41554 blogs · [ { "id": "01a0877f-9d08-7051-80dd-3cb3910db149", "title": "7 Day Roguelike 2020: Day 3", "url": "https://www.gridbugs.org/7drl2020-day3/", "published_at": "2020-03-02T10:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3910f42e7", "title": "7 Day Roguelike 2020: Day 2", "url": "https://www.gridbugs.org/7drl2020-day2/", "published_at": "2020-03-01T10:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39112da6d", "title": "7 Day Roguelike 2020: Day 1", "url": "https://www.gridbugs.org/7drl2020-day1/", "published_at": "2020-02-29T10:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39195c03e", "title": "7 Day Roguelike 2020: Plan", "url": "https://www.gridbugs.org/7drl2020-plan/", "published_at": "2020-02-28T22:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39263bb76", "title": "Zelda Screen Transitions are Undefined Behaviour", "url": "https://www.gridbugs.org/zelda-screen-transitions-are-undefined-behaviour/", "published_at": "2019-06-20T11:30:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb392c713bb", "title": "NES Emulator Debugging", "url": "https://www.gridbugs.org/nes-emulator-debugging/", "published_at": "2019-05-07T22:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb393ba3e13", "title": "Get Well Soon", "url": "https://www.gridbugs.org/get-well-soon/", "published_at": "2019-03-10T12:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb394084412", "title": "7 Day Roguelike 2019: Content, Plot, Polish, Publish", "url": "https://www.gridbugs.org/7drl2019-day7/", "published_at": "2019-03-09T13:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb394daae63", "title": "7 Day Roguelike 2019: More Enemies, More Upgrades, More Cards", "url": "https://www.gridbugs.org/7drl2019-day6/", "published_at": "2019-03-08T13:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb395d5c742", "title": "7 Day Roguelike 2019: Character Progression", "url": "https://www.gridbugs.org/7drl2019-day5/", "published_at": "2019-03-07T13:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39639f519", "title": "7 Day Roguelike 2019: Card Gameplay", "url": "https://www.gridbugs.org/7drl2019-day4/", "published_at": "2019-03-06T13:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb396eaf985", "title": "7 Day Roguelike 2019: Card Display, Death Screen", "url": "https://www.gridbugs.org/7drl2019-day3/", "published_at": "2019-03-05T12:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3979dab72", "title": "7 Day Roguelike 2019: Physics and Improved Pathfinding", "url": "https://www.gridbugs.org/7drl2019-day2/", "published_at": "2019-03-04T12:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb397e45974", "title": "7 Day Roguelike 2019: Procgen and Basic Pathfinding", "url": "https://www.gridbugs.org/7drl2019-day1/", "published_at": "2019-03-03T12:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb397f86ecc", "title": "7 Day Roguelike 2019: Planning and Preparation", "url": "https://www.gridbugs.org/7drl2019-plan/", "published_at": "2019-03-02T23:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb398cfc9cb", "title": "Procedural Generation with Wave Function Collapse", "url": "https://www.gridbugs.org/wave-function-collapse/", "published_at": "2019-02-21T00:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3999a2a05", "title": "2018 Recap", "url": "https://www.gridbugs.org/2018-recap/", "published_at": "2018-12-30T00:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39a5ddb0a", "title": "Meters Below the Ground", "url": "https://www.gridbugs.org/meters-below-the-ground/", "published_at": "2018-03-10T01:30:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39afba64d", "title": "7 Day Roguelike 2018: Success", "url": "https://www.gridbugs.org/7drl2018-success/", "published_at": "2018-03-09T14:37:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39b638c2e", "title": "7 Day Roguelike 2018: Meters, Objectives", "url": "https://www.gridbugs.org/7drl2018-meters-objectives/", "published_at": "2018-03-08T14:39:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39be4fd1c", "title": "7 Day Roguelike 2018: NPCs", "url": "https://www.gridbugs.org/7drl2018-npcs/", "published_at": "2018-03-07T14:01:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39c749b1d", "title": "7 Day Roguelike 2018: Character Progression, Melee Combat", "url": "https://www.gridbugs.org/7drl2018-character-progression-melee-combat/", "published_at": "2018-03-06T13:44:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39d3ce537", "title": "7 Day Roguelike 2018: Items, Glossary, Combat, Railgun", "url": "https://www.gridbugs.org/7drl2018-items-glossary-combat-railgun/", "published_at": "2018-03-05T13:42:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39e290687", "title": "7 Day Roguelike 2018: Procgen, Visibility, Missions, Colour", "url": "https://www.gridbugs.org/7drl2018-procgen-visibility-missions-colour/", "published_at": "2018-03-04T12:16:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39e2b07fc", "title": "7 Day Roguelike 2018: Day 1", "url": "https://www.gridbugs.org/7drl2018-day1/", "published_at": "2018-03-03T14:47:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39e3df1dd", "title": "Pathfinding on a Grid", "url": "https://www.gridbugs.org/pathfinding-on-a-grid/", "published_at": "2018-02-15T11:43:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39ec9f1fc", "title": "Another Roguelike Lighting Demo", "url": "https://www.gridbugs.org/another-roguelike-lighting-demo/", "published_at": "2017-12-10T07:37:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39ef4e497", "title": "Modifying Entity Component System for Turn-Based Games", "url": "https://www.gridbugs.org/modifying-entity-component-system-for-turn-based-games/", "published_at": "2017-04-01T09:28:01+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39f4c9279", "title": "Programming Languages Make Terrible Game Engines", "url": "https://www.gridbugs.org/programming-languages-make-terrible-game-engines/", "published_at": "2017-03-25T04:26:01+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb39fae2625", "title": "Apocalypse Post", "url": "https://www.gridbugs.org/apocalypse-post/", "published_at": "2017-03-10T18:20:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a0842401", "title": "7 Day Roguelike 2017: Success", "url": "https://www.gridbugs.org/7drl2017-success/", "published_at": "2017-03-10T14:02:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a1415eb4", "title": "7 Day Roguelike 2017: Consumables", "url": "https://www.gridbugs.org/7drl2017-consumables/", "published_at": "2017-03-09T17:33:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a23778d4", "title": "7 Day Roguelike 2017: Procgen and Explosions", "url": "https://www.gridbugs.org/7drl2017-procgen-explosions/", "published_at": "2017-03-08T17:03:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a2583133", "title": "7 Day Roguelike 2017: Mechanics and Descriptions", "url": "https://www.gridbugs.org/7drl2017-mechanics/", "published_at": "2017-03-07T15:44:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a2a5583c", "title": "7 Day Roguelike 2017: Vehicles", "url": "https://www.gridbugs.org/7drl2017-vehicles/", "published_at": "2017-03-06T16:41:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a35f055e", "title": "7 Day Roguelike 2017: Shopping", "url": "https://www.gridbugs.org/7drl2017-shopping/", "published_at": "2017-03-05T16:24:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a382d56b", "title": "7 Day Roguelike 2017: Day 1", "url": "https://www.gridbugs.org/7drl2017-day1/", "published_at": "2017-03-04T17:22:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a3ab30f5", "title": "7 Day Roguelike 2017: Plan", "url": "https://www.gridbugs.org/7drl2017-plan/", "published_at": "2017-03-03T23:54:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a481631c", "title": "Howl", "url": "https://www.gridbugs.org/howl/", "published_at": "2017-01-06T14:00:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a55be8d7", "title": "Roguelike Lighting Demo", "url": "https://www.gridbugs.org/roguelike-lighting-demo/", "published_at": "2016-12-19T23:31:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a5a6eddb", "title": "Even Separation Algorithm", "url": "https://www.gridbugs.org/even-separation-algorithm/", "published_at": "2016-05-04T13:27:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a6725ba7", "title": "Skeleton Crew", "url": "https://www.gridbugs.org/skeleton-crew/", "published_at": "2016-03-11T14:19:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a759e8b6", "title": "7 Day Roguelike 2016: Success", "url": "https://www.gridbugs.org/7drl2016-success/", "published_at": "2016-03-11T14:17:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a82869be", "title": "7 Day Roguelike 2016: Ending", "url": "https://www.gridbugs.org/7drl2016-ending/", "published_at": "2016-03-10T16:08:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a84251a1", "title": "7 Day Roguelike 2016: Polish", "url": "https://www.gridbugs.org/7drl2016-polish/", "published_at": "2016-03-09T16:18:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a85be889", "title": "7 Day Roguelike 2016: Pathfinding", "url": "https://www.gridbugs.org/7drl2016-pathfinding/", "published_at": "2016-03-08T15:56:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a8bf53c8", "title": "7 Day Roguelike 2016: Procedural Generation", "url": "https://www.gridbugs.org/7drl2016-procedural-generation/", "published_at": "2016-03-07T17:04:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a929fe71", "title": "7 Day Roguelike 2016: Day 1", "url": "https://www.gridbugs.org/7drl2016-day1/", "published_at": "2016-03-06T00:04:00+00:00" }, { "id": "01a0877f-9d08-7051-80dd-3cb3a9e20b1d", "title": "7 Day Roguelike 2016: Plan", "url": "https://www.gridbugs.org/7drl2016-plan/", "published_at": "2016-03-05T00:06:00+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef1248f43f30", "title": "Encoding Rules for Turn-Based Games", "url": "https://www.gridbugs.org/encoding-rules-for-turn-based-games/", "published_at": "2016-03-02T13:20:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124918f011", "title": "Glacial", "url": "https://www.gridbugs.org/glacial/", "published_at": "2016-02-29T15:27:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef1249aa8b2f", "title": "Bug Catcher", "url": "https://www.gridbugs.org/bugcatcher/", "published_at": "2016-02-09T13:49:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124a4c3622", "title": "Visible Area Detection with Recursive Shadowcast", "url": "https://www.gridbugs.org/visible-area-detection-recursive-shadowcast/", "published_at": "2015-11-16T02:30:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124aa3c3f8", "title": "Cellular Automata Cave Generation", "url": "https://www.gridbugs.org/cellular-automata-cave-generation/", "published_at": "2015-09-26T02:30:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124b5daffd", "title": "2D Phong Illumination in WebGL", "url": "https://www.gridbugs.org/2d-phong-illumination-in-webgl/", "published_at": "2015-07-13T13:49:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124bcd9337", "title": "Post Mortem of an Abandoned Game", "url": "https://www.gridbugs.org/post-mortem-of-abandoned-game/", "published_at": "2015-07-12T12:46:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124c86e78c", "title": "Top-down Sidescrolling Engine", "url": "https://www.gridbugs.org/top-down-sidescrolling-engine/", "published_at": "2015-07-11T12:46:01+00:00" }, { "id": "01a0877f-9d09-7334-83fc-ef124cfc8b74", "title": "Pitch Controlled Game", "url": "https://www.gridbugs.org/pitch-controlled-game/", "published_at": "2015-07-10T12:46:01+00:00" } ] posts Claim your blog
Back to gridbugs.org
Blog · corpus.blog/blogs/gridbugs.org/posts

gridbugs.org

gridbugs.org

2020

2019

2018

2017

2016

2015