-online-server-from-scratch-because-i-wanted-to/", "published_at": "2026-02-20T23:00:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f0e578e4", "title": "Small Objectives, AI-Driven Architecture: How Abandoning Dark Lilly Built LillyQuest", "url": "https://orivega.io/small-objectives-ai-driven-architecture-how-abandoning-dark-lilly-built-lillyquest/", "published_at": "2026-01-23T11:56:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f1e3f741", "title": "Life as a CTO – Part 1", "url": "https://orivega.io/life-as-a-cto-part-1/", "published_at": "2026-01-15T11:00:00+00:00" }, { "id": "01a087ba-6d54-73a0-a08c-9ef6f2289347", "title": "Building a DOOM-Like Engine in 2026: Discipline Through Constraints", "url": "https://orivega.io/building-a-doom-like-engine-in-2026-discipline-through-constraints/", "published_at": "2026-01-14T19:53:00+00:00" } ] posts
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orivega.io
2026
Everyone's installing local LLMs. I bought a rack.
original ↗
20 Jul 2026
Moongate V2 Dev Log #5: GM Tools, Template Tooling, ModernUO Imports, and Smarter Guards
original ↗
26 Mar 2026
Moongate V2 Dev Log #4: Combat, Corpses, Scripted NPCs, and a Cleaner Architecture
original ↗
19 Mar 2026
Moongate V2 Dev Log #3: Player Portal, Maps, Books, and a .NET Bug I Didn't Own
original ↗
12 Mar 2026
Moongate v2 Dev Log #2 — Three Bugs That Forced an Architecture Upgrade
original ↗
6 Mar 2026
Moongate v2 Dev Log #1: When Your Architecture Lies to You
original ↗
26 Feb 2026
Moongate v2: Rewriting a Ultima Online Server From Scratch (Because I Wanted To)
original ↗
20 Feb 2026
Small Objectives, AI-Driven Architecture: How Abandoning Dark Lilly Built LillyQuest
original ↗
23 Jan 2026
Life as a CTO – Part 1
original ↗
15 Jan 2026
Building a DOOM-Like Engine in 2026: Discipline Through Constraints
original ↗
14 Jan 2026