41554 blogs · [ { "id": "01a0c568-b1f1-733b-859a-107e88ed445b", "title": "Beyond the Design Doc: Unplanned Cogmind Features", "url": "https://www.gridsagegames.com/blog/2017/07/beyond-design-doc-unplanned-cogmind-features/", "published_at": "2017-07-25T06:12:37+00:00" }, { "id": "01a0c568-b1f1-733b-859a-107e894cc43f", "title": "Cogmind Alpha Year 2 Sales Data (Pre-Steam)", "url": "https://www.gridsagegames.com/blog/2017/06/cogmind-alpha-year-2-sales-data-pre-steam/", "published_at": "2017-06-14T00:39:09+00:00" }, { "id": "01a0c568-b1f1-733b-859a-107e8a1a542b", "title": "Cogmind’s Two-Year-Old New Logo", "url": "https://www.gridsagegames.com/blog/2017/05/cogminds-two-year-old-new-logo/", "published_at": "2017-05-24T00:43:29+00:00" }, { "id": "01a0c568-b1f1-733b-859a-107e8a2891b6", "title": "Versioning Schemes", "url": "https://www.gridsagegames.com/blog/2017/05/versioning-schemes/", "published_at": "2017-05-05T00:29:32+00:00" }, { "id": "01a0c568-b1f1-733b-859a-107e8a4fe004", "title": 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"title": "ASCII vs. Tiles", "url": "https://www.gridsagegames.com/blog/2015/02/ascii-vs-tiles/", "published_at": "2015-02-12T00:07:36+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520aa71427", "title": "Web Support in Single-Player Roguelikes", "url": "https://www.gridsagegames.com/blog/2015/02/web-support-single-player-roguelikes/", "published_at": "2015-02-03T01:58:42+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520b734070", "title": "Tileset Concepts, an Open Poll", "url": "https://www.gridsagegames.com/blog/2015/01/tileset-concepts-an-open-poll/", "published_at": "2015-01-27T00:05:31+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520c37f571", "title": "Wanted: Pixel Artist", "url": "https://www.gridsagegames.com/blog/2015/01/wanted-pixel-artist/", "published_at": "2015-01-20T00:48:51+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520c7cac3b", "title": "Robot Hacking", "url": "https://www.gridsagegames.com/blog/2015/01/robot-hacking/", "published_at": "2015-01-08T07:15:00+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520c9250bc", "title": "ASCII Wallpapers", "url": "https://www.gridsagegames.com/blog/2015/01/ascii-wallpapers/", "published_at": "2015-01-01T11:35:14+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520cf727d0", "title": "The Importance of Roguelike Food Clocks", "url": "https://www.gridsagegames.com/blog/2014/12/importance-roguelike-food-clocks/", "published_at": "2014-12-24T23:42:43+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520d25217d", "title": "Cogmind ASCII Art Gallery", "url": "https://www.gridsagegames.com/blog/2014/12/cogmind-ascii-art-gallery/", "published_at": "2014-12-11T22:58:16+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520d551ff0", "title": "Inventory Management", "url": "https://www.gridsagegames.com/blog/2014/12/inventory-management/", "published_at": "2014-12-04T23:44:10+00:00" }, { "id": "01a0f00d-ff1d-7288-840d-62520dfd7f91", "title": "Information Warfare", "url": "https://www.gridsagegames.com/blog/2014/11/information-warfare/", 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"01a0f036-1e43-7371-adcc-1f3426424035", "title": "From Prototype to Full Game", "url": "https://www.gridsagegames.com/blog/2014/10/prototype-full-game/", "published_at": "2014-10-01T04:31:10+00:00" }, { "id": "01a0f036-1e43-7371-adcc-1f34273d1106", "title": "Cogmind Fonts", "url": "https://www.gridsagegames.com/blog/2014/09/cogmind-fonts/", "published_at": "2014-09-24T13:27:47+00:00" }, { "id": "01a0f036-1e43-7371-adcc-1f3427ce0cb7", "title": "Font Creation", "url": "https://www.gridsagegames.com/blog/2014/09/font-creation/", "published_at": "2014-09-19T12:22:33+00:00" }, { "id": "01a0f036-1e43-7371-adcc-1f342806b110", "title": "Fonts in Roguelikes", "url": "https://www.gridsagegames.com/blog/2014/09/fonts-in-roguelikes/", "published_at": "2014-09-09T00:27:57+00:00" }, { "id": "01a0f036-1e43-7371-adcc-1f3428a63008", "title": "Robots", "url": "https://www.gridsagegames.com/blog/2014/08/robots/", "published_at": "2014-08-26T22:37:23+00:00" }, { "id": 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"2014-07-19T03:33:31+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459de136b5a", "title": "Dungeon Prefabs", "url": "https://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/", "published_at": "2014-07-12T14:35:04+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459de15a080", "title": "Dungeon Metrics", "url": "https://www.gridsagegames.com/blog/2014/07/dungeon-metrics/", "published_at": "2014-07-04T07:37:01+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459deaf8818", "title": "Mapgen: Cellular Automata", "url": "https://www.gridsagegames.com/blog/2014/06/mapgen-cellular-automata/", "published_at": "2014-06-27T06:46:53+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459df4275d7", "title": "Mapgen: Tunneling Algorithm", "url": "https://www.gridsagegames.com/blog/2014/06/mapgen-tunneling-algorithm/", "published_at": "2014-06-20T07:35:01+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459df7241cc", "title": "Procedural Map Generation", "url": "https://www.gridsagegames.com/blog/2014/06/procedural-map-generation/", "published_at": "2014-06-12T22:21:55+00:00" }, { "id": "01a0f0d6-d271-7000-b476-3459e0638743", "title": "Kickstarter?", "url": "https://www.gridsagegames.com/blog/2014/06/kickstarter/", "published_at": "2014-06-01T13:31:22+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bfbdc0c90", "title": "Options, Revisited", "url": "https://www.gridsagegames.com/blog/2014/05/options-revisited/", "published_at": "2014-05-25T15:17:34+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bfcb7fc7a", "title": "Sound Design in Cogmind, a How-to", "url": "https://www.gridsagegames.com/blog/2014/05/sound-design-cogmind/", "published_at": "2014-05-18T02:12:47+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bfdac9e4c", "title": "The Audio Engine", "url": "https://www.gridsagegames.com/blog/2014/05/audio-engine/", "published_at": "2014-05-12T07:15:03+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bfe7a526d", "title": "Weapon SFX", "url": "https://www.gridsagegames.com/blog/2014/05/weapon-sfx/", "published_at": "2014-04-30T23:05:45+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bfee10f1f", "title": "Sound in Roguelikes", "url": "https://www.gridsagegames.com/blog/2014/04/sound-roguelikes/", "published_at": "2014-04-25T06:58:53+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4bffd0f3b0", "title": "Accommodating Color Blindness", "url": "https://www.gridsagegames.com/blog/2014/04/accommodating-colorblindness/", "published_at": "2014-04-19T22:25:05+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4c00b58294", "title": "Making Particles", "url": "https://www.gridsagegames.com/blog/2014/04/making-particles/", "published_at": "2014-04-12T04:27:01+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4c01351820", "title": "MORE ASCII Particle Effects", "url": "https://www.gridsagegames.com/blog/2014/04/ascii-particle-effects/", "published_at": "2014-04-05T10:36:32+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4c01fb0d68", "title": "Cogmind ASCII Art, the Making of", "url": "https://www.gridsagegames.com/blog/2014/03/cogmind-ascii-art-making/", "published_at": "2014-03-29T02:04:28+00:00" }, { "id": "01a0f1d3-ef4a-72c0-9cc6-7c4c023ed640", "title": "ASCII Art", "url": "https://www.gridsagegames.com/blog/2014/03/ascii-art/", "published_at": "2014-03-22T02:11:22+00:00" }, { "id": "01a0f34a-92db-7166-a055-a74428653ea3", "title": "ASCII Particle Effects", "url": "https://www.gridsagegames.com/blog/2014/03/particle-effects/", "published_at": "2014-03-14T22:24:07+00:00" }, { "id": "01a0f34a-92db-7166-a055-a744286e4f8e", "title": "Balance", "url": "https://www.gridsagegames.com/blog/2014/03/balance/", "published_at": "2014-03-09T23:01:18+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442890599f", "title": "Playing Your Own Game", "url": "https://www.gridsagegames.com/blog/2014/03/playing-game/", "published_at": "2014-03-04T22:09:45+00:00" }, { "id": "01a0f34a-92db-7166-a055-a744297c4e95", "title": "Items: Types & Distribution", "url": "https://www.gridsagegames.com/blog/2014/02/item-types-distribution/", "published_at": "2014-02-28T00:37:38+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442a193cab", "title": "You, Cogmind", "url": "https://www.gridsagegames.com/blog/2014/02/cogmind/", "published_at": "2014-02-22T23:13:30+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442abc51de", "title": "Data-driven Development", "url": "https://www.gridsagegames.com/blog/2014/02/data-driven-development/", "published_at": "2014-02-18T10:17:29+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442afa01f9", "title": "Making a Game", "url": "https://www.gridsagegames.com/blog/2014/02/making-game/", "published_at": "2014-02-13T22:02:19+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442b4c048f", "title": "Map Dynamics", "url": "https://www.gridsagegames.com/blog/2014/02/map-dynamics/", "published_at": "2014-02-09T11:13:17+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442be73a99", "title": "Message Log", "url": "https://www.gridsagegames.com/blog/2014/02/message-log/", "published_at": "2014-02-02T23:04:18+00:00" }, { "id": "01a0f34a-92db-7166-a055-a7442c709f36", "title": "F1 Help", "url": "https://www.gridsagegames.com/blog/2014/01/f1-help/", "published_at": "2014-01-28T21:34:30+00:00" } ] posts Claim your blog
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