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54,302 blogs · [ { "id": "01a0c733-1d4d-7029-85ac-854a36450dc8", "title": null, "url": "https://dcastares.github.io/googlea573a2c4e53ba97a.html", "published_at": "2026-03-16T15:28:23+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adadf8373c0", "title": "From prototype to production: A low-latency multiplayer stack", "url": "https://dcastares.github.io/2025/12/15/Multi-region-highly-available-architecture-for-indie-budget.html", "published_at": "2025-12-15T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adadfc1491f", "title": "Analyzing Profiler Frames With Ai", "url": "https://dcastares.github.io/2024/09/12/Analyzing-profiler-frames-with-AI.html", "published_at": "2024-09-12T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adadfe41c07", "title": "Redirecting to a different page in Unity WebGL from C# scripts", "url": "https://dcastares.github.io/2022/08/19/Redirecting-to-another-page-in-Unity-WebGL.html", "published_at": "2022-08-19T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adae0c26b50", "title": "Warning “Use the new keyword if hiding was intended” in Unity’s MonoBehaviour class", "url": "https://dcastares.github.io/2022/07/28/Properly-inheriting-Update-Awake-and-Start-methods-in-monobehaviours.html", "published_at": "2022-07-28T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adae144c403", "title": "Clicking an object in 2d: Raycast vs OverlapPoint", "url": "https://dcastares.github.io/2022/06/14/Detect-objects-under-the-mouse-position-in-2D.html", "published_at": "2022-06-14T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adae1bb3897", "title": "Changing GUID for files and folders in Unity", "url": "https://dcastares.github.io/2022/05/25/Changing-Unity-GUID-for-files-and-folders.html", "published_at": "2022-05-25T00:00:00+00:00" }, { "id": "01a0876a-2106-7111-9dad-1adae2495af3", "title": "Moving the camera with two finger touch in Unity", "url": "https://dcastares.github.io/2022/04/29/Moving-2D-camera-with-two-finger-touch-or-mouse.html", "published_at": "2022-04-29T00:00:00+00:00" }, { "id": "01a0c733-1d4d-7029-85ac-854a3422d7b2", "title": "About | Diego Castares - Senior Unity Developer", "url": "https://dcastares.github.io/about/", "published_at": null }, { "id": "01a0c733-1d4d-7029-85ac-854a34c3c001", "title": "Blog Archive", "url": "https://dcastares.github.io/archive/", "published_at": null }, { "id": "01a0c733-1d4d-7029-85ac-854a350f4afe", "title": "Articles", "url": "https://dcastares.github.io/", "published_at": null }, { "id": "01a0c733-1d4d-7029-85ac-854a35e870b2", "title": "Portfolio | Diego Castares - Senior Unity Developer", "url": "https://dcastares.github.io/portfolio/", "published_at": null } ] posts
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dcastares.github.io
dcastares.github.io
2026
https://dcastares.github.io/googlea573a2c4e53ba97a.html
original ↗
16 Mar 2026
2025
From prototype to production: A low-latency multiplayer stack
original ↗
15 Dec 2025
2024
Analyzing Profiler Frames With Ai
original ↗
12 Sept 2024
2022
Redirecting to a different page in Unity WebGL from C# scripts
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19 Aug 2022
Warning “Use the new keyword if hiding was intended” in Unity’s MonoBehaviour class
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28 Jul 2022
Clicking an object in 2d: Raycast vs OverlapPoint
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14 Jun 2022
Changing GUID for files and folders in Unity
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25 May 2022
Moving the camera with two finger touch in Unity
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29 Apr 2022
Undated
About | Diego Castares - Senior Unity Developer
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Blog Archive
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Articles
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Portfolio | Diego Castares - Senior Unity Developer
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