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41554 blogs · [ { "id": "01a0c505-a27c-7239-aea2-59f9c63eea36", "title": "Resurgence | September 2026 Update", "url": "https://danielilett.com/2026-09-20-news-sep-26/", "published_at": "2026-09-19T23:00:00+00:00" }, { "id": "01a0b0bd-58d5-716b-8cd7-66e31c714ed6", "title": "Unity Shader Graph Basics (Part 13 - Terrain Lit Official Support)", "url": "https://danielilett.com/2026-09-17-tut9-13-official-terrains/", "published_at": "2026-09-16T23:00:00+00:00" }, { "id": "01a08c90-2092-7214-b3ea-5a962aa06feb", "title": "Dissolve & Noise | Unity Shader Code Basics 10", "url": "https://danielilett.com/2026-09-10-tut10-10-dissolve-noise/", "published_at": "2026-09-09T23:00:00+00:00" }, { "id": "01a08767-1d54-71d3-9c7c-fa6e60400162", "title": "Post Processing | Unity Shader Code Basics 09", "url": "https://danielilett.com/2026-09-03-tut10-09-post-processing/", "published_at": "2026-09-02T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb78700301", "title": "Custom Editors | Unity Shader Code Basics 08", "url": "https://danielilett.com/2026-08-27-tut10-08-custom-editors/", "published_at": "2026-08-26T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb78a3300e", "title": "I was the Asset Store Publisher of the Week", "url": "https://danielilett.com/2026-05-07-article-publisher-of-the-week/", "published_at": "2026-05-06T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7989cc00", "title": "Physically Based Rendering | Unity Shader Code Basics 07", "url": "https://danielilett.com/2026-04-28-tut10-07-pbr/", "published_at": "2026-04-27T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb79f8712a", "title": "Blur Shaders Pro - A Technical Breakdown", "url": "https://danielilett.com/2026-04-22-article-blur-shaders-pro/", "published_at": "2026-04-21T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7a0405de", "title": "Lighting & Shadows | Unity Shader Code Basics 06", "url": "https://danielilett.com/2026-04-17-tut10-06-lighting/", "published_at": "2026-04-16T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7ae3030b", "title": "Retro Shaders Pro - A Technical Breakdown", "url": "https://danielilett.com/2026-01-27-article-retro-1-5-1-update/", "published_at": "2026-01-26T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7b5a5112", "title": "Vertex Shaders & Tessellation | Unity Shader Code Basics 05", "url": "https://danielilett.com/2026-01-03-tut10-05-vertex-waves/", "published_at": "2026-01-02T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7c1a74f5", "title": "The Depth Buffer | Unity Shader Code Basics 04", "url": "https://danielilett.com/2026-01-02-tut10-04-depth/", "published_at": "2026-01-01T23:00:00+00:00" }, { "id": "01a08767-1d55-726d-b528-74bb7ca9a689", "title": "Transparency | Unity Shader Code Basics 03", "url": "https://danielilett.com/2026-01-01-tut10-03-transparency/", "published_at": "2025-12-31T23:00:00+00:00" } ] posts
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2026
Resurgence | September 2026 Update
original ↗
19 Sept 2026
Unity Shader Graph Basics (Part 13 - Terrain Lit Official Support)
original ↗
16 Sept 2026
Dissolve & Noise | Unity Shader Code Basics 10
original ↗
9 Sept 2026
Post Processing | Unity Shader Code Basics 09
original ↗
2 Sept 2026
Custom Editors | Unity Shader Code Basics 08
original ↗
26 Aug 2026
I was the Asset Store Publisher of the Week
original ↗
6 May 2026
Physically Based Rendering | Unity Shader Code Basics 07
original ↗
27 Apr 2026
Blur Shaders Pro - A Technical Breakdown
original ↗
21 Apr 2026
Lighting & Shadows | Unity Shader Code Basics 06
original ↗
16 Apr 2026
Retro Shaders Pro - A Technical Breakdown
original ↗
26 Jan 2026
Vertex Shaders & Tessellation | Unity Shader Code Basics 05
original ↗
2 Jan 2026
The Depth Buffer | Unity Shader Code Basics 04
original ↗
1 Jan 2026
2025
Transparency | Unity Shader Code Basics 03
original ↗
31 Dec 2025