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41554 blogs · [ { "id": "01a0877a-0d3b-7145-adc7-0a4685568138", "title": "Shimming d3d12.dll for fun and profit, part 2", "url": "https://frguthmann.github.io/posts/shimming_d3d12_part2/", "published_at": "2026-05-25T22:00:00+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a4686040452", "title": "Shimming d3d12.dll for fun and profit", "url": "https://frguthmann.github.io/posts/shimming_d3d12/", "published_at": "2024-06-09T10:55:28+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a46866369e5", "title": "GPU profiling for WebGPU workloads on Windows with Chrome", "url": "https://frguthmann.github.io/posts/profiling_webgpu/", "published_at": "2024-06-09T09:55:28+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a46874453a8", "title": "Exploring ways to optimize compute shaders - Part 1.", "url": "https://frguthmann.github.io/posts/compute_shaders/", "published_at": "2020-09-26T13:16:15+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a468814d2ea", "title": "Integrating Dear ImGui in a custom Vulkan renderer", "url": "https://frguthmann.github.io/posts/vulkan_imgui/", "published_at": "2019-08-17T13:16:15+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a4689143d22", "title": "Ray Tracing In One Weekend", "url": "https://frguthmann.github.io/projects/raytracinginaweekend/", "published_at": "2018-08-13T18:00:01+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a4689175a49", "title": "VirtuaLightJS", "url": "https://frguthmann.github.io/projects/virtualightjs/", "published_at": "2017-08-13T18:00:01+00:00" }, { "id": "01a0877a-0d3b-7145-adc7-0a46892bbc23", "title": "Posts", "url": "https://frguthmann.github.io/archive/", "published_at": null }, { "id": "01a0877a-0d3b-7145-adc7-0a468a1c8883", "title": "Projects", "url": "https://frguthmann.github.io/projects/", "published_at": null } ] posts
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frguthmann.github.io
frguthmann.github.io
2026
Shimming d3d12.dll for fun and profit, part 2
original ↗
25 May 2026
2024
Shimming d3d12.dll for fun and profit
original ↗
9 Jun 2024
GPU profiling for WebGPU workloads on Windows with Chrome
original ↗
9 Jun 2024
2020
Exploring ways to optimize compute shaders - Part 1.
original ↗
26 Sept 2020
2019
Integrating Dear ImGui in a custom Vulkan renderer
original ↗
17 Aug 2019
2018
Ray Tracing In One Weekend
original ↗
13 Aug 2018
2017
VirtuaLightJS
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13 Aug 2017
Undated
Posts
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Projects
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