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41554 blogs · [ { "id": "01a0878d-37d7-702e-b966-e997c37d0fae", "title": "Windows Memory Mapped File IO", "url": "https://jeremyong.com/winapi/io/2024/11/03/windows-memory-mapped-file-io/", "published_at": "2024-11-03T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c3d54ac8", "title": "Getting Started In Computer Graphics", "url": "https://jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/", "published_at": "2024-05-19T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c489a172", "title": "The C++20 Naughty and Nice List for Game Devs", "url": "https://jeremyong.com/c++/2023/12/24/cpp20-gamedev-naughty-nice/", "published_at": "2023-12-24T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c4d37046", "title": "Surface Gradient Bump Mapping Framework Overview", "url": "https://jeremyong.com/graphics/2023/12/16/surface-gradient-bump-mapping/", "published_at": "2023-12-16T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c4edcfc0", "title": "Interlocked min/max on HLSL single precision floats (Part II)", "url": "https://jeremyong.com/graphics/2023/09/20/f32-interlocked-min-max-hlsl-part-2/", "published_at": "2023-09-20T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c5e0e2ad", "title": "How I Evaluate Game Engines", "url": "https://jeremyong.com/game%20engines/2023/09/15/how-i-evaluate-game-engines/", "published_at": "2023-09-15T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c611733c", "title": "Interlocked min/max on HLSL single precision floats", "url": "https://jeremyong.com/graphics/2023/09/05/f32-interlocked-min-max-hlsl/", "published_at": "2023-09-05T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c632630d", "title": "Dispatch IDs and you", "url": "https://jeremyong.com/graphics/2023/08/26/dispatch-ids-and-you/", "published_at": "2023-08-26T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c724047c", "title": "Interviewing Graphics Programmers", "url": "https://jeremyong.com/graphics/interviewing/2023/08/05/graphics-programmer-interviewing/", "published_at": "2023-08-05T00:00:00+00:00" }, { "id": "01a0878d-37d7-702e-b966-e997c7a13c93", "title": "Grokking Big Unfamiliar Codebases", "url": "https://jeremyong.com/game%20engines/2023/01/25/grokking-big-unfamiliar-codebases/", "published_at": "2023-01-25T10:00:00+00:00" } ] posts
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2024
Windows Memory Mapped File IO
original ↗
3 Nov 2024
Getting Started In Computer Graphics
original ↗
19 May 2024
2023
The C++20 Naughty and Nice List for Game Devs
original ↗
24 Dec 2023
Surface Gradient Bump Mapping Framework Overview
original ↗
16 Dec 2023
Interlocked min/max on HLSL single precision floats (Part II)
original ↗
20 Sept 2023
How I Evaluate Game Engines
original ↗
15 Sept 2023
Interlocked min/max on HLSL single precision floats
original ↗
5 Sept 2023
Dispatch IDs and you
original ↗
26 Aug 2023
Interviewing Graphics Programmers
original ↗
5 Aug 2023
Grokking Big Unfamiliar Codebases
original ↗
25 Jan 2023