41554 blogs · [ { "id": "01a087a7-d25f-7348-a518-3353819140bc", "title": "Order Engine: Beginnings of Gameplay", "url": "https://mobcitygame.com/order-engine-beginnings-of-gameplay/", "published_at": "2026-08-18T21:10:11+00:00" }, { "id": "01a087a7-d25f-7348-a518-33538284eaff", "title": "Start Menu & Art Work", "url": "https://mobcitygame.com/start-menu-art-work/", "published_at": "2026-06-25T22:47:55+00:00" }, { "id": "01a087a7-d25f-7348-a518-3353830341b4", "title": "Procedural City Generation", "url": "https://mobcitygame.com/procedural-city-generation/", "published_at": "2026-05-23T11:46:10+00:00" }, { "id": "01a087a7-d25f-7348-a518-335383e45ca1", "title": "Modular Portraits", "url": "https://mobcitygame.com/modular-portraits/", "published_at": "2026-04-18T15:41:21+00:00" }, { "id": "01a087a7-d25f-7348-a518-3353845f2e58", "title": "UI: Using Dear ImGui via the imgui_bundle Python binding, rendered through ModernGL as the GPU backend", "url": "https://mobcitygame.com/ui-using-dear-imgui-via-the-imgui_bundle-python-binding-rendered-through-moderngl-as-the-gpu-backend/", "published_at": "2026-03-10T21:59:57+00:00" }, { "id": "01a087a7-d25f-7348-a518-335384dbbe8d", "title": "Night mode 2.0", "url": "https://mobcitygame.com/night-mode-2-0/", "published_at": "2026-01-15T20:49:00+00:00" }, { "id": "01a087a7-d25f-7348-a518-335385619dab", "title": "Combat System v0.1", "url": "https://mobcitygame.com/combat-system-v0-1/", "published_at": "2025-12-13T13:54:10+00:00" }, { "id": "01a087a7-d25f-7348-a518-335385fb49cb", "title": "A call to arms! (really just admin stuff)", "url": "https://mobcitygame.com/a-call-to-arms-really-just-admin-stuff/", "published_at": "2025-11-08T13:30:12+00:00" }, { "id": "01a087a7-d25f-7348-a518-335386db3b9f", "title": "Toggling view modes and unit selection", "url": "https://mobcitygame.com/toggling-view-modes-and-unit-selection/", "published_at": "2025-10-18T12:16:37+00:00" }, { "id": "01a087a7-d260-7357-aa0a-6cce59998412", "title": "Building occlusion", "url": "https://mobcitygame.com/building-occlusion/", "published_at": "2025-09-12T22:18:45+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b5fb555e", "title": "Rendering 120k+ entities", "url": "https://mobcitygame.com/308/", "published_at": "2025-08-10T12:33:48+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b6466b08", "title": "Modular building graphics", "url": "https://mobcitygame.com/modular-building-graphics/", "published_at": "2025-07-05T15:42:00+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b6d698a6", "title": "Lit up mode in night time", "url": "https://mobcitygame.com/lit-up-mode-in-night-time/", "published_at": "2025-05-13T20:47:00+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b6e538b8", "title": "Night mode (tinting with shaders)", "url": "https://mobcitygame.com/night-mode-tinting-with-shaders/", "published_at": "2025-03-11T12:01:43+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b737b3de", "title": "Traffic system and cars", "url": "https://mobcitygame.com/traffic-system-and-cars/", "published_at": "2025-03-02T10:34:04+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b796ebeb", "title": "Animation", "url": "https://mobcitygame.com/animation/", "published_at": "2025-02-14T21:53:52+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b864723c", "title": "Animating pawns (a POC)", "url": "https://mobcitygame.com/animated-pawns/", "published_at": "2024-12-27T21:19:00+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b8f161ea", "title": "First attempt at building occlusion", "url": "https://mobcitygame.com/first-attempt-at-building-occlusion/", "published_at": "2024-12-07T15:35:23+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b96f4d20", "title": "UI: pygame-gui vs imgui_bundle", "url": "https://mobcitygame.com/ui-pygame-gui-vs-imgui_bundle/", "published_at": "2024-12-02T20:35:00+00:00" }, { "id": "01a0bb96-0dab-73dd-b07e-ef11b9ddf1a7", "title": "Drawing opaque and semi-transparent pixels in the shader", "url": "https://mobcitygame.com/drawing-opaque-and-semi-transparent-pixels-in-the-shader/", "published_at": "2024-11-30T14:11:02+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad39874cd", "title": "Pathfinding", "url": "https://mobcitygame.com/pathfinding/", "published_at": "2024-11-23T19:36:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad3f0ee5f", "title": "Y-Sorting in Isometric Games", "url": "https://mobcitygame.com/y-sorting-in-isometric-games/", "published_at": "2024-11-01T17:48:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad4438f46", "title": "Moving to OpenGL: Instance Rendering with ModernGL", "url": "https://mobcitygame.com/moving-to-opengl-instance-rendering-with-moderngl/", "published_at": "2024-10-19T16:37:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad49000f8", "title": "Rendering with SDL2", "url": "https://mobcitygame.com/rendering-with-sdl2/", "published_at": "2024-10-09T00:54:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad4fb4b0a", "title": "Non-linear relationship between FPS and frame-to-frame time interval (Δt)", "url": "https://mobcitygame.com/non-linear-relationship-between-fps-and-frame-to-frame-time-interval-%ce%b4t/", "published_at": "2024-10-06T23:31:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad5ee59c3", "title": "Optimizing Rendering by Blitting Visible Entities Only", "url": "https://mobcitygame.com/optimizing-rendering-by-blitting-visible-entities-only/", "published_at": "2024-10-05T13:20:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad688a2f2", "title": "FPS and a Quick Map POC: Blitting Buildings, and NPCs", "url": "https://mobcitygame.com/fps-and-a-quick-map-poc-buildings-and-npcs/", "published_at": "2023-11-27T23:02:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad6a8d728", "title": "Isometric Projection", "url": "https://mobcitygame.com/isometric-projection/", "published_at": "2023-11-20T02:53:00+00:00" }, { "id": "01a0bb9f-4206-7241-a3a6-554ad6cc287b", "title": "Making My Own Gangsters Strategy and Management Sim", "url": "https://mobcitygame.com/gangsters-organized-crime-game-dev-remake/", "published_at": "2023-11-10T23:43:00+00:00" } ] posts Claim your blog
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