41554 blogs · [ { "id": "01a0879a-18e4-7372-8361-387377d2e929", "title": "BioMenace Remastered Dev Log #3", "url": "https://lethalguitar.wordpress.com/2025/11/19/biomenace-remastered-dev-log-3/", "published_at": "2025-11-19T11:04:21+00:00" }, { "id": "01a0879a-18e4-7372-8361-387378045c33", "title": "BioMenace Remastered Dev Log #2", "url": "https://lethalguitar.wordpress.com/2025/11/11/biomenace-remastered-dev-log-2/", "published_at": "2025-11-11T12:36:30+00:00" }, { "id": "01a0879a-18e4-7372-8361-387378c52e2f", "title": "BioMenace Remastered Dev Log #1", "url": "https://lethalguitar.wordpress.com/2025/10/13/biomenace-remastered-dev-log-1/", "published_at": "2025-10-13T17:00:00+00:00" }, { "id": "01a0879a-18e4-7372-8361-38737907dfd5", "title": "BioMenace Remastered", "url": "https://lethalguitar.wordpress.com/2025/04/10/biomenace-remastered/", "published_at": "2025-04-10T15:00:00+00:00" }, { "id": "01a0879a-18e4-7372-8361-38737a01e1fc", "title": "Graphical effects in Duke Nukem 1 & 2, 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"https://lethalguitar.wordpress.com/2023/11/04/duke-nukem-1s-tile-rendering/", "published_at": "2023-11-04T13:37:30+00:00" }, { "id": "01a0879a-18e4-7372-8361-38737cd11a6c", "title": "Duke Nukem 1+2 Remastered", "url": "https://lethalguitar.wordpress.com/2023/10/03/duke-nukem-12-remastered/", "published_at": "2023-10-03T18:15:00+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4f8e3bc38", "title": "RigelEngine v0.9.1 released", "url": "https://lethalguitar.wordpress.com/2022/12/10/rigelengine-v0-9-0-released/", "published_at": "2022-12-10T11:29:25+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4f96cd314", "title": "Full Duke Nukem II source code recreated", "url": "https://lethalguitar.wordpress.com/2022/10/22/full-duke-nukem-ii-source-code-recreated/", "published_at": "2022-10-22T18:39:01+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4f9c1ebfb", "title": "How Duke Nukem II’s parallax scrolling worked", "url": 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mode, modding, live streams", "url": "https://lethalguitar.wordpress.com/2022/02/24/rigelengine-recap-smooth-mode-modding-live-streams/", "published_at": "2022-02-24T17:37:15+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4fb5f557e", "title": "RigelEngine live on stream & wall dance glitch", "url": "https://lethalguitar.wordpress.com/2021/09/21/rigelengine-live-on-stream-wall-dance-glitch/", "published_at": "2021-09-21T18:42:39+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4fbfe4e69", "title": "RigelEngine v0.8: Extended modding support, new sound options", "url": "https://lethalguitar.wordpress.com/2021/08/25/rigelengine-v0-8-extended-modding-support-new-sound-options/", "published_at": "2021-08-24T23:40:28+00:00" }, { "id": "01a0bb4c-b731-73b6-a896-4bc4fc86ef7d", "title": "Optimizing RigelEngine’s OpenGL rendering for the Raspberry Pi", "url": "https://lethalguitar.wordpress.com/2021/04/22/optimizing-rigelengines-opengl-rendering-for-the-raspberry-pi/", "published_at": "2021-04-22T17:39:22+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb20be33a", "title": "RigelEngine on CppCast", "url": "https://lethalguitar.wordpress.com/2021/04/15/rigelengine-on-cppcast/", "published_at": "2021-04-15T19:26:42+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb218cf15", "title": "RigelEngine v0.7.0 released", "url": "https://lethalguitar.wordpress.com/2020/11/28/rigelengine-v0-7-0-released/", "published_at": "2020-11-28T16:45:16+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb300465c", "title": "RigelEngine v0.6: Registered version support, new features", "url": "https://lethalguitar.wordpress.com/2020/11/14/rigelengine-v0-6-registered-version-support-new-features/", "published_at": "2020-11-14T16:59:31+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb3f3ca2f", "title": "RigelEngine: Adding a wide-screen mode", "url": "https://lethalguitar.wordpress.com/2019/12/29/rigelengine-adding-a-wide-screen-mode/", "published_at": "2019-12-29T22:35:09+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb47ae382", "title": "RigelEngine: A quick update", "url": "https://lethalguitar.wordpress.com/2019/09/09/rigelengine-a-quick-update/", "published_at": "2019-09-09T17:34:17+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb4b0d88c", "title": "Space Game: A std::variant-Based State Machine by Example", "url": "https://lethalguitar.wordpress.com/2019/06/17/space-game-a-stdvariant-based-state-machine-by-example/", "published_at": "2019-06-17T20:24:47+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb5886081", "title": "Re-implementing an old DOS game in C++ 17", "url": "https://lethalguitar.wordpress.com/2019/05/28/re-implementing-an-old-dos-game-in-c-17/", "published_at": "2019-05-28T20:10:57+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb67611ea", "title": "RAII with C libraries: Follow-up", "url": "https://lethalguitar.wordpress.com/2017/10/27/raii-with-c-libraries-follow-up/", "published_at": "2017-10-27T16:23:29+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb74d5733", "title": "State of the Project", "url": "https://lethalguitar.wordpress.com/2017/10/20/state-of-the-project-pt-1/", "published_at": "2017-10-20T21:32:05+00:00" }, { "id": "01a0bb57-c756-7079-982f-3d7eb79e7b02", "title": "A technique for using automatic memory management (RAII) with C libraries", "url": "https://lethalguitar.wordpress.com/2017/10/20/a-technique-for-using-automatic-memory-management-raii-with-c-libraries/", "published_at": "2017-10-20T17:09:50+00:00" }, { "id": "01a0bb5f-d9d5-7285-af4f-8ac7d69d05ee", "title": "Introducing: The Rigel Engine Dev Blog", "url": "https://lethalguitar.wordpress.com/2017/04/02/introducing-the-rigel-engine-dev-blog/", "published_at": "2017-04-02T21:20:20+00:00" } ] posts Claim your blog
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