56,966 blogs · [ { "id": "01a087a4-47fa-7242-acc1-363d48cb9417", "title": "Bismuth: A Prototype Scene Graph Language", "url": "https://metalbyexample.com/bismuth/", "published_at": "2026-04-16T00:46:45+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35aa130e5", "title": "Slug", "url": "https://metalbyexample.com/slug/", "published_at": "2026-03-30T21:33:06+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35aa133c0", "title": "Getting Started with Metal 4", "url": "https://metalbyexample.com/metal-4/", "published_at": "2025-07-08T09:00:06+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35ab422b0", "title": "Rendering HDR Video with AVFoundation and Metal", "url": "https://metalbyexample.com/hdr-video/", "published_at": "2025-03-10T14:00:43+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35b8273a9", "title": "A Decade of Metal: The Modern Era (2020–Today)", "url": "https://metalbyexample.com/a-decade-of-metal-the-modern-era/", "published_at": "2024-09-13T16:00:24+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35bce0165", "title": "A Decade of Metal: The Early Years (2014–2019)", "url": "https://metalbyexample.com/a-decade-of-metal-early-years/", "published_at": "2024-06-10T16:00:41+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35c2df744", "title": "Mesh Shaders and Meshlet Culling in Metal 3", "url": "https://metalbyexample.com/mesh-shaders/", "published_at": "2023-03-27T17:30:59+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35c7d8fa1", "title": "Introduction to Tessellation in Metal", "url": "https://metalbyexample.com/tessellation/", "published_at": "2021-12-07T00:09:46+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35d36dcb3", "title": "Understanding Metal Enhancements in the A15 Bionic GPU", "url": "https://metalbyexample.com/metal-on-a15/", "published_at": "2021-09-23T23:05:51+00:00" }, { "id": "01a087a4-47fb-7212-a241-72a35db42e0d", "title": "WebGPU for Metal Developers, Part Two", "url": "https://metalbyexample.com/webgpu-part-two/", "published_at": "2021-07-09T00:29:44+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa5af3023", "title": "WebGPU for Metal Developers, Part One", "url": "https://metalbyexample.com/webgpu-part-one/", "published_at": "2021-06-04T23:11:23+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa61c0a41", "title": "Using Basis Universal Texture Compression with Metal", "url": "https://metalbyexample.com/basis-universal/", "published_at": "2019-07-11T22:11:08+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa61fd1a0", "title": "What’s New in Metal (2019)", "url": "https://metalbyexample.com/new-in-metal-3/", "published_at": "2019-06-11T00:08:03+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa6f30e75", "title": "Vertex Data and Vertex Descriptors", "url": "https://metalbyexample.com/vertex-descriptors/", "published_at": "2019-05-13T15:48:48+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa7c962b2", "title": "Picking and Hit-Testing in Metal", "url": "https://metalbyexample.com/picking-hit-testing/", "published_at": "2018-11-07T05:37:30+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa8b40c98", "title": "Rendering 3D Text with Core Text and libtess2", "url": "https://metalbyexample.com/text-3d/", "published_at": "2018-09-17T20:26:52+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa91070e4", "title": "Rendering Physically-Based ModelIO Materials", "url": "https://metalbyexample.com/modelio-materials/", "published_at": "2018-08-05T16:17:52+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa97a86f5", "title": "Writing a Modern Metal App from Scratch: Part 2", "url": "https://metalbyexample.com/modern-metal-2/", "published_at": "2018-07-19T10:29:05+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aa9fe730c", "title": "Writing a Modern Metal App from Scratch: Part 1", "url": "https://metalbyexample.com/modern-metal-1/", "published_at": "2018-07-10T14:49:28+00:00" }, { "id": "01a0bb93-086e-705b-9ebb-074aaa4c2ee3", "title": "The Metal by Example Book is Now Available!", "url": "https://metalbyexample.com/book-now-available/", "published_at": "2015-11-01T00:18:52+00:00" } ] posts Claim your blog
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