41554 blogs · [ { "id": "01a087b3-70aa-727f-b05e-71ac4d99e2a6", "title": "CoCo DECB stand alone assembly library", "url": "https://nowhereman999.wordpress.com/2026/08/20/coco-decb-stand-alone-assembly-library/", "published_at": "2026-08-20T20:17:48+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1ece0a521", "title": "Rick Dangerous for the CoCo 3", "url": "https://nowhereman999.wordpress.com/2026/08/08/rick-dangerous-for-the-coco-3/", "published_at": "2026-08-08T23:46:27+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1ed38fa1a", "title": "CoCo DSK image utility for macOS", "url": "https://nowhereman999.wordpress.com/2026/06/30/coco-dsk-image-utility-for-macos/", "published_at": "2026-06-30T13:44:20+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1edad0cd0", "title": "BASIC compiler quick speed comparison", "url": "https://nowhereman999.wordpress.com/2026/04/14/basic-compiler-quick-speed-comparison/", "published_at": "2026-04-14T16:01:55+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1ee0c2282", "title": "A little more 6809 optimizing", "url": "https://nowhereman999.wordpress.com/2025/09/20/a-little-more-6809-optimizing/", "published_at": "2025-09-20T14:46:36+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1eed05b86", "title": "CoCo BASIC to 6809 Compiler", "url": "https://nowhereman999.wordpress.com/2024/07/27/coco-basic-to-6809-compiler/", "published_at": "2024-07-27T14:42:48+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1eef7ed55", "title": "CoCo 3 – Game Collision Detection Routine (6809 assembly)", "url": "https://nowhereman999.wordpress.com/2024/01/29/coco-3-game-collision-detection-routine-6809-assembly/", "published_at": "2024-01-29T06:17:37+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1efb56113", "title": "Introducing Advanced Text Screen Scrolling Solutions for CoCo BASIC Programmers", "url": "https://nowhereman999.wordpress.com/2023/08/15/introducing-advanced-text-screen-scrolling-solutions-for-coco-basic-programmers/", "published_at": "2023-08-15T23:13:43+00:00" }, { "id": "01a087b3-70ab-7347-8ab3-42d1efcb0f49", "title": "CoCo 3 – 256 x 200 x 16 colours is a great resolution", "url": "https://nowhereman999.wordpress.com/2023/05/25/coco-3-256-x-200-x-16-colours-is-a-great-resolution/", "published_at": "2023-05-25T12:36:22+00:00" }, { "id": "01a087b3-70ac-726b-a26d-a4fcc98b56c9", "title": "CoCo 3 Memory Test", "url": "https://nowhereman999.wordpress.com/2023/05/11/coco-3-memory-test/", "published_at": "2023-05-11T19:13:14+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efa87e101", "title": "MOS 6502 to Motorola 6809 Assembly Language Transcoding", "url": "https://nowhereman999.wordpress.com/2023/02/15/mos-6502-to-motorola-6809-assembly-language-transcoding/", "published_at": "2023-02-15T21:10:32+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efabcbfc7", "title": "Streaming large files on the CoCoSDC", "url": "https://nowhereman999.wordpress.com/2022/11/30/streaming-large-files-on-the-cocosdc/", "published_at": "2022-11-30T20:48:47+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efabef2d8", "title": "Code golf on the CoCo", "url": "https://nowhereman999.wordpress.com/2022/11/02/code-golf-on-the-coco/", "published_at": "2022-11-02T18:55:29+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efade9731", "title": "ROBOTRON last update…", "url": "https://nowhereman999.wordpress.com/2022/05/04/robotron-last-update/", "published_at": "2022-05-04T15:17:45+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efb4b8f00", "title": "CoCo 3 3D pixel animation and how to see how much CPU usage is being used per frame", "url": "https://nowhereman999.wordpress.com/2021/12/18/coco-3-3d-pixel-animation-and-how-to-see-how-much-cpu-usage-is-being-used-per-frame/", "published_at": "2021-12-19T01:57:37+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efbf3d27d", "title": "Robotron for the CoCo 3 progress update", "url": "https://nowhereman999.wordpress.com/2021/11/10/robotron-for-the-coco-3-progress-update/", "published_at": "2021-11-10T20:33:28+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efbfd9dd0", "title": "6809 Assembly – Thoughts on how to optimize drawing a Vertical line on a 320×225, 16 Colour CoCo 3 screen", "url": "https://nowhereman999.wordpress.com/2021/11/06/6809-assembly-thoughts-on-how-to-optimize-drawing-a-vertical-line-on-a-320x225-16-colour-coco-3-screen/", "published_at": "2021-11-06T13:59:16+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efc070f93", "title": "6809 Assembly print text routine", "url": "https://nowhereman999.wordpress.com/2021/11/03/6809-assembly-print-text-routine/", "published_at": "2021-11-03T12:39:40+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efc256452", "title": "6809 assembly – Neat trick to jump to a routine", "url": "https://nowhereman999.wordpress.com/2021/10/18/6809-assembly-neat-trick-to-jump-to-a-routine/", "published_at": "2021-10-19T01:19:08+00:00" }, { "id": "01a0bdc7-86df-72f5-a598-878efcac40b6", "title": "Robotron – Progress", "url": "https://nowhereman999.wordpress.com/2021/10/09/robotron-progress/", "published_at": "2021-10-10T02:27:43+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb5e1872e", "title": "Defender – For the Tandy CoCo 3", "url": "https://nowhereman999.wordpress.com/2021/09/25/defender-for-the-tandy-coco-3/", "published_at": "2021-09-25T14:31:17+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb676324a", "title": "LWASM – Tricks and cool features", "url": "https://nowhereman999.wordpress.com/2021/09/02/lwasm-tricks-and-cool-features/", "published_at": "2021-09-03T02:06:08+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb6af8c2b", "title": "Back to Defender – Copy Protection & Progress", "url": "https://nowhereman999.wordpress.com/2021/08/25/back-to-defender-copy-protection-progress/", "published_at": "2021-08-25T17:29:22+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb734a2b9", "title": "Joust is now available for the CoCo 3", "url": "https://nowhereman999.wordpress.com/2021/08/17/joust-is-now-available-for-the-coco-3/", "published_at": "2021-08-17T22:44:45+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb8299872", "title": "Joust on the CoCo 3 update – Now plays demo screen", "url": "https://nowhereman999.wordpress.com/2021/07/18/joust-on-the-coco-3-update-now-plays-demo-screen/", "published_at": "2021-07-18T13:52:10+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb92070d1", "title": "Found some copy protection code in Joust", "url": "https://nowhereman999.wordpress.com/2021/06/23/found-some-copy-protection-code-in-joust/", "published_at": "2021-06-23T15:20:49+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbb9768271", "title": "CoCo 3 Demo of the scan line technique described in the previous post", "url": "https://nowhereman999.wordpress.com/2021/06/08/4728/", "published_at": "2021-06-08T22:24:06+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbba52fe0f", "title": "Williams hardware Scan Line Interrupt and a new way to update sprites on the CoCo 3", "url": "https://nowhereman999.wordpress.com/2020/11/22/williams-hardware-scanline-interrupt-and-a-new-way-to-update-sprites-on-the-coco3/", "published_at": "2020-11-23T03:28:44+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbbae5c825", "title": "Joust on a CoCo 3?", "url": "https://nowhereman999.wordpress.com/2020/11/22/joust-on-a-coco-3/", "published_at": "2020-11-22T17:30:19+00:00" }, { "id": "01a0bdd0-5212-7036-aa11-e0fbbb1c5899", "title": "CoCo fun", "url": "https://nowhereman999.wordpress.com/2019/09/09/coco-fun/", "published_at": "2019-09-10T01:53:45+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd3a35734", "title": "Defender Conversion for the CoCo 3 – Part 6 – Three out of Three attract Screens are converted", "url": "https://nowhereman999.wordpress.com/2018/02/08/defender-conversion-for-the-coco-3-part-6-three-out-of-three-attract-screens-are-converted/", "published_at": "2018-02-08T05:12:35+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd41d3aae", "title": "Defender Conversion for the CoCo 3 – Part 5 – Another cool 6809 coding trick they used", "url": "https://nowhereman999.wordpress.com/2018/01/28/defender-conversion-for-the-coco-3-part-5-another-cool-6809-coding-trick-they-used/", "published_at": "2018-01-28T17:18:29+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd4f2c4b8", "title": "Defender Conversion for the CoCo 3 – Part 4 – Two out of Three Attract Screens are converted", "url": "https://nowhereman999.wordpress.com/2018/01/25/defender-conversion-for-the-coco-3-part-4-two-out-of-three-attract-screens-are-converted/", "published_at": "2018-01-25T05:14:40+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd5012eb1", "title": "Arcade Machine Conversion to the CoCo Overview", "url": "https://nowhereman999.wordpress.com/2018/01/20/arcade-machine-conversion-to-the-coco-overview/", "published_at": "2018-01-20T17:05:57+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd550dc06", "title": "Defender Conversion for the CoCo 3 – Part 3 – Two more 6809 coding tricks they used", "url": "https://nowhereman999.wordpress.com/2018/01/14/defender-conversion-for-the-coco-3-part-3-two-more-6809-coding-tricks-they-used/", "published_at": "2018-01-15T03:29:18+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd60bdf93", "title": "Defender Conversion for the CoCo 3 – Part 2 – Short and Sweet", "url": "https://nowhereman999.wordpress.com/2018/01/06/defender-conversion-for-the-coco-3-part-2-short-and-sweet/", "published_at": "2018-01-06T05:31:17+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd688583f", "title": "Defender Conversion for the CoCo 3 – Part 1", "url": "https://nowhereman999.wordpress.com/2017/12/31/defender-conversion-for-the-coco-3-part-1/", "published_at": "2018-01-01T04:57:34+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd6dcc70c", "title": "MIDI 2 CoCo Converter", "url": "https://nowhereman999.wordpress.com/2017/12/15/midi-2-coco-converter/", "published_at": "2017-12-15T06:24:32+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd7c7e841", "title": "How to setup and use IRQs on the TRS-80 Color Computer – Part 5 – Advanced interrupt settings and using CoCo 3 specific interrupts", "url": "https://nowhereman999.wordpress.com/2017/11/17/how-to-setup-and-use-irqs-on-the-trs-80-color-computer-part-5-advanced-interrupt-settings-and-using-coco-3-specific-interrupts/", "published_at": "2017-11-17T15:44:29+00:00" }, { "id": "01a0bdd4-22f0-7152-8a65-5cedd84aa317", "title": "How to setup and use IRQs on the TRS-80 Color Computer – Part 4 – Simpler ways to use interrupts on the CoCo", "url": "https://nowhereman999.wordpress.com/2017/11/17/how-to-setup-and-use-irqs-on-the-trs-80-color-computer-part-4-simpler-ways-to-use-interrupts-on-the-coco/", "published_at": "2017-11-17T15:44:19+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a3e26fc14", "title": "How to setup and use IRQs on the TRS-80 Color Computer – Part 3 – Can the IRQ run without effecting BASIC?", "url": "https://nowhereman999.wordpress.com/2017/11/17/how-to-setup-and-use-irqs-on-the-trs-80-color-computer-part-3-can-the-irq-run-without-effecting-basic/", "published_at": "2017-11-17T15:44:10+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a3ea3acdb", "title": "How to setup and use IRQs on the TRS-80 Color Computer – Part 2 – Overview with an example program", "url": "https://nowhereman999.wordpress.com/2017/11/17/how-to-setup-and-use-irqs-on-the-trs-80-color-computer-part-2-overview-with-an-example-program/", "published_at": "2017-11-17T15:43:52+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a3f29bc95", "title": "How to setup and use IRQs on the TRS-80 Color Computer – Part 1 – What is an IRQ and when would I use it?", "url": "https://nowhereman999.wordpress.com/2017/11/17/how-to-setup-and-use-irqs-on-the-trs-80-color-computer-part-1-what-is-an-irq-and-when-would-i-use-it/", "published_at": "2017-11-17T15:42:12+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a3feabb83", "title": "Optimizing 6809 Assembly Code: Part 4 – Odds and Sods – More Tricks", "url": "https://nowhereman999.wordpress.com/2017/09/16/optimizing-6809-assembly-code-part-4-odds-and-sods-more-tricks/", "published_at": "2017-09-17T00:05:20+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a40124b21", "title": "Optimizing 6809 Assembly Code: Part 3 – Stack Blasting and Self Modifying Code", "url": "https://nowhereman999.wordpress.com/2017/09/16/optimizing-6809-assembly-code-part-3-stack-blasting-and-self-modifying-code/", "published_at": "2017-09-16T22:00:00+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a403dd391", "title": "Optimizing 6809 Assembly Code: Part 2 – Speedup Storing Data – Unrolling Loops", "url": "https://nowhereman999.wordpress.com/2017/09/15/optimizing-6809-assembly-code-part-2-speedup-storing-data-unrolling-loops/", "published_at": "2017-09-16T02:30:55+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a41074c00", "title": "Optimizing 6809 Assembly Code: Part 1 – Quick and Easy Changes to Speedup Your Code", "url": "https://nowhereman999.wordpress.com/2017/09/14/optimizing-6809-assembly-code-part-1-quick-and-easy-changes-to-speedup-your-code/", "published_at": "2017-09-14T23:01:01+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a41c85bad", "title": "Sprite Compiler for the TRS-80 Color Computer 3", "url": "https://nowhereman999.wordpress.com/2017/08/26/sprite-compiler-for-the-trs-80-color-computer-3/", "published_at": "2017-08-27T00:52:04+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a41d35720", "title": "How to make PMODE 4 CSM video files for the CoCo (TRS-80 Color Computer)", "url": "https://nowhereman999.wordpress.com/2017/07/31/how-to-make-pmode-4-csm-video-files-for-the-coco-trs-80-color-computer/", "published_at": "2017-08-01T02:32:26+00:00" }, { "id": "01a0bdd7-746e-7232-a627-e31a41e5720e", "title": "Zilog z80 to Motorola 6809 Transcode – Part 025 – My z80 to 6809 program", "url": "https://nowhereman999.wordpress.com/2017/07/02/zilog-z80-to-motorola-6809-transcode-part-025-my-z80-to-6809-program/", "published_at": "2017-07-02T16:06:13+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871ef0ff6d8", "title": "Zilog z80 to Motorola 6809 Transcode – Part 024 – PAC MAN is finally complete, if you have a CoCo 3 with 512k give it a try…", "url": "https://nowhereman999.wordpress.com/2017/07/01/zilog-z80-to-motorola-6809-transcode-part-024-pac-man-is-finally-complete-if-you-have-a-coco-3-with-512k-give-it-a-try/", "published_at": "2017-07-01T18:34:32+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871efa0c348", "title": "CoCo (6809) Assembly on a modern computer", "url": "https://nowhereman999.wordpress.com/2017/06/19/coco-6809-assembly-on-a-modern-computer/", "published_at": "2017-06-19T17:58:47+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f02f16f5", "title": "Zilog z80 to Motorola 6809 Transcode – Part 023 – Optimized sprite rendering, combining Compiled sprites with Stack Blasting", "url": "https://nowhereman999.wordpress.com/2017/05/24/zilog-z80-to-motorola-6809-transcode-part-023-optimized-sprite-rendering-combining-compiled-sprites-with-stack-blasting/", "published_at": "2017-05-24T23:39:23+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f0f39e7f", "title": "Zilog z80 to Motorola 6809 Transcode – Part 022 – Quick and dirty Speed Test – Five Sprites and 2 audio samples at the same time", "url": "https://nowhereman999.wordpress.com/2017/05/18/zilog-z80-to-motorola-6809-transcode-part-022-quick-and-dirty-speed-test-five-sprites-and-2-audio-samples-at-the-same-time/", "published_at": "2017-05-19T00:24:19+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f18a5820", "title": "Zilog z80 to Motorola 6809 Transcode – Part 021 – Compiled Sprites are faster then Stack blasting!", "url": "https://nowhereman999.wordpress.com/2017/04/12/zilog-z80-to-motorola-6809-transcode-part-021-compiled-sprites-are-faster-then-stack-blasting/", "published_at": "2017-04-13T01:46:19+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f1f378e5", "title": "Zilog z80 to Motorola 6809 Transcode – Part 020 – Sound ideas", "url": "https://nowhereman999.wordpress.com/2017/03/30/zilog-z80-to-motorola-6809-transcode-part-020-sound-ideas/", "published_at": "2017-03-31T03:30:14+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f2e29657", "title": "Zilog z80 to Motorola 6809 Transcode – Part 019 – You can try it, if you want…", "url": "https://nowhereman999.wordpress.com/2017/03/08/zilog-z80-to-motorola-6809-transcode-part-019-you-can-try-it-if-you-want/", "published_at": "2017-03-09T00:05:45+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f369e15f", "title": "Zilog z80 to Motorola 6809 Transcode – Part 018 – Transcode is complete and a look at level 256", "url": "https://nowhereman999.wordpress.com/2017/02/26/zilog-z80-to-motorola-6809-transcode-part-018-transcode-is-complete-and-a-look-at-level-256/", "published_at": "2017-02-27T02:01:54+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f41fb77d", "title": "Zilog z80 to Motorola 6809 Transcode – Part 017 – Ready Player 1", "url": "https://nowhereman999.wordpress.com/2017/02/20/zilog-z80-to-motorola-6809-transcode-part-017-ready-player-1/", "published_at": "2017-02-20T05:04:24+00:00" }, { "id": "01a0bddb-c72f-72c3-9c18-7871f43907c8", "title": "Zilog z80 to Motorola 6809 Transcode – Part 016 – Attract modes are done", "url": "https://nowhereman999.wordpress.com/2017/02/17/zilog-z80-to-motorola-6809-transcode-part-014-attract-modes-are-done/", "published_at": "2017-02-18T02:01:45+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910335217dee", "title": "CoCo 3 Loader for big programs", "url": "https://nowhereman999.wordpress.com/2017/02/15/coco-3-loader-for-big-programs/", "published_at": "2017-02-16T01:55:07+00:00" }, { "id": "01a0bdde-8005-70cc-af15-9103359381b4", "title": "Zilog z80 to Motorola 6809 Transcode – Part 015 – Sprites on the Demo Maze", "url": "https://nowhereman999.wordpress.com/2017/02/05/zilog-z80-to-motorola-6809-transcode-part-015-sprites-on-the-demo-maze/", "published_at": "2017-02-05T20:03:39+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910335fbf576", "title": "Zilog z80 to Motorola 6809 Transcode – Part 014 – MAME -debug and how fast is the code", "url": "https://nowhereman999.wordpress.com/2017/02/03/zilog-z80-to-motorola-6809-transcode-part-014-mame-debug-and-how-fast-the-code-is/", "published_at": "2017-02-03T05:10:55+00:00" }, { "id": "01a0bdde-8005-70cc-af15-9103364de1a1", "title": "Zilog z80 to Motorola 6809 Transcode – Part 013 – Sprites and more RAM!", "url": "https://nowhereman999.wordpress.com/2017/01/31/zilog-z80-to-motorola-6809-transcode-part-013-sprites-and-more-ram/", "published_at": "2017-02-01T02:30:21+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910336582517", "title": "Zilog z80 to Motorola 6809 Transcode – Part 012 – Pacman is in the building and handling the z80 RLCA instruction", "url": "https://nowhereman999.wordpress.com/2017/01/23/zilog-z80-to-motorola-6809-transcode-part-012/", "published_at": "2017-01-24T01:37:11+00:00" }, { "id": "01a0bdde-8005-70cc-af15-91033685f117", "title": "Zilog z80 to Motorola 6809 Transcode – Part 011 – Pacman Maze on screen", "url": "https://nowhereman999.wordpress.com/2017/01/20/zilog-z80-to-motorola-6809-transcode-part-011/", "published_at": "2017-01-20T20:14:21+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910337672b76", "title": "Zilog z80 to Motorola 6809 Transcode – Part 010 – Fixed IRQ interfering with character rendering", "url": "https://nowhereman999.wordpress.com/2017/01/17/zilog-z80-to-motorola-6809-transcode-part-010/", "published_at": "2017-01-17T20:03:29+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910337b34f62", "title": "Zilog z80 to Motorola 6809 Transcode – Part 009 – Ghosts on screen and some z80 transcode tips", "url": "https://nowhereman999.wordpress.com/2017/01/16/zilog-z80-to-motorola-6809-transcode-part-009/", "published_at": "2017-01-16T22:35:44+00:00" }, { "id": "01a0bdde-8005-70cc-af15-910337c1d51f", "title": "Zilog z80 to Motorola 6809 Transcode – Part 008 – Character generator fixes and has Colour support", "url": "https://nowhereman999.wordpress.com/2017/01/14/zilog-z80-to-motorola-6809-transcode-part-008/", "published_at": "2017-01-14T20:15:37+00:00" }, { "id": "01a0bdde-8005-70cc-af15-9103380a74bd", "title": "Zilog z80 to Motorola 6809 Transcode – Part 007 – Character display is working", "url": "https://nowhereman999.wordpress.com/2017/01/10/zilog-z80-to-motorola-6809-transcode-part-007/", "published_at": "2017-01-11T04:32:15+00:00" }, { "id": "01a0bde1-1419-7143-981d-5cf16bef87c6", "title": "Zilog z80 to Motorola 6809 Transcode – Part 006 – VideoRAM layout and Sprite engine", "url": "https://nowhereman999.wordpress.com/2017/01/08/zilog-z80-to-motorola-6809-transcode-part-006/", "published_at": "2017-01-08T06:51:34+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e24ed28e", "title": "Zilog z80 to Motorola 6809 Transcode – Part 005 – Characters and Sprites now have the correct Colour", "url": "https://nowhereman999.wordpress.com/2017/01/05/zilog-z80-to-motorola-6809-transcode-part-005/", "published_at": "2017-01-06T04:29:39+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e3188fd0", "title": "Zilog z80 to Motorola 6809 Transcode – Part 004b – Sprites and the colour palette", "url": "https://nowhereman999.wordpress.com/2017/01/04/zilog-z80-to-motorola-6809-transcode-part-004b/", "published_at": "2017-01-05T03:53:20+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e3847204", "title": "Zilog z80 to Motorola 6809 Transcode – Part 004 – The character set", "url": "https://nowhereman999.wordpress.com/2017/01/04/zilog-z80-to-motorola-6809-transcode-part-004/", "published_at": "2017-01-04T20:59:42+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e3eb8690", "title": "Zilog z80 to Motorola 6809 Transcode – Part 003 – Handling the VideoRAM", "url": "https://nowhereman999.wordpress.com/2017/01/03/zilog-z80-to-motorola-6809-transcode-part-003/", "published_at": "2017-01-03T16:59:33+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e4a4c971", "title": "Zilog z80 to Motorola 6809 Transcode – Part 002 – How to handle jump tables", "url": "https://nowhereman999.wordpress.com/2016/12/30/zilog-z80-to-motorola-6809-transcode-part-002/", "published_at": "2016-12-30T17:01:44+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e4d4247e", "title": "Zilog z80 to Motorola 6809 Transcode – Part 001 – General CPU transcoding info", "url": "https://nowhereman999.wordpress.com/2016/12/29/zilog-z80-to-motorola-6809-transcode-part-001/", "published_at": "2016-12-30T01:24:31+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e4fccdf9", "title": "Space Invaders – CPU Translated from Intel 8080 to Motorola 6809 for the TRS-80 Color Computer 3", "url": "https://nowhereman999.wordpress.com/2016/12/26/space-invaders-cpu-transcoded-from-intel-8080-to-motorola-6809-for-the-trs-80-color-computer-3/", "published_at": "2016-12-26T20:37:40+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e567b10d", "title": "Compiling C programs for the old Radio Shack TRS-80 Color Computer running under RSDOS using MacOS or Linux", "url": "https://nowhereman999.wordpress.com/2016/11/08/compiling-c-programs-for-the-old-radio-shack-trs-80-color-computer-running-under-rsdos-using-macos-or-linux/", "published_at": "2016-11-08T22:05:51+00:00" }, { "id": "01a0bde1-141a-703a-9071-c765e57e91e7", "title": "Compile MAME 0.171 on a Raspberry Pi 2", "url": "https://nowhereman999.wordpress.com/2016/02/29/compile-mame-0-171-on-a-raspberry-pi-2/", "published_at": "2016-03-01T03:18:13+00:00" }, { "id": "01a0bde3-83df-71eb-81c9-e846f5d2fa82", "title": "Compiling the Full MAME 0.167 on a Raspberry Pi 2", "url": "https://nowhereman999.wordpress.com/2015/11/14/compiling-the-full-mame-0-167-on-a-raspberry-pi-2/", "published_at": "2015-11-14T16:12:32+00:00" }, { "id": "01a0bde3-83df-71eb-81c9-e846f616cc47", "title": "Transfer / Copy Garageband .band files / songs to your iPhone or iPad", "url": "https://nowhereman999.wordpress.com/2011/12/27/transfer-garageband-band-files-to-your-iphone-or-ipad/", "published_at": "2011-12-27T20:16:05+00:00" }, { "id": "01a0bde3-83df-71eb-81c9-e846f699c696", "title": "XBMC Live install with working NVidia (GT240) HDMI audio", "url": "https://nowhereman999.wordpress.com/2011/10/09/xbmc-live-install-with-working-nvidia-gt240-hdmi-audio/", "published_at": "2011-10-09T15:11:26+00:00" }, { "id": "01a0bde3-83df-71eb-81c9-e846f71f9cc3", "title": "Convert all files recursively from one format to another (ie .flac to .mp3) using Linux", "url": 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"01a0bde5-f29d-72e5-89c8-d5c09df4fdb2", "title": "Found Cache number 16", "url": "https://nowhereman999.wordpress.com/2009/08/05/found-cache-number-16/", "published_at": "2009-08-05T13:32:10+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c09e1dcb73", "title": "Found another cache yesterday", "url": "https://nowhereman999.wordpress.com/2009/07/05/found-another-cache-yesterday/", "published_at": "2009-07-05T14:47:07+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c09e62dde5", "title": "ZFS & FreeNAS – A poor (and very geeky) man’s Drobo setup!", "url": "https://nowhereman999.wordpress.com/2009/04/19/zfs-freenas-a-poor-and-very-geeky-man%e2%80%99s-drobo-setup/", "published_at": "2009-04-19T22:45:28+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c09f41cbe2", "title": "Thoughts on using FreeNAS and ZFS – Expandability", "url": "https://nowhereman999.wordpress.com/2009/04/12/thoughts-on-using-freenas-and-zfs-expandability/", "published_at": "2009-04-13T03:31:24+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c09ffb4f8c", "title": "Geeking out big time with ZFS and FreeNAS", "url": "https://nowhereman999.wordpress.com/2009/04/12/geeking-out-big-time-with-zfs-and-freenas/", "published_at": "2009-04-12T18:14:30+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c0a027b8cd", "title": "First Geocache found in 2009!", "url": "https://nowhereman999.wordpress.com/2009/03/17/first-geocache-found-in-2009/", "published_at": "2009-03-17T19:03:38+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c0a04c06e2", "title": "Post cleanse day 3", "url": "https://nowhereman999.wordpress.com/2009/02/26/post-cleanse-day-3/", "published_at": "2009-02-26T20:11:37+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c0a0e394df", "title": "Post Cleanse Day 2", "url": "https://nowhereman999.wordpress.com/2009/02/25/post-cleanse-day-2/", "published_at": "2009-02-26T01:27:39+00:00" }, { "id": "01a0bde5-f29d-72e5-89c8-d5c0a1bfa6f3", "title": "Post Cleanse Day 1", "url": "https://nowhereman999.wordpress.com/2009/02/24/post-cleanse-day-1/", "published_at": "2009-02-24T11:53:47+00:00" } ] posts Claim your blog
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