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41554 blogs · [ { "id": "01a0878f-32a2-7392-9d8c-7025032cc3ab", "title": "Lattice 0.6 - Automatic, Fine-Grained Parallelization", "url": "https://johnaustin.io/articles/2025/lattice-06-automatic-fine-grained-parallelization", "published_at": "2025-06-15T02:40:57+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702503943b5d", "title": "Issues with Color Spaces and Perceptual Brightness", "url": "https://johnaustin.io/articles/2025/issues-with-cielab-and-perceptual-brightness", "published_at": "2025-01-14T04:56:21+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-7025047a71f8", "title": "Composability: Designing a Visual Programming Language", "url": "https://johnaustin.io/articles/2024/composability-designing-a-visual-programming-language", "published_at": "2024-04-20T22:52:29+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702504fa50b4", "title": "Lattice now compiles to .NET IL", "url": "https://johnaustin.io/articles/2024/lattice-now-compiles-to-net-il", "published_at": "2024-03-30T23:38:53+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250525fc2a", "title": "Why I Like Rust: Documentation", "url": "https://johnaustin.io/articles/2024/qnrfslcq0zakur955ntxabmi8cps8o", "published_at": "2024-02-19T20:57:08+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-7025059bcf19", "title": "A Gameplay Programming Puzzle for ECS", "url": "https://johnaustin.io/articles/2023/a-gameplay-programming-brain-teaser-for-ecs", "published_at": "2023-09-23T01:16:32+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-7025065de245", "title": "How to Actually Move Gamedev Off Twitter", "url": "https://johnaustin.io/articles/2023/how-we-can-actually-move-gamedev-off-twitter", "published_at": "2023-04-08T08:18:42+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702506a0de45", "title": "Writing a Fast C# Code-Search Tool in Rust", "url": "https://johnaustin.io/articles/2022/blazing-fast-structural-search-for-c-sharp-in-rust", "published_at": "2022-11-26T23:58:54+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-7025079e5fb5", "title": "Fast Post-Processing on the Oculus Quest and Unity", "url": "https://johnaustin.io/articles/2022/fast-post-processing-on-the-oculus-quest", "published_at": "2022-09-18T00:32:46+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702507c6580b", "title": "Hot Reloading Rust: Windows and Linux", "url": "https://johnaustin.io/articles/2022/hot-reloading-rust", "published_at": "2022-02-06T23:03:52+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702507cce323", "title": "Scene View Debug Modes in the Unity URP", "url": "https://johnaustin.io/articles/2021/scene-view-debug-modes-in-the-unity-urp", "published_at": "2021-03-10T22:41:29+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702508c24864", "title": "Fast Domain Reloads in Unity", "url": "https://johnaustin.io/articles/2020/domain-reloads-in-unity", "published_at": "2020-10-27T15:16:28+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250910aeac", "title": "Running Unity 2020.1 in Docker", "url": "https://johnaustin.io/articles/2020/running-unity-20201-in-docker", "published_at": "2020-08-24T19:58:43+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-702509b925ca", "title": "Angular Velocity Integration in PhysX", "url": "https://johnaustin.io/articles/2020/when-an-angular-velocity-isnt-an-angular-velocity", "published_at": "2020-05-09T02:23:15+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250a9d44b2", "title": "Fast Subsurface Scattering for the Unity URP", "url": "https://johnaustin.io/articles/2020/fast-subsurface-scattering-for-the-unity-urp", "published_at": "2020-05-02T21:34:51+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250ade2c95", "title": "Fast, Automated Builds For Unity", "url": "https://johnaustin.io/articles/2020/automated-unity-builds-at-a-stranger-gravity", "published_at": "2020-04-25T21:08:42+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250b321cf9", "title": "Unity Construction Scripts", "url": "https://johnaustin.io/articles/2020/unity-construction-scripts", "published_at": "2020-03-16T02:46:43+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250bf3ad5e", "title": "Tragedy in the Rise of Giants", "url": "https://johnaustin.io/articles/2019/tragedy-in-the-rise-and-fall-of-giants", "published_at": "2019-12-04T19:31:48+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250c40e849", "title": "Texture Atlasing using Houdini", "url": "https://johnaustin.io/articles/2019/building-a-texture-atlas-tool-in-houdini", "published_at": "2019-10-22T13:42:35+00:00" }, { "id": "01a0878f-32a2-7392-9d8c-70250cad30a2", "title": "Fix your (Unity) Timestep!", "url": "https://johnaustin.io/articles/2019/fix-your-unity-timestep", "published_at": "2019-05-12T20:10:12+00:00" } ] posts
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johnaustin.io
2025
Lattice 0.6 - Automatic, Fine-Grained Parallelization
original ↗
15 Jun 2025
Issues with Color Spaces and Perceptual Brightness
original ↗
14 Jan 2025
2024
Composability: Designing a Visual Programming Language
original ↗
20 Apr 2024
Lattice now compiles to .NET IL
original ↗
30 Mar 2024
Why I Like Rust: Documentation
original ↗
19 Feb 2024
2023
A Gameplay Programming Puzzle for ECS
original ↗
23 Sept 2023
How to Actually Move Gamedev Off Twitter
original ↗
8 Apr 2023
2022
Writing a Fast C# Code-Search Tool in Rust
original ↗
26 Nov 2022
Fast Post-Processing on the Oculus Quest and Unity
original ↗
18 Sept 2022
Hot Reloading Rust: Windows and Linux
original ↗
6 Feb 2022
2021
Scene View Debug Modes in the Unity URP
original ↗
10 Mar 2021
2020
Fast Domain Reloads in Unity
original ↗
27 Oct 2020
Running Unity 2020.1 in Docker
original ↗
24 Aug 2020
Angular Velocity Integration in PhysX
original ↗
9 May 2020
Fast Subsurface Scattering for the Unity URP
original ↗
2 May 2020
Fast, Automated Builds For Unity
original ↗
25 Apr 2020
Unity Construction Scripts
original ↗
16 Mar 2020
2019
Tragedy in the Rise of Giants
original ↗
4 Dec 2019
Texture Atlasing using Houdini
original ↗
22 Oct 2019
Fix your (Unity) Timestep!
original ↗
12 May 2019