41554 blogs · [ { "id": "01a087a1-2dc5-71b4-8d41-2a09de872577", "title": "Come with me if you want to live", "url": "https://mas-bandwidth.com/come-with-me-if-you-want-to-live/", "published_at": "2026-07-08T14:41:19+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09dea30f96", "title": "Some history around Titanfall and Apex Legends multiplayer", "url": "https://mas-bandwidth.com/some-history-around-titanfall-and-apex-legends-multiplayer/", "published_at": "2026-06-30T19:45:07+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09df7942b6", "title": "The best thing that's ever happened for multiplayer games?", "url": "https://mas-bandwidth.com/the-best-thing-thats-ever-happened-for-multiplayer-games/", "published_at": "2026-06-20T18:16:44+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e04bd146", "title": "So I'm making a 1000 player multiplayer space game", "url": "https://mas-bandwidth.com/so-im-making-a-space-game/", "published_at": "2026-03-30T14:49:37+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e128fc4f", "title": "REMATCH Accelerated by Network Next", "url": "https://mas-bandwidth.com/rematch-accelerated-by-network-next/", "published_at": "2025-10-18T18:54:44+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e225031a", "title": "Back in a few months, I'm networking an octopus", "url": "https://mas-bandwidth.com/back-in-a-few-months-im-networking-an-octopus/", "published_at": "2024-07-31T13:52:11+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e2f9b2fc", "title": "Sending millions of packets per-second with AF_XDP", "url": "https://mas-bandwidth.com/how-to-send-millions-of-packets-per-second-with-af_xdp/", "published_at": "2024-07-29T17:34:02+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e338bdc1", "title": "Planning server locations for your multiplayer game", "url": "https://mas-bandwidth.com/planning-server-locations-for-your-multiplayer-game/", "published_at": "2024-06-22T14:21:38+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e35026b5", "title": "What is lag?", "url": "https://mas-bandwidth.com/what-is-lag/", "published_at": "2024-06-16T01:02:00+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e3565289", "title": "Creating a matchmaker for your multiplayer game", "url": "https://mas-bandwidth.com/creating-a-matchmaker-for-your-multiplayer-game/", "published_at": "2024-06-08T19:28:38+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e39ac7de", "title": "The case for network acceleration in multiplayer games", "url": "https://mas-bandwidth.com/the-case-for-network-acceleration-for-multiplayer-games/", "published_at": "2024-06-03T14:44:17+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e3b3e2b2", "title": "Choosing the right network model for your multiplayer game", "url": "https://mas-bandwidth.com/choosing-the-right-network-model-for-your-multiplayer-game/", "published_at": "2024-05-27T22:34:01+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e3b5fab3", "title": "Creating a first person shooter with one million players", "url": "https://mas-bandwidth.com/creating-a-first-person-shooter-that-scales-to-millions-of-players/", "published_at": "2024-05-03T20:43:57+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e49f7083", "title": "Writing highly scalable backends in UDP. My solution.", "url": "https://mas-bandwidth.com/writing-scalable-backends-in-udp-the-solution/", "published_at": "2024-04-14T17:23:23+00:00" }, { "id": "01a087a1-2dc5-71b4-8d41-2a09e576f14d", "title": "Writing highly scalable backends in UDP", "url": "https://mas-bandwidth.com/writing-highly-scalable-backends-in-udp/", "published_at": "2024-04-09T13:07:57+00:00" } ] posts Claim your blog
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