41554 blogs · [
{
"id": "01a08781-8ece-715b-98fe-330360d186f6",
"title": "The Performance Fix That Accidentally Solved Anti-Aliasing",
"url": "https://www.haroldserrano.com/blog/the-renderer-upgrade-i-kept-avoiding",
"published_at": "2026-06-06T16:15:25+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330361baf0db",
"title": "I Wish I Added This to My Game Engine Sooner",
"url": "https://www.haroldserrano.com/blog/i-wish-i-added-this-to-my-game-engine-sooner",
"published_at": "2026-06-02T18:27:23+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-3303623e86df",
"title": "I Promised Myself I'd Never Build Another Asset Format",
"url": "https://www.haroldserrano.com/blog/i-promised-myself-id-never-build-another-asset-format",
"published_at": "2026-05-29T22:19:47+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330363148ab0",
"title": "AI Is Making Engineers Obsolete - It’s Not What You Think",
"url": "https://www.haroldserrano.com/blog/ai-is-making-engineers-obsolete-its-not-what-you-think",
"published_at": "2026-05-27T23:04:09+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-3303636d4059",
"title": "I Had To Stop Thinking Like A Graphics Engineer",
"url": "https://www.haroldserrano.com/blog/i-had-to-stop-thinking-like-a-graphics-engineer",
"published_at": "2026-05-25T06:30:47+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-3303640bb4c4",
"title": "The Debugging Systems I Built for My Game Engine",
"url": "https://www.haroldserrano.com/blog/the-debugging-systems-i-built-for-my-game-engine",
"published_at": "2026-05-22T21:37:46+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330364811dbb",
"title": "The Hidden Cost of Building a Game Engine Editor (Why I Scaled Mine Back)",
"url": "https://www.haroldserrano.com/blog/the-hidden-cost-of-building-a-game-engine-editor-why-i-scaled-mine-back",
"published_at": "2026-05-22T21:36:29+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330364fa33e1",
"title": "I Thought Unit Tests Would Slow Me Down… I Was Wrong",
"url": "https://www.haroldserrano.com/blog/i-thought-unit-tests-would-slow-me-down-i-was-wrong",
"published_at": "2026-05-17T22:55:49+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330365c6cf58",
"title": "I Thought SMAA Would Fix XR Shimmering",
"url": "https://www.haroldserrano.com/blog/i-thought-smaa-would-fix-xr-shimmering-untold-engine",
"published_at": "2026-05-16T00:23:44+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330366580c76",
"title": "I Tried Rendering This Archviz Scene in Vision Pro… Then This Happened",
"url": "https://www.haroldserrano.com/blog/i-tried-rendering-this-archviz-scene-in-vision-pro-then-this-happened",
"published_at": "2026-05-12T15:35:42+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330366901d45",
"title": "Can the Untold Engine Stream a Virtual City on Vision Pro?",
"url": "https://www.haroldserrano.com/blog/can-the-untold-engine-stream-a-virtual-city-on-vision-pro",
"published_at": "2026-05-12T15:35:38+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330367709f6b",
"title": "I Rendered an F1 Car in Real Life (Vision Pro) | Untold Engine",
"url": "https://www.haroldserrano.com/blog/i-rendered-an-f1-car-in-real-life-vision-pro-untold-engine",
"published_at": "2026-05-12T15:35:33+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330367f6f55b",
"title": "What It Took to Finally Stream Assets Remotely in the Untold Engine",
"url": "https://www.haroldserrano.com/blog/what-it-took-to-finally-stream-assets-remotely-in-the-untold-engine",
"published_at": "2026-04-28T07:11:12+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-33036826ec8a",
"title": "Lessons Learned: When the Drawable Leaks Into Your Render Pipeline",
"url": "https://www.haroldserrano.com/blog/lessons-learned-when-the-drawable-leaks-into-your-render-pipeline",
"published_at": "2026-02-14T22:35:17+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-330368af7209",
"title": "Lessons Learned: Vision Pro, Large Scenes, and Threading",
"url": "https://www.haroldserrano.com/blog/lessons-learned-vision-pro-large-scenes-and-threading",
"published_at": "2026-02-14T22:35:11+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-3303694adb60",
"title": "Lessons Learned While Adding Geometry Streaming",
"url": "https://www.haroldserrano.com/blog/untold-engine-updates-geometry-streaming",
"published_at": "2026-02-10T07:12:17+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-33036a3887c7",
"title": "Untold Engine Updates: LOD, Static Batching and More !!!",
"url": "https://www.haroldserrano.com/blog/untold-engine-updates-lod-static-batching-and-more-",
"published_at": "2026-02-05T02:27:40+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-33036b2b3873",
"title": "Untold Engine Updates: Multi-Platform support and Camera Behaviors",
"url": "https://www.haroldserrano.com/blog/untold-engine-updates-multi-platform-support-and-camera-behaviors",
"published_at": "2026-01-20T05:24:17+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-33036bf7465c",
"title": "Untold Engine Updates: Faster Scene Loading, SSAO improvements, CLI",
"url": "https://www.haroldserrano.com/blog/untold-engine-updates-multi-platform-support-async-loading-camera-behaviors",
"published_at": "2026-01-20T04:36:22+00:00"
},
{
"id": "01a08781-8ece-715b-98fe-33036c99fc9b",
"title": "Untold Engine is Growing Up",
"url": "https://www.haroldserrano.com/blog/making-the-untold-engine-easier-to-use",
"published_at": "2025-12-20T14:30:19+00:00"
}
] posts Claim your blog