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41554 blogs · [ { "id": "01a0d839-723c-71bc-a591-7475ca92bfea", "title": "\"the faster I walk, the smaller I am\" reflections", "url": "https://evergreengames.bearblog.dev/the-faster-i-walk-the-smaller-i-am-reflections/", "published_at": "2026-09-24T17:20:00+00:00" }, { "id": "01a0b0cb-f8f8-7026-8ced-441b5fea9a99", "title": "(ttrpg) rolling for interest - how I run games", "url": "https://evergreengames.bearblog.dev/ttrpg-rolling-for-interest-how-i-run-games/", "published_at": "2026-09-13T17:12:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c025502b66d", "title": "a computer game is an instrument", "url": "https://evergreengames.bearblog.dev/a-computer-game-is-an-instrument/", "published_at": "2026-08-03T07:54:32+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c0255cf8f8a", "title": "Elric of Melniboné reflections", "url": "https://evergreengames.bearblog.dev/elric-of-melnibone-reflections/", "published_at": "2026-07-04T00:39:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c0255e8e0d2", "title": "games are hard: friction, fluency and meaning", "url": "https://evergreengames.bearblog.dev/games-are-hard-friction-fluency-and-meaning/", "published_at": "2026-06-29T00:05:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c02564e7ae3", "title": "dragon quest 1 notes", "url": "https://evergreengames.bearblog.dev/dragon-quest-1-notes/", "published_at": "2026-06-15T07:38:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c025736c428", "title": "quantum creativity and fixed-parameter design", "url": "https://evergreengames.bearblog.dev/quantum-creativity-and-fixed-parameter-design/", "published_at": "2026-06-14T04:00:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c02573c87b9", "title": "project modeling", "url": "https://evergreengames.bearblog.dev/project-modeling/", "published_at": "2026-05-23T09:16:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c025776e436", "title": "killing fools reflections", "url": "https://evergreengames.bearblog.dev/killing-fools-reflections/", "published_at": "2026-04-29T21:31:15+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c0257c27455", "title": "\"mentality\" and making games pt.3: creative homeostasis", "url": "https://evergreengames.bearblog.dev/mentality-and-making-games-pt3-creative-homeostasis/", "published_at": "2026-04-29T16:27:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c02588eafd6", "title": "\"mentality\" and making games pt.2: the long shadow of failure", "url": "https://evergreengames.bearblog.dev/mentality-and-making-games-pt2-the-long-shadow-of-failure/", "published_at": "2026-04-26T06:51:00+00:00" }, { "id": "01a08775-c94d-731e-aec8-5c02597a63ac", "title": "\"mentality\" and making games", "url": "https://evergreengames.bearblog.dev/mentality-and-making-games/", "published_at": "2026-04-20T18:29:00+00:00" } ] posts
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2026
"the faster I walk, the smaller I am" reflections
original ↗
24 Sept 2026
(ttrpg) rolling for interest - how I run games
original ↗
13 Sept 2026
a computer game is an instrument
original ↗
3 Aug 2026
Elric of Melniboné reflections
original ↗
4 Jul 2026
games are hard: friction, fluency and meaning
original ↗
29 Jun 2026
dragon quest 1 notes
original ↗
15 Jun 2026
quantum creativity and fixed-parameter design
original ↗
14 Jun 2026
project modeling
original ↗
23 May 2026
killing fools reflections
original ↗
29 Apr 2026
"mentality" and making games pt.3: creative homeostasis
original ↗
29 Apr 2026
"mentality" and making games pt.2: the long shadow of failure
original ↗
26 Apr 2026
"mentality" and making games
original ↗
20 Apr 2026