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"01a0bb60-68aa-73da-bb5f-cabf7223046b", "title": "Asynchronous IO", "url": "https://litherum.blogspot.com/2015/01/asynchronous-io.html", "published_at": "2015-01-10T19:33:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf72538186", "title": "Intel GPU Accelerated 2D Graphics", "url": "https://litherum.blogspot.com/2014/12/intel-gpu-accelerated-2d-graphics.html", "published_at": "2014-12-15T09:50:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf733a3d2d", "title": "Design of Mesa 3D Part 11: Intel Command Buffers", "url": "https://litherum.blogspot.com/2014/12/design-of-mesa-3d-part-11-intel-command.html", "published_at": "2014-12-08T18:27:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf739836f6", "title": "Design of Mesa 3D Part 10: Intel’s Device Driver", "url": "https://litherum.blogspot.com/2014/12/design-of-mesa-3d-part-10-intels-device.html", "published_at": "2014-12-02T18:38:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf746de0af", "title": "Complex Text Handling in WebKit, Part 7: Width Calculations", "url": "https://litherum.blogspot.com/2014/11/complex-text-handling-in-webkit-part-7.html", "published_at": "2014-11-22T20:34:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf75084bcd", "title": "Complex Text Handling in WebKit, Part 6: Run Layout", "url": "https://litherum.blogspot.com/2014/11/complex-text-handling-in-webkit-part-5_22.html", "published_at": "2014-11-22T19:03:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf76031167", "title": "Complex Text Handling in WebKit, Part 5: Bidirectional Processing", "url": "https://litherum.blogspot.com/2014/11/complex-text-handling-in-webkit-part-5.html", "published_at": "2014-11-22T17:45:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf76b8a9ed", "title": "Design of Mesa Round 2!", "url": "https://litherum.blogspot.com/2014/06/design-of-mesa-round-2.html", "published_at": "2014-06-08T02:55:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf77a1c3bb", "title": "Complex Text Handling in WebKit, Part 4: Line 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"https://litherum.blogspot.com/2013/05/design-of-mesa-3d-part-9-vertex-buffer.html", "published_at": "2013-05-13T06:06:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7d0ff3cc", "title": "Runtime of std::hash", "url": "https://litherum.blogspot.com/2013/05/runtime-of-stdhash.html", "published_at": "2013-05-07T06:17:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7dda0a4e", "title": "Design of Mesa 3D Part 8: Shader Compilation Example", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-8-shader.html", "published_at": "2013-04-29T06:56:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7e0baea9", "title": "Design of Mesa 3D Part 7: Shader Assembly Emission", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-7-shader.html", "published_at": "2013-04-29T02:45:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7e700bd8", "title": "Design of Mesa 3D Part 6: Intermediate Representation Translation of Shaders", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-6-intermediate.html", "published_at": "2013-04-22T00:53:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7f3386e4", "title": "Design of Mesa 3D Part 5: Parsing Shaders", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-5-parsing-shaders.html", "published_at": "2013-04-20T21:24:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7f8310f5", "title": "Design of Mesa 3D Part 4: Lexing Shaders", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-4-lexing-shaders.html", "published_at": "2013-04-17T22:15:00+00:00" }, { "id": "01a0bb60-68aa-73da-bb5f-cabf7f83b210", "title": "Design of Mesa 3D Part 3: Dispatch", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-3-dispatch.html", "published_at": "2013-04-12T08:09:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72a44b1a0", "title": "Design of Mesa 3D Part 2: Contexts", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-1-contexts.html", "published_at": "2013-04-09T08:23:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72aa6bcda", "title": "Design of Mesa 3D Part 1: __glXInitialize()", "url": "https://litherum.blogspot.com/2013/04/design-of-mesa-3d-part-1-glx.html", "published_at": "2013-04-06T21:14:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72b264853", "title": "Precision qualifiers in OpenGL ES Shading Language", "url": "https://litherum.blogspot.com/2013/04/precision-qualifiers-in-opengl-es.html", "published_at": "2013-04-03T04:12:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72b387efa", "title": "Bitonic Sort in Haskell", "url": "https://litherum.blogspot.com/2013/04/bitonic-sort-in-haskell.html", "published_at": "2013-04-03T03:38:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72b797b0b", "title": "Implementing Multiplication", "url": "https://litherum.blogspot.com/2013/04/implementing-multiplication.html", "published_at": "2013-04-02T22:38:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72bcdd49e", "title": "Sprites in the OpenGL Programmable Pipeline", "url": "https://litherum.blogspot.com/2013/02/sprites-in-opengl-programmable-pipeline.html", "published_at": "2013-02-28T06:24:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72c0f4e74", "title": "GLSL with medium precision on large screens", "url": "https://litherum.blogspot.com/2013/02/glsl-with-medium-precision-on-large.html", "published_at": "2013-02-21T23:13:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72c15b1f8", "title": null, "url": "https://litherum.blogspot.com/2013/02/i-wrote-little-cheat-sheet-for-data.html", "published_at": "2013-02-15T06:12:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72cbe7e86", "title": "JavaScriptCore Primitive Encoding", "url": "https://litherum.blogspot.com/2013/02/javascriptcore-primitive-encoding.html", "published_at": "2013-02-06T22:21:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72d0ea401", "title": "Brute Forcing Einstein's Riddle with CUDA", "url": "https://litherum.blogspot.com/2010/10/brute-forcing-einsteins-riddle-with.html", "published_at": "2010-10-20T07:27:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72d3db59a", "title": "Brute Forcing Einstein’s Riddle", "url": "https://litherum.blogspot.com/2010/10/brute-forcing-einsteins-riddle-other.html", "published_at": "2010-10-17T09:23:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72d3e2b5f", "title": "Prolog Use", "url": "https://litherum.blogspot.com/2010/08/prolog-use.html", "published_at": "2010-08-18T21:10:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72d4657ee", "title": "Mountain View Pictures", "url": "https://litherum.blogspot.com/2010/06/mountain-view-pictures.html", "published_at": "2010-06-15T04:10:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72d848d01", "title": "Hot Plate Simulation in Haskell", "url": "https://litherum.blogspot.com/2010/06/hot-plate-simulation-in-haskell.html", "published_at": "2010-06-15T03:38:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72da75c88", "title": "Bead Sort, Revisited", "url": "https://litherum.blogspot.com/2010/02/bead-sort-revisited.html", "published_at": "2010-02-23T21:37:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72dc00348", "title": "Memory Leaks in my 2-D Perlin Noise Generator", "url": "https://litherum.blogspot.com/2010/02/memory-leaks-in-my-2-d-perlin-noise.html", "published_at": "2010-02-23T21:04:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72ded853e", "title": "More Assorted Closures", "url": "https://litherum.blogspot.com/2010/01/more-assorted-closures.html", "published_at": "2010-01-29T00:25:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72e679757", "title": "Google Interview #7", "url": "https://litherum.blogspot.com/2010/01/google-interview-7.html", "published_at": "2010-01-16T05:36:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72e8890d7", "title": "2-Dimensional Perlin Noise Generator, Revisited", "url": "https://litherum.blogspot.com/2010/01/2-dimensional-perlin-noise-generator.html", "published_at": "2010-01-16T05:25:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f72f82055a", "title": "Ray Tracer", "url": "https://litherum.blogspot.com/2010/01/ray-tracer.html", "published_at": "2010-01-16T04:49:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f7305d9fbe", "title": "2-Dimensional Perlin Noise Generator", "url": "https://litherum.blogspot.com/2009/12/2-dimensional-perlin-noise-generator.html", "published_at": "2009-12-27T16:52:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f730911917", "title": "One dimensional Perlin Noise Generator", "url": "https://litherum.blogspot.com/2009/12/one-dimensional-perlin-noise-generator.html", "published_at": "2009-12-06T07:00:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f730dc323d", "title": "Bead Sort in OpenCL", "url": "https://litherum.blogspot.com/2009/11/bead-sort-in-opencl.html", "published_at": "2009-11-24T19:00:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f7314c8924", "title": "Knights Tour Revisted", "url": "https://litherum.blogspot.com/2009/11/knights-tour-revisted.html", "published_at": "2009-11-24T18:13:00+00:00" }, { "id": "01a0bb66-afa5-734f-a490-22f732222d6a", "title": "Project Euler problem 66 in Haskell", "url": "https://litherum.blogspot.com/2009/11/project-euler-problem-66-in-haskell.html", "published_at": "2009-11-09T18:59:00+00:00" } ] posts Claim your blog
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