41554 blogs · [ { "id": "01a0c50f-d29f-734b-91d3-190714d7c6f9", "title": "How tetrahedral cages significantly reduce BVH memory usage", "url": "https://gpuopen.com/learn/how-tetrahedral-cages-significantly-reduce-bvh-memory-usage/", "published_at": "2026-09-17T13:00:00+00:00" }, { "id": "01a0b0f4-8f49-73ac-9498-40508c4c27fa", "title": "ADLX 2.0: Extending graphics control to AI agents and agentic apps", "url": "https://gpuopen.com/learn/adlx-2-0-extending-graphics-control-to-ai-agents-apps/", "published_at": "2026-09-16T10:00:00+00:00" }, { "id": "01a0877e-648e-71be-9fcd-21c604a43ca9", "title": "Temporally stable generative illumination with a one-step diffusion model", "url": "https://gpuopen.com/learn/temporally-stable-generative-illumination/", "published_at": "2026-09-09T13:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d2ee02eba", "title": "AMD FSR plugin updated for Unreal Engine 5.8", "url": "https://gpuopen.com/learn/amd-fsr-plugin-updated-for-unreal-engine-58/", "published_at": "2026-08-27T12:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d2f7b9496", "title": "Lightweight attention-based indirect illumination", "url": "https://gpuopen.com/learn/lightweight-attention-based-indirect-illumination/", "published_at": "2026-08-20T18:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d307660d2", "title": "MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12", "url": "https://gpuopen.com/learn/minidxnn-v040-interactive-neural-texture-compression/", "published_at": "2026-08-13T14:30:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d3157f197", "title": "GPU view-adaptive crack-free subdivision of Bézier surfaces", "url": "https://gpuopen.com/learn/gpu-view-adaptive-subdivision/", "published_at": "2026-08-06T12:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d32020731", "title": "Ray tracing massive amounts of animated geometry using tetrahedral cages", "url": "https://gpuopen.com/learn/ray-tracing-massive-amounts-animated-geometry/", "published_at": "2026-07-22T01:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d32ac1ca2", "title": "Post-mortem GPU crash debugging with LLMs", "url": "https://gpuopen.com/learn/post-mortem-gpu-crash-debugging-with-llms/", "published_at": "2026-07-14T12:00:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d33744742", "title": "AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update", "url": "https://gpuopen.com/learn/amd-fsr-sdk-2-3-blog/", "published_at": "2026-06-24T19:07:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d33bc3bb8", "title": "New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture", "url": "https://gpuopen.com/learn/radeon-developer-tool-suite-shader-source-code/", "published_at": "2026-06-11T16:26:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d33c887e0", "title": "WMMA guide for AMD RDNA 4 architecture GPUs - part 3", "url": "https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-3/", "published_at": "2026-06-02T19:02:00+00:00" }, { "id": "01a07df3-24db-714f-b8e3-1c1d34231cd3", "title": "WMMA guide for AMD RDNA 4 architecture GPUs - part 2", "url": "https://gpuopen.com/learn/wmma-guide-amd-rdna-4-gpus-part-2/", "published_at": "2026-06-02T19:01:00+00:00" } ] posts Claim your blog
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