41554 blogs · [ { "id": "01a08786-faf3-7086-9417-79ac01d85e60", "title": "#17 – The edge case of user interfaces design", "url": "https://indieklem.com/17-the-edge-case-of-user-interfaces-design/", "published_at": "2024-10-07T12:11:42+00:00" }, { "id": "01a08786-faf4-72e9-ae6b-9a2ff2ccb719", "title": "#16 – How to make an intuitive navigation?", "url": "https://indieklem.com/16-how-to-make-an-intuitive-navigation/", "published_at": "2024-08-27T12:01:29+00:00" }, { "id": "01a08786-faf4-72e9-ae6b-9a2ff3399819", "title": "#15 – Make your game’s interface clearer", "url": "https://indieklem.com/15-make-your-games-interface-clearer/", "published_at": "2024-07-09T14:30:17+00:00" }, { "id": "01a08786-faf4-72e9-ae6b-9a2ff40a8b2f", "title": "#14 – How to fake faster loading times with design in your video games?", "url": "https://indieklem.com/14-how-to-fake-faster-loading-times-with-design-in-your-video-games/", "published_at": "2024-06-10T20:18:38+00:00" }, { "id": "01a08786-faf4-72e9-ae6b-9a2ff48b8dd5", "title": "#13 – The basics of typography in game interface", "url": "https://indieklem.com/13-the-basics-of-typography-in-game-interface/", "published_at": "2024-04-29T20:15:27+00:00" }, { "id": "01a08786-faf4-72e9-ae6b-9a2ff4b984f7", "title": "#12 – What you can learn from the UI Design of World of Warcraft", "url": "https://indieklem.com/12-what-you-can-learn-from-the-ui-design-of-world-of-warcraft/", "published_at": "2024-03-25T21:04:48+00:00" }, { "id": "01a0d8e6-f43c-7045-bbcb-fc02c8366b7c", "title": "Randomize value in array with Game Maker", "url": "https://indieklem.com/randomize-value-in-array-with-game-maker/", "published_at": "2024-03-07T12:50:39+00:00" }, { "id": "01a0d8e6-f441-7141-ab32-4fd9b7d2c987", "title": "The first showcase of Another Door during the Indie Game Lyon", "url": "https://indieklem.com/the-first-showcase-of-another-door-during-the-indie-game-lyon/", "published_at": "2024-02-29T13:06:17+00:00" }, { "id": "01a0d8e6-f441-7141-ab32-4fd9b8864acd", "title": "#11 – What’s behind the interface of Lethal Company", "url": "https://indieklem.com/11-whats-behind-the-interface-of-lethal-company/", "published_at": "2024-02-28T16:51:30+00:00" }, { "id": "01a0d8e6-f442-732e-92b9-38addb74bfc3", "title": "#10 – UI/UX tips about password design in video games", "url": "https://indieklem.com/10-ui-ux-tips-about-password-design-in-video-games/", "published_at": "2024-01-19T18:22:37+00:00" }, { "id": "01a0d8e6-f442-732e-92b9-38addbfe69e0", "title": "#9 – Creating an intuitive in-game menu", "url": "https://indieklem.com/9-creating-an-intuitive-in-game-menu/", "published_at": "2023-11-20T14:29:33+00:00" }, { "id": "01a0d8e6-f442-732e-92b9-38addc9fe4f9", "title": "#8 – Better-designed buttons", "url": "https://indieklem.com/8-better-designed-buttons/", "published_at": "2023-11-12T16:34:57+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b1da2685", "title": "#7 – How to keep your interface consistent", "url": "https://indieklem.com/7-how-to-keep-your-interface-consistent/", "published_at": "2023-11-11T15:16:12+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b2d92c25", "title": "#6 – What’s the right size?", "url": "https://indieklem.com/6-whats-the-right-size/", "published_at": "2023-10-09T08:38:37+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b3906ca7", "title": "#5 – Best practices for modals in video games", "url": "https://indieklem.com/5-best-practices-for-modals-in-video-games/", "published_at": "2023-10-09T08:26:24+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b3b54429", "title": "#4 – Build a powerful pagination", "url": "https://indieklem.com/4-build-a-powerful-pagination/", "published_at": "2023-09-07T12:03:35+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b46949f6", "title": "#3 – The benefits of white space", "url": "https://indieklem.com/3-the-benefits-of-white-space/", "published_at": "2023-09-07T11:52:46+00:00" }, { "id": "01a0d8e8-f47b-7230-ac2e-6a98b55d11f4", "title": "#2 – How to make a good text field", "url": "https://indieklem.com/how-to-make-a-good-text-field/", "published_at": "2023-08-10T13:22:07+00:00" }, { "id": "01a0d8e9-6da1-71ef-9c63-580ef3475c98", "title": "#1 – How to make our game colors accessible to everyone", "url": "https://indieklem.com/how-to-make-our-game-colors-accessible-to-everyone/", "published_at": "2023-08-01T07:38:35+00:00" }, { "id": "01a0d8e9-6da2-7278-8d6d-aec7f87706d5", "title": "How to change the animation speed of a sprite in Game Maker?", "url": "https://indieklem.com/how-to-change-the-speed-of-sprite-animation-in-game-maker-studio/", "published_at": "2023-03-19T06:41:46+00:00" }, { "id": "01a0d8e9-6da2-7278-8d6d-aec7f92d4ac7", "title": "How did I improve my game dev productivity?", "url": "https://indieklem.com/comment-jai-ameliore-ma-productivite-de-game-dev/", "published_at": "2023-02-25T01:26:17+00:00" }, { "id": "01a0d8e9-6da2-7278-8d6d-aec7fa2b4a86", "title": "Indieklem Newsletter #1 – Dithering, Gamekult & Game UI", "url": "https://indieklem.com/indieklem-newsletter-1-dithering-gamekult-game-ui/", "published_at": "2023-02-19T08:44:01+00:00" }, { "id": "01a0d8e9-6da2-7278-8d6d-aec7faca9f91", "title": "Devlog 3 – Inspiration Lovecraft, couleurs pastel et milestone", "url": "https://indieklem.com/devlog-3-inspiration-lovecraft-couleurs-pastel-et-milestone/", "published_at": "2023-02-04T02:42:19+00:00" }, { "id": "01a0d8e9-6da2-7278-8d6d-aec7fad04573", "title": "Devlog 2 – Controls, Patreon, pixel art and parralax", "url": "https://indieklem.com/devlog-2-controles-patreon-pixel-art-et-parralax/", "published_at": "2022-11-30T02:47:00+00:00" }, { "id": "01a0d8e9-d547-70e1-a290-11ebbb46d7d7", "title": "Devlog 1 – Game Jam, 1bit & purr", "url": "https://indieklem.com/devlog-1-game-jam-1bit-ronronnement/", "published_at": "2022-11-05T06:21:08+00:00" }, { "id": "01a0d8e9-d548-728f-abbc-8e19e76c4147", "title": "Creating a grid with Game Maker Studio", "url": "https://indieklem.com/creating-a-grid-with-game-maker/", "published_at": "2022-10-08T06:34:17+00:00" }, { "id": "01a0d8e9-d548-728f-abbc-8e19e8608e40", "title": "Développer un jeu vidéo sans avoir de vision à long terme", "url": "https://indieklem.com/developper-un-jeu-video-sans-avoir-de-vision-a-long-terme/", "published_at": "2022-09-07T16:10:46+00:00" }, { "id": "01a0d8e9-d548-728f-abbc-8e19e904c674", "title": "Quel type de caméra j’utilise pour mon jeu coopératif ?", "url": "https://indieklem.com/quel-type-de-camera-jutilise-pour-mon-jeu-cooperatif/", "published_at": "2022-07-19T09:37:02+00:00" }, { "id": "01a0d8e9-d548-728f-abbc-8e19e9ba9c08", "title": "Indieklem : Do you want to start a new game?", "url": "https://indieklem.com/indieklem-would-you-like-to-start-a-new-game/", "published_at": "2022-06-15T15:35:26+00:00" } ] posts Claim your blog
Back to indieklem.com
Blog · corpus.blog/blogs/indieklem.com/posts

indieklem.com

indieklem.com

2024

2023

2022