56,966 blogs · [ { "id": "01a08766-d87e-73f6-ab59-9852f3eedb66", "title": "D3D12 Resource States Cheat Sheet", "url": "https://danglingpointers.com/post/d3d12-resource-states/", "published_at": "2025-04-21T15:14:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-604078355a99", "title": null, "url": "https://danglingpointers.com/tags/d3d12/", "published_at": "2025-04-21T15:14:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-604078d82b3d", "title": null, "url": "https://danglingpointers.com/", "published_at": "2025-04-21T15:14:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-604079e715ba", "title": null, "url": "https://danglingpointers.com/tags/gpu/", "published_at": "2025-04-21T15:14:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-60407b574ad6", "title": "Posts", "url": "https://danglingpointers.com/post/", "published_at": "2025-04-21T15:14:00+00:00" }, { "id": "01a08766-d87e-73f6-ab59-9852f47a6204", "title": "The allocators of Bedrock, my own C++ STL alternative", "url": "https://danglingpointers.com/post/bedrock-allocators/", "published_at": "2024-12-30T08:03:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-604076667300", "title": null, "url": "https://danglingpointers.com/tags/bedrock/", "published_at": "2024-12-30T08:03:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-604076ac9945", "title": null, "url": "https://danglingpointers.com/tags/c++/", "published_at": "2024-12-30T08:03:00+00:00" }, { "id": "01a0c6c5-230d-7312-97d8-6040795b6bc6", "title": null, "url": "https://danglingpointers.com/tags/engine/", "published_at": "2024-12-30T08:03:00+00:00" }, { "id": "01a08766-d87e-73f6-ab59-9852f47a6f26", "title": "Asset Cooker - 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