41554 blogs · [ { "id": "01a08782-d8a5-73c0-bcfc-1ac69d2d72b5", "title": "Using Godot's RenderingServer for Dynamically Rendering Billboards, Thumbnails, And More", "url": "https://hexaquo.at/pages/using-godots-renderingserver-for-dynamically-rendering-billboards-thumbnails-and-more/", "published_at": "2026-04-11T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69d6c9f1a", "title": "Grass Rendering Series Part 4: Level-Of-Detail Tricks for Infinite Plains of Grass in Godot", "url": "https://hexaquo.at/pages/grass-rendering-series-part-4-level-of-detail-tricks-for-infinite-plains-of-grass-in-godot/", "published_at": "2025-08-25T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69e3b576d", "title": "Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics", "url": "https://hexaquo.at/pages/environment-and-light-in-godot-setting-up-for-photorealistic-3d-graphics/", "published_at": "2025-08-17T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69e7a169d", "title": "Grass Rendering Series Part 3: Animating and Interacting With Grass in Godot", "url": "https://hexaquo.at/pages/grass-rendering-series-part-3-animating-and-interacting-with-grass-in-godot/", "published_at": "2025-05-25T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69ed8e386", "title": "Grass Rendering Series Part 2: Full-Geometry Grass in Godot", "url": "https://hexaquo.at/pages/grass-rendering-series-part-2-full-geometry-grass-in-godot/", "published_at": "2025-04-06T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69f370a2f", "title": "Grass Rendering Series Part 1: Theory", "url": "https://hexaquo.at/pages/grass-rendering-series-part-1-theory/", "published_at": "2025-04-05T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac69f71f8d0", "title": "Rendering to Textures: Shadows, Cubemaps, and Special Effects", "url": "https://hexaquo.at/pages/rendering-to-textures-shadows-cubemaps-and-special-effects/", "published_at": "2024-12-27T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a02b855b", "title": "Pop-Art Light Shader: Halftone Shading in Godot", "url": "https://hexaquo.at/pages/pop-art-light-shader-halftone-shading-in-godot/", "published_at": "2024-12-13T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a07e2aad", "title": "Handpainted Light Shader: Cross-Hatching in Godot", "url": "https://hexaquo.at/pages/handpainted-light-shader-cross-hatching-in-godot/", "published_at": "2024-12-12T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a11d5503", "title": "Understanding Godot Light Shaders and Light Calculations by Implementing a Toon Light Shader", "url": "https://hexaquo.at/pages/understanding-godot-light-shaders-and-light-calculations-by-implementing-a-toon-light-shader/", "published_at": "2024-12-06T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a185821d", "title": "Godot Shader for Beginners: Lightning Strike Effect using step and smoothstep", "url": "https://hexaquo.at/pages/godot-shader-for-beginners-lightning-strike-effect-using-step-and-smoothstep/", "published_at": "2024-11-18T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a2094dde", "title": "Introduction to Shaders", "url": "https://hexaquo.at/pages/introduction-to-shaders/", "published_at": "2024-11-10T00:00:00+00:00" }, { "id": "01a08782-d8a5-73c0-bcfc-1ac6a2a9c70a", "title": "Impressum", "url": "https://hexaquo.at/impressum/", "published_at": null } ] posts Claim your blog
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