41554 blogs · [ { "id": "01a0876a-9385-7395-91cd-fa5e8e1e5b5d", "title": "Carpentopod: A walking table project", "url": "https://www.decarpentier.nl/carpentopod", "published_at": "2024-09-09T09:00:28+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e8e798899", "title": "Using the WS2811 for controlling lights (Video)", "url": "https://www.decarpentier.nl/using-the-ws2811", "published_at": "2021-09-09T22:09:53+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e8f5300d7", "title": "Making a wireless joystick", "url": "https://www.decarpentier.nl/making-a-wireless-joystick", "published_at": "2020-04-19T20:51:35+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e8fc9d71e", "title": "Getting a better CNC", "url": "https://www.decarpentier.nl/getting-a-better-cnc", "published_at": "2018-07-26T20:20:58+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e9005ba60", "title": "Reducing noise and dust", "url": "https://www.decarpentier.nl/reducing-noise-and-dust", "published_at": "2018-06-24T12:03:32+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e90462472", "title": "Adding auto-leveling to CNC USB Controller", "url": "https://www.decarpentier.nl/adding-auto-leveling", "published_at": "2018-06-10T07:53:58+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e90622fcc", "title": "CNC-ing different materials", "url": "https://www.decarpentier.nl/cnc-materials", "published_at": "2018-06-05T21:11:43+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e90885b4d", "title": "Getting into CNC", "url": "https://www.decarpentier.nl/getting-into-cnc", "published_at": "2018-05-25T06:44:19+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e914c469e", "title": "‘Maker’ section", "url": "https://www.decarpentier.nl/maker", "published_at": "2018-05-21T09:22:25+00:00" }, { "id": "01a0876a-9385-7395-91cd-fa5e9158088f", "title": "2D Catmull-Rom in 4 samples", "url": "https://www.decarpentier.nl/2d-catmull-rom-in-4-samples", "published_at": "2016-10-01T20:56:47+00:00" }, { "id": "01a0c507-027b-73d8-8239-5fd7651f1e03", "title": "Planning ballistic trajectories with air resistance for games", "url": "https://www.decarpentier.nl/ballistic-trajectories", "published_at": "2015-03-26T17:54:46+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7892a004", "title": "Reducing stretch in high-FOV games using barrel distortion", "url": "https://www.decarpentier.nl/lens-distortion", "published_at": "2015-01-19T23:21:59+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f795700f3", "title": "Discrete staircase probability distribution", "url": "https://www.decarpentier.nl/staircase-distribution", "published_at": "2012-08-04T19:51:42+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7a2d7c4b", "title": "Scape: 5. Overview and downloads", "url": "https://www.decarpentier.nl/scape", "published_at": "2012-06-28T13:11:50+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7b0f1573", "title": "Scape: 4. Brush pipeline", "url": "https://www.decarpentier.nl/scape-brush-pipeline", "published_at": "2012-05-18T11:36:31+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7b8c61a1", "title": "Scape: 3. Procedural extensions", "url": "https://www.decarpentier.nl/scape-procedural-extensions", "published_at": "2012-01-07T18:07:44+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7bb3ef57", "title": "Scape: 2. Procedural basics", "url": "https://www.decarpentier.nl/scape-procedural-basics", "published_at": "2011-12-20T20:50:48+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7cab309e", "title": "Scape: 1. Rendering terrain", "url": "https://www.decarpentier.nl/scape-render", "published_at": "2011-12-13T22:54:55+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7cb4c73f", "title": "Super Nova: Procedural particles screensaver", "url": "https://www.decarpentier.nl/super-nova", "published_at": "2011-08-02T20:36:11+00:00" }, { "id": "01a0c507-027c-732c-bc95-b76f7d699eb2", "title": "Armed Mine: Animation-driven physics in Doom 3", "url": "https://www.decarpentier.nl/armed-mine", "published_at": "2011-06-14T21:16:02+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-2969838828ab", "title": "Horse Tail: Physics simulation in My Horse and Me", "url": "https://www.decarpentier.nl/horse-tail", "published_at": "2011-05-21T09:42:22+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-29698414389d", "title": "Game theory: Leader strategies in repeated games", "url": "https://www.decarpentier.nl/game-theory", "published_at": "2011-05-13T11:30:20+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-2969848cc479", "title": "SIRDS: Rendering 3D models as SIRDS in real-time", "url": "https://www.decarpentier.nl/sirds", "published_at": "2011-05-10T10:03:00+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-2969856331bf", "title": "CamBall: Augmenting reality with a ball", "url": "https://www.decarpentier.nl/camball", "published_at": "2011-04-29T16:17:13+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-296986571ceb", "title": "Boids: Simulating large flocks", "url": "https://www.decarpentier.nl/boids", "published_at": "2011-04-20T21:29:17+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-296986cccaa1", "title": "QuadSim: A spring-based vehicle simulation", "url": "https://www.decarpentier.nl/quadsim", "published_at": "2011-04-05T21:27:58+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-29698769246d", "title": "Hiding latency: Predicting positions in a mobile race game", "url": "https://www.decarpentier.nl/hiding-latency", "published_at": "2011-03-30T15:15:51+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-2969880aa6c3", "title": "FPMath: A J2ME fixed-point math library", "url": "https://www.decarpentier.nl/fpmath", "published_at": "2011-03-28T21:54:45+00:00" }, { "id": "01a0c518-0ae9-7304-8d43-296988d8d1bc", "title": "Razor: A multiplayer mobile race game", "url": "https://www.decarpentier.nl/razor", "published_at": "2011-03-26T14:57:36+00:00" } ] posts Claim your blog
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