41554 blogs · [ { "id": "01a0877e-9e4a-70fa-9799-abf7be0fb67b", "title": "Variable sized work", "url": "http://graphicrants.blogspot.com/2026/03/variable-sized-work.html", "published_at": "2026-03-15T19:11:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7be3a22c5", "title": "Nanite + Reyes", "url": "http://graphicrants.blogspot.com/2026/02/nanite-reyes.html", "published_at": "2026-02-07T01:43:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7bf34d7d4", "title": "How to tessellate", "url": "http://graphicrants.blogspot.com/2026/02/how-to-tessellate.html", "published_at": "2026-02-02T02:29:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7bfaa0c67", "title": "Possible approaches for tessellation", "url": "http://graphicrants.blogspot.com/2026/02/possible-approaches-for-tessellation.html", "published_at": "2026-02-02T02:28:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c0a90ac8", "title": "Nanite Tessellation", "url": "http://graphicrants.blogspot.com/2026/02/nanite-tessellation.html", "published_at": "2026-02-02T02:27:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c14cc63f", "title": "Normal map filtering using vMF (part 3)", "url": "http://graphicrants.blogspot.com/2018/05/normal-map-filtering-using-vmf-part-3.html", "published_at": "2018-05-12T19:07:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c1e553cb", "title": "von Mises-Fisher (part 2)", "url": "http://graphicrants.blogspot.com/2018/05/von-mises-fisher-part-2.html", "published_at": "2018-05-12T17:44:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c2bd40d7", "title": "Spherical Gaussians (part 1)", "url": "http://graphicrants.blogspot.com/2018/05/spherical-gaussians-part-1.html", "published_at": "2018-05-12T17:42:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c3481b6b", "title": "Spherical Gaussian series", "url": "http://graphicrants.blogspot.com/2018/05/spherical-gaussian-series.html", "published_at": "2018-05-12T17:41:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c44636f4", "title": "UE4 available to all", "url": "http://graphicrants.blogspot.com/2014/03/ue4-available-to-all.html", "published_at": "2014-03-30T00:50:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c48d58b4", "title": "Tone mapping", "url": "http://graphicrants.blogspot.com/2013/12/tone-mapping.html", "published_at": "2013-12-15T21:30:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c543b4d1", "title": "Specular BRDF Reference", "url": "http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html", "published_at": "2013-08-04T02:16:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c595ff96", "title": "Epic, SIGGRAPH, etc", "url": "http://graphicrants.blogspot.com/2013/07/epic-siggraph-etc.html", "published_at": "2013-07-28T20:52:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c62c46d9", "title": "Sparse shadows through tracing", "url": "http://graphicrants.blogspot.com/2012/05/sparse-shadows-through-tracing.html", "published_at": "2012-05-14T05:04:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c6d66fa2", "title": "Tiled Light Culling", "url": "http://graphicrants.blogspot.com/2012/04/tiled-light-culling.html", "published_at": "2012-04-30T01:29:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c7981c7c", "title": "New Prey 2 screenshot", "url": "http://graphicrants.blogspot.com/2011/08/new-prey-2-screenshot.html", "published_at": "2011-08-10T05:16:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c7cb009d", "title": "Virtualized volume textures", "url": "http://graphicrants.blogspot.com/2011/01/virtualized-volume-textures.html", "published_at": "2011-01-30T23:42:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c7f32282", "title": "RGBD", "url": "http://graphicrants.blogspot.com/2010/01/rgbd.html", "published_at": "2010-01-03T21:20:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c84e677e", "title": "UDK", "url": "http://graphicrants.blogspot.com/2009/11/udk.html", "published_at": "2009-11-06T06:11:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c8c2cc1c", "title": "Uncharted 2", "url": "http://graphicrants.blogspot.com/2009/10/uncharted-2.html", "published_at": "2009-10-01T05:27:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7c96c9de9", "title": "RGBM color encoding", "url": "http://graphicrants.blogspot.com/2009/04/rgbm-color-encoding.html", "published_at": "2009-04-28T06:38:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7ca3e5994", "title": "Killzone 2", "url": "http://graphicrants.blogspot.com/2009/02/killzone-2.html", "published_at": "2009-02-26T00:24:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7cabf26ff", "title": "Virtual Geometry Images", "url": "http://graphicrants.blogspot.com/2009/01/virtual-geometry-images.html", "published_at": "2009-01-11T02:07:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7cb0b22b7", "title": "More Geometry", "url": "http://graphicrants.blogspot.com/2009/01/more-geometry.html", "published_at": "2009-01-09T04:40:00+00:00" }, { "id": "01a0877e-9e4a-70fa-9799-abf7cba8fe38", "title": "Other blogs", "url": "http://graphicrants.blogspot.com/2008/11/other-blogs.html", "published_at": "2008-11-20T06:56:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c38f48b1", "title": "Smooth transitions", "url": "http://graphicrants.blogspot.com/2008/11/smooth-transitions.html", "published_at": "2008-11-17T02:54:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c486cf16", "title": "The Latest Games", "url": "http://graphicrants.blogspot.com/2008/11/latest-games.html", "published_at": "2008-11-16T06:47:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c4f8171d", "title": "How Pixar Fosters Collective Creativity", "url": "http://graphicrants.blogspot.com/2008/08/how-pixar-fosters-collective-creativity.html", "published_at": "2008-08-30T19:25:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c5e98e26", "title": "Global Illumination", "url": "http://graphicrants.blogspot.com/2008/08/talking-about-precalculated-lighting.html", "published_at": "2008-08-13T05:43:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c6251d8f", "title": "Deferred rendering 2", "url": "http://graphicrants.blogspot.com/2008/08/deferred-rendering-2.html", "published_at": "2008-08-13T02:40:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c64c2c8a", "title": "Deferred rendering", "url": "http://graphicrants.blogspot.com/2008/08/deferred-rendering.html", "published_at": "2008-08-10T19:29:00+00:00" }, { "id": "01a0c51e-03cf-718f-a17d-b660c67e78e1", "title": "First post", "url": "http://graphicrants.blogspot.com/2008/08/first-post.html", "published_at": "2008-08-08T06:26:00+00:00" } ] posts Claim your blog
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