56,966 blogs · [ { "id": "01a08798-499d-7085-b346-6dffb0687ab3", "title": "VRage3 Raytraced GI On/Off Comparison", "url": "https://www.landontownsend.com/single-post/vrage3-raytraced-gi-on-off-comparison-non-metallic-materials", "published_at": "2026-01-08T21:58:23+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb09ec50d", "title": "Space Engineers 2: Rendering Engineering Work", "url": "https://www.landontownsend.com/single-post/space-engineers-2-rendering-engineering-work-wip", "published_at": "2025-10-23T17:03:55+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb1374e28", "title": "\"Super Imposter\" shader: my journey to make a high quality imposter shader", "url": "https://www.landontownsend.com/single-post/super-imposter-shader-my-journey-to-make-a-high-quality-imposter-shader", "published_at": "2022-02-09T15:45:04+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb20788b8", "title": "Scenario Test Week 2020: Unity Airship game", "url": "https://www.landontownsend.com/single-post/scenario-test-week-2020-unity-airship-game", "published_at": "2022-01-16T17:47:33+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb239e54c", "title": "Project at Unity: DOTS Tornado simulation", "url": "https://www.landontownsend.com/single-post/project-at-unity-dots-tornado-simulation", "published_at": "2022-01-14T21:00:45+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb2bf5b54", "title": "Progress made on my fractal program part two: create your own fractals!", "url": "https://www.landontownsend.com/single-post/progress-made-on-my-fractal-program-part-two-create-your-own-fractals", "published_at": "2021-12-06T23:41:36+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb2ee8ce6", "title": "Progress made on my fractal program: part one (more fractals!)", "url": "https://www.landontownsend.com/single-post/progress-made-on-my-fractal-program-part-one-more-fractals", "published_at": "2021-12-06T23:19:56+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb36e1649", "title": "Images made with the latest iteration of my fractal program", "url": "https://www.landontownsend.com/single-post/images-made-with-the-latest-iteration-of-my-fractal-program", "published_at": "2021-09-10T19:21:54+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb3a37224", "title": "More work done on fractal program + download link", "url": "https://www.landontownsend.com/single-post/more-work-done-on-fractal-program-download-link", "published_at": "2021-08-30T18:26:18+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb41ac93d", "title": "C++ Escape Time Fractal Program - Improvements", "url": "https://www.landontownsend.com/single-post/c-escape-time-fractal-program-improvements", "published_at": "2021-08-25T15:44:22+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb473d586", "title": "1 Week of C++ practice: Escape time fractal renderer", "url": "https://www.landontownsend.com/single-post/1-week-of-c-practice-escape-time-fractal-renderer", "published_at": "2021-08-13T20:09:53+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb566c011", "title": "Shaders made when working at Unity", "url": "https://www.landontownsend.com/single-post/shaders-made-when-working-at-unity", "published_at": "2021-08-04T20:26:32+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb655b775", "title": "4D Perlin and Worley noise fractals", "url": "https://www.landontownsend.com/single-post/2019/06/06/4d-perlin-and-worley-noise-fractals", "published_at": "2019-07-28T03:08:36+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb6b402b6", "title": "A few noise related things I completed but didn't get around to making a post on (until now)", "url": "https://www.landontownsend.com/single-post/2019/07/27/a-few-noise-related-things-i-completed-but-didnt-get-around-to-making-a-post-on-until-now", "published_at": "2019-07-28T01:28:45+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb77e7bed", "title": "Animated Worley Noise (Trypophobia Warning)", "url": "https://www.landontownsend.com/single-post/2019/05/30/animated-worley-noise-trypophobia-warning", "published_at": "2019-05-31T04:40:07+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb87e1ce4", "title": "Water shader improvements", "url": "https://www.landontownsend.com/single-post/2019/05/25/water-shader-improvements", "published_at": "2019-05-25T22:38:51+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb957a602", "title": "Randomly Generating Terrain: Improvements", "url": "https://www.landontownsend.com/single-post/2019/05/11/randomly-generating-terrain-improvements", "published_at": "2019-05-11T22:48:40+00:00" }, { "id": "01a08798-499d-7085-b346-6dffb9e4c15a", "title": "Randomly Generated Terrain", "url": "https://www.landontownsend.com/single-post/2019/05/10/randomly-generated-terrain", "published_at": "2019-05-10T20:33:04+00:00" }, { "id": "01a08798-499d-7085-b346-6dffba9528dc", "title": "Shader experimentation: Cut-out billboard particles with depth", "url": "https://www.landontownsend.com/single-post/2019/04/15/shader-experimentation-cut-out-particles-with-depth", "published_at": "2019-04-16T03:13:29+00:00" }, { "id": "01a08798-499d-7085-b346-6dffbb82b03d", "title": "Unity 1 day animation test", "url": "https://www.landontownsend.com/single-post/2018/09/04/unity-1-day-animation-test", "published_at": "2018-09-05T03:20:54+00:00" } ] posts Claim your blog
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