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41554 blogs · [ { "id": "01a0878a-2354-73b9-b745-7230747eeec8", "title": "You don't need free lists!", "url": "https://jakubtomsu.github.io/posts/bit_pools/", "published_at": "2026-02-20T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723075166532", "title": "Odin compilation speed tips", "url": "https://jakubtomsu.github.io/posts/odin_comp_speed/", "published_at": "2026-01-19T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723075ccfd5d", "title": "Coroutine-less way to visualize iterations", "url": "https://jakubtomsu.github.io/posts/iter_debug/", "published_at": "2025-12-26T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-7230768b87ea", "title": "Gameplay code validation and catching NaNs", "url": "https://jakubtomsu.github.io/posts/game_code_validation/", "published_at": "2025-06-04T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723076bf0650", "title": "Fixed timestep without interpolation", "url": "https://jakubtomsu.github.io/posts/fixed_timestep_without_interpolation/", "published_at": "2024-10-11T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-7230771f8ae5", "title": "Logo Design behind-the-scenes", "url": "https://jakubtomsu.github.io/posts/logo_design_tutorial/", "published_at": "2024-09-11T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723077988a0e", "title": "Reliable fixed timestep & inputs", "url": "https://jakubtomsu.github.io/posts/input_in_fixed_timestep/", "published_at": "2024-08-04T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723078779e18", "title": "Simple Undo/Redo System in Odin", "url": "https://jakubtomsu.github.io/posts/simple_undo_redo_in_odin/", "published_at": "2024-05-28T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723078fe568a", "title": "Solar Storm Rendering", "url": "https://jakubtomsu.github.io/posts/solar_storm_renderer/", "published_at": "2024-03-06T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-72307959d85f", "title": "Dungeon of Quake Alpha", "url": "https://jakubtomsu.github.io/posts/dungeon-of-quake-alpha/", "published_at": "2022-03-24T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723079dcffcf", "title": "Reverse engineering Unity games", "url": "https://jakubtomsu.github.io/posts/reverse-engineering-unity-games/", "published_at": "2022-03-24T00:00:00+00:00" }, { "id": "01a0878a-2354-73b9-b745-723073fad197", "title": "Projects", "url": "https://jakubtomsu.github.io/projects/", "published_at": null }, { "id": "01a0878a-2354-73b9-b745-7230744006e5", "title": "Solar Storm", "url": "https://jakubtomsu.github.io/solarstorm/", "published_at": null } ] posts
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jakubtomsu.github.io
2026
You don't need free lists!
original ↗
20 Feb 2026
Odin compilation speed tips
original ↗
19 Jan 2026
2025
Coroutine-less way to visualize iterations
original ↗
26 Dec 2025
Gameplay code validation and catching NaNs
original ↗
4 Jun 2025
2024
Fixed timestep without interpolation
original ↗
11 Oct 2024
Logo Design behind-the-scenes
original ↗
11 Sept 2024
Reliable fixed timestep & inputs
original ↗
4 Aug 2024
Simple Undo/Redo System in Odin
original ↗
28 May 2024
Solar Storm Rendering
original ↗
6 Mar 2024
2022
Dungeon of Quake Alpha
original ↗
24 Mar 2022
Reverse engineering Unity games
original ↗
24 Mar 2022
Undated
Projects
original ↗
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Solar Storm
original ↗
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