41554 blogs · [
{
"id": "01a08786-faf3-7086-9417-79ac01d85e60",
"title": "#17 – The edge case of user interfaces design",
"url": "https://indieklem.com/17-the-edge-case-of-user-interfaces-design/",
"published_at": "2024-10-07T12:11:42+00:00"
},
{
"id": "01a08786-faf4-72e9-ae6b-9a2ff2ccb719",
"title": "#16 – How to make an intuitive navigation?",
"url": "https://indieklem.com/16-how-to-make-an-intuitive-navigation/",
"published_at": "2024-08-27T12:01:29+00:00"
},
{
"id": "01a08786-faf4-72e9-ae6b-9a2ff3399819",
"title": "#15 – Make your game’s interface clearer",
"url": "https://indieklem.com/15-make-your-games-interface-clearer/",
"published_at": "2024-07-09T14:30:17+00:00"
},
{
"id": "01a08786-faf4-72e9-ae6b-9a2ff40a8b2f",
"title": "#14 – How to fake faster loading times with design in your video games?",
"url": "https://indieklem.com/14-how-to-fake-faster-loading-times-with-design-in-your-video-games/",
"published_at": "2024-06-10T20:18:38+00:00"
},
{
"id": "01a08786-faf4-72e9-ae6b-9a2ff48b8dd5",
"title": "#13 – The basics of typography in game interface",
"url": "https://indieklem.com/13-the-basics-of-typography-in-game-interface/",
"published_at": "2024-04-29T20:15:27+00:00"
},
{
"id": "01a08786-faf4-72e9-ae6b-9a2ff4b984f7",
"title": "#12 – What you can learn from the UI Design of World of Warcraft",
"url": "https://indieklem.com/12-what-you-can-learn-from-the-ui-design-of-world-of-warcraft/",
"published_at": "2024-03-25T21:04:48+00:00"
},
{
"id": "01a0d8e6-f43c-7045-bbcb-fc02c8366b7c",
"title": "Randomize value in array with Game Maker",
"url": "https://indieklem.com/randomize-value-in-array-with-game-maker/",
"published_at": "2024-03-07T12:50:39+00:00"
},
{
"id": "01a0d8e6-f441-7141-ab32-4fd9b7d2c987",
"title": "The first showcase of Another Door during the Indie Game Lyon",
"url": "https://indieklem.com/the-first-showcase-of-another-door-during-the-indie-game-lyon/",
"published_at": "2024-02-29T13:06:17+00:00"
},
{
"id": "01a0d8e6-f441-7141-ab32-4fd9b8864acd",
"title": "#11 – What’s behind the interface of Lethal Company",
"url": "https://indieklem.com/11-whats-behind-the-interface-of-lethal-company/",
"published_at": "2024-02-28T16:51:30+00:00"
},
{
"id": "01a0d8e6-f442-732e-92b9-38addb74bfc3",
"title": "#10 – UI/UX tips about password design in video games",
"url": "https://indieklem.com/10-ui-ux-tips-about-password-design-in-video-games/",
"published_at": "2024-01-19T18:22:37+00:00"
},
{
"id": "01a0d8e6-f442-732e-92b9-38addbfe69e0",
"title": "#9 – Creating an intuitive in-game menu",
"url": "https://indieklem.com/9-creating-an-intuitive-in-game-menu/",
"published_at": "2023-11-20T14:29:33+00:00"
},
{
"id": "01a0d8e6-f442-732e-92b9-38addc9fe4f9",
"title": "#8 – Better-designed buttons",
"url": "https://indieklem.com/8-better-designed-buttons/",
"published_at": "2023-11-12T16:34:57+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b1da2685",
"title": "#7 – How to keep your interface consistent",
"url": "https://indieklem.com/7-how-to-keep-your-interface-consistent/",
"published_at": "2023-11-11T15:16:12+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b2d92c25",
"title": "#6 – What’s the right size?",
"url": "https://indieklem.com/6-whats-the-right-size/",
"published_at": "2023-10-09T08:38:37+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b3906ca7",
"title": "#5 – Best practices for modals in video games",
"url": "https://indieklem.com/5-best-practices-for-modals-in-video-games/",
"published_at": "2023-10-09T08:26:24+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b3b54429",
"title": "#4 – Build a powerful pagination",
"url": "https://indieklem.com/4-build-a-powerful-pagination/",
"published_at": "2023-09-07T12:03:35+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b46949f6",
"title": "#3 – The benefits of white space",
"url": "https://indieklem.com/3-the-benefits-of-white-space/",
"published_at": "2023-09-07T11:52:46+00:00"
},
{
"id": "01a0d8e8-f47b-7230-ac2e-6a98b55d11f4",
"title": "#2 – How to make a good text field",
"url": "https://indieklem.com/how-to-make-a-good-text-field/",
"published_at": "2023-08-10T13:22:07+00:00"
},
{
"id": "01a0d8e9-6da1-71ef-9c63-580ef3475c98",
"title": "#1 – How to make our game colors accessible to everyone",
"url": "https://indieklem.com/how-to-make-our-game-colors-accessible-to-everyone/",
"published_at": "2023-08-01T07:38:35+00:00"
},
{
"id": "01a0d8e9-6da2-7278-8d6d-aec7f87706d5",
"title": "How to change the animation speed of a sprite in Game Maker?",
"url": "https://indieklem.com/how-to-change-the-speed-of-sprite-animation-in-game-maker-studio/",
"published_at": "2023-03-19T06:41:46+00:00"
},
{
"id": "01a0d8e9-6da2-7278-8d6d-aec7f92d4ac7",
"title": "How did I improve my game dev productivity?",
"url": "https://indieklem.com/comment-jai-ameliore-ma-productivite-de-game-dev/",
"published_at": "2023-02-25T01:26:17+00:00"
},
{
"id": "01a0d8e9-6da2-7278-8d6d-aec7fa2b4a86",
"title": "Indieklem Newsletter #1 – Dithering, Gamekult & Game UI",
"url": "https://indieklem.com/indieklem-newsletter-1-dithering-gamekult-game-ui/",
"published_at": "2023-02-19T08:44:01+00:00"
},
{
"id": "01a0d8e9-6da2-7278-8d6d-aec7faca9f91",
"title": "Devlog 3 – Inspiration Lovecraft, couleurs pastel et milestone",
"url": "https://indieklem.com/devlog-3-inspiration-lovecraft-couleurs-pastel-et-milestone/",
"published_at": "2023-02-04T02:42:19+00:00"
},
{
"id": "01a0d8e9-6da2-7278-8d6d-aec7fad04573",
"title": "Devlog 2 – Controls, Patreon, pixel art and parralax",
"url": "https://indieklem.com/devlog-2-controles-patreon-pixel-art-et-parralax/",
"published_at": "2022-11-30T02:47:00+00:00"
},
{
"id": "01a0d8e9-d547-70e1-a290-11ebbb46d7d7",
"title": "Devlog 1 – Game Jam, 1bit & purr",
"url": "https://indieklem.com/devlog-1-game-jam-1bit-ronronnement/",
"published_at": "2022-11-05T06:21:08+00:00"
},
{
"id": "01a0d8e9-d548-728f-abbc-8e19e76c4147",
"title": "Creating a grid with Game Maker Studio",
"url": "https://indieklem.com/creating-a-grid-with-game-maker/",
"published_at": "2022-10-08T06:34:17+00:00"
},
{
"id": "01a0d8e9-d548-728f-abbc-8e19e8608e40",
"title": "Développer un jeu vidéo sans avoir de vision à long terme",
"url": "https://indieklem.com/developper-un-jeu-video-sans-avoir-de-vision-a-long-terme/",
"published_at": "2022-09-07T16:10:46+00:00"
},
{
"id": "01a0d8e9-d548-728f-abbc-8e19e904c674",
"title": "Quel type de caméra j’utilise pour mon jeu coopératif ?",
"url": "https://indieklem.com/quel-type-de-camera-jutilise-pour-mon-jeu-cooperatif/",
"published_at": "2022-07-19T09:37:02+00:00"
},
{
"id": "01a0d8e9-d548-728f-abbc-8e19e9ba9c08",
"title": "Indieklem : Do you want to start a new game?",
"url": "https://indieklem.com/indieklem-would-you-like-to-start-a-new-game/",
"published_at": "2022-06-15T15:35:26+00:00"
}
] posts Claim your blog