41554 blogs · [ { "id": "01a0d036-4fae-7287-b05b-2a842ae25644", "title": "Tess Patch Visualizer v18", "url": "https://filmicworlds.com/downloads/2026-05-02-compute-tessellation/tess_patch_v18.html", "published_at": "2026-08-10T14:52:31+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a842b5dc732", "title": "Tess Function Visualizer", "url": "https://filmicworlds.com/downloads/2026-05-02-compute-tessellation/tess_visualizer.html", "published_at": "2026-08-10T14:52:31+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a842bcfdd07", "title": "Tessellated Mesh Viewer", "url": "https://filmicworlds.com/downloads/2026-05-21-adaptive-compute-tessellation/", "published_at": "2026-08-10T14:52:31+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a842c7ee7cd", "title": "Tessellated Mesh Viewer", "url": "https://filmicworlds.com/downloads/2026-06-10-adaptive-catmull-clark-subdivision-with-compute-tessellation/", "published_at": "2026-08-10T14:52:31+00:00" }, { "id": "01a08777-f6c6-72f4-984f-5af00dbe2c7b", "title": "Adaptive Catmull-Clark Subdivision with Compute Tessellation", "url": "https://filmicworlds.com/blog/adaptive-catmull-clark-subdivision-with-compute-tessellation/", "published_at": "2026-06-25T00:00:00+00:00" }, { "id": "01a08777-f6c6-72f4-984f-5af00e56a377", "title": "Adaptive Compute Tessellation", "url": "https://filmicworlds.com/blog/adaptive-compute-tessellation/", "published_at": "2026-05-21T00:00:00+00:00" }, { "id": "01a08777-f6c6-72f4-984f-5af00f00dc24", "title": "Triangle Tessellation with Clamped Parallelograms", "url": "https://filmicworlds.com/blog/compute-tessellation-with-clamped-parallelograms/", "published_at": "2026-05-16T00:00:00+00:00" }, { "id": "01a08777-f6c6-72f4-984f-5af00fabe664", "title": "Temporal Super Resolution via Multisampling", "url": "https://filmicworlds.com/blog/temporal-super-resolution-via-multisampling/", "published_at": "2025-05-10T00:00:00+00:00" }, { "id": "01a08777-f6c6-72f4-984f-5af00fee49f1", "title": "Upsampling via Multisampling", "url": 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"01a0d036-4fae-7287-b05b-2a841f90101e", "title": "Filmic Tonemapping with Piecewise Power Curves", "url": "https://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/", "published_at": "2017-03-26T00:00:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841f79b417", "title": "Cheating Physically Based Light Intensity (IRL)", "url": "https://filmicworlds.com/blog/cheating-physically-based-light-intensity/", "published_at": "2017-03-05T00:00:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841e8382f4", "title": "A new year, a new server.", "url": "https://filmicworlds.com/blog/a-new-year-a-new-server/", "published_at": "2017-01-01T00:00:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841e6088fc", "title": "A perfect display needs 4x the resolution of Visual Acuity (maybe)", "url": "https://filmicworlds.com/blog/a-perfect-display-needs-4x-the-resolution-of-visual-acuity-maybe/", "published_at": "2015-09-14T01:12:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841dac734b", "title": "Visual Acuity is not", "url": "https://filmicworlds.com/blog/visual-acuity-is-not-what-the-eye-can-see/", "published_at": "2015-08-28T17:21:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841d5cf0ea", "title": "The Uncanny Valley as FFA Rejection", "url": "https://filmicworlds.com/blog/the-uncanny-valley-as-ffa-rejection/", "published_at": "2015-03-25T19:34:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841d55801b", "title": "Combined Approximation of Fresnel/Visibility", "url": "https://filmicworlds.com/blog/combined-approximation-of-fresnelvisibility/", "published_at": "2015-03-17T15:56:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841cf9edca", "title": "The Uncanny Valley should be respected, not feared.", "url": "https://filmicworlds.com/blog/the-uncanny-valley-should-be-respected-not-feared/", "published_at": "2015-02-22T22:51:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841c539042", "title": "Specular GI Reference", "url": "https://filmicworlds.com/blog/specular-gi-reference/", "published_at": "2014-08-05T07:01:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841b54ae32", "title": "Simple and Fast Spherical Harmonic Rotation", "url": "https://filmicworlds.com/blog/simple-and-fast-spherical-harmonic-rotation/", "published_at": "2014-07-02T02:11:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841acc16f1", "title": "Occlusion that needs Forward Shading", "url": "https://filmicworlds.com/blog/occlusion-that-needs-forward-shading/", "published_at": "2014-06-09T02:21:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8419eee295", "title": "Materials that need Forward Shading", "url": "https://filmicworlds.com/blog/materials-that-need-forward-shading/", "published_at": "2014-05-31T08:38:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8418fcc831", "title": "Optimizing GGX: Update", "url": "https://filmicworlds.com/blog/optimizing-ggx-update/", "published_at": "2014-04-29T07:01:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84186ea297", "title": "Optimizing GGX Shaders with dot(L,H)", "url": "https://filmicworlds.com/blog/optimizing-ggx-shaders-with-dotlh/", "published_at": "2014-04-21T07:52:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8417c55910", "title": "Animated Diffuse Maps in Facial Animation", "url": "https://filmicworlds.com/blog/animated-diffuse-maps-in-facial-animation/", "published_at": "2014-03-28T07:22:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84171a0262", "title": "Physically Based does not mean Correct", "url": "https://filmicworlds.com/blog/physically-based-does-not-mean-correct/", "published_at": "2014-03-11T07:46:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8416f8a6ac", "title": "Physically Based Specular for Artists", "url": "https://filmicworlds.com/blog/physically-based-specular-for-artists/", "published_at": "2014-02-24T05:35:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84169f80e4", "title": "Visual Acuity, Vernier Acuity, Anti-Aliasing, and You", "url": "https://filmicworlds.com/blog/visual-acuity-vernier-acuity-anti-aliasing-and-you/", "published_at": "2012-02-06T18:00:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8416030272", "title": "Future of AA Techniques", "url": "https://filmicworlds.com/blog/future-of-aa-techniques/", "published_at": "2011-08-15T00:25:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8415ccebfa", "title": "Is it really a", "url": "https://filmicworlds.com/blog/no-its-not-a-retina-display/", "published_at": "2011-05-27T00:39:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84154b8f67", "title": "How Hard is Your Face?", "url": "https://filmicworlds.com/blog/how-hard-is-your-face/", "published_at": "2011-05-08T13:17:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8414914b10", "title": "Gamma Correction and Gamma Correction", "url": "https://filmicworlds.com/blog/gamma-correction-and-gamma-correction/", "published_at": "2011-02-27T14:11:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8414865bd9", "title": "Everything has Fresnel", "url": "https://filmicworlds.com/blog/everything-has-fresnel/", "published_at": "2010-12-05T23:59:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8414310a0c", "title": "Everything is Shiny", "url": "https://filmicworlds.com/blog/everything-is-shiny/", "published_at": "2010-11-07T23:59:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8413400190", "title": "Cross Bilateral Filters for Skin Shading", "url": "https://filmicworlds.com/blog/cross-bilateral-filters-for-skin-shading/", "published_at": "2010-09-20T00:09:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84130b275a", "title": "Gamma and Mipmapping", "url": "https://filmicworlds.com/blog/gamma-and-mipmapping/", "published_at": "2010-06-27T23:50:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8412fba10a", "title": "Linear-Space Lighting (i.e. Gamma)", "url": "https://filmicworlds.com/blog/linear-space-lighting-i-e-gamma/", "published_at": "2010-06-21T00:29:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841286cc73", "title": "How To Split Specular And Diffuse In Real Images", "url": "https://filmicworlds.com/blog/how-to-split-specular-and-diffuse-in-real-images/", "published_at": "2010-05-31T22:07:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a841227b28f", "title": "Why a Filmic Curve Saturates Your Blacks", "url": "https://filmicworlds.com/blog/why-a-filmic-curve-saturates-your-blacks/", "published_at": "2010-05-24T01:01:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8411683c87", "title": "Why Reinhard Desaturates Your Blacks", "url": "https://filmicworlds.com/blog/why-reinhard-desaturates-your-blacks/", "published_at": "2010-05-17T00:43:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8410f382ab", "title": "Filmic Tonemapping Operators", "url": "https://filmicworlds.com/blog/filmic-tonemapping-operators/", "published_at": "2010-05-05T00:04:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a84106e795a", "title": "What is Gamma?", "url": "https://filmicworlds.com/blog/what-is-gamma/", "published_at": "2010-04-29T00:52:00+00:00" }, { "id": "01a0d036-4fae-7287-b05b-2a8428366685", "title": "Latest Posts", "url": "https://filmicworlds.com/", "published_at": null }, { "id": "01a0d036-4fae-7287-b05b-2a842935e4ec", "title": "Tag Index", "url": "https://filmicworlds.com/tags/", "published_at": null }, { "id": "01a0d036-4fae-7287-b05b-2a8429ec8e72", "title": null, "url": "https://filmicworlds.com/about/", "published_at": null }, { "id": "01a0d036-4fae-7287-b05b-2a8429fbdb28", "title": "Blog – Filmic Worlds", "url": "https://filmicworlds.com/blog/", "published_at": null }, { "id": "01a0d036-4fae-7287-b05b-2a842a330940", "title": "Theme Setup", "url": "https://filmicworlds.com/theme-setup/", "published_at": null } ] posts Claim your blog
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