41554 blogs · [ { "id": "01a08764-e208-733e-ad1a-0d236734e9ad", "title": "Tennis’s Trick to Balancing Asymmetric Games", "url": "https://critpoints.net/2026/07/14/how-to-balance-games-with-asymmetric-players/", "published_at": "2026-07-14T13:00:00+00:00" }, { "id": "01a08764-e208-733e-ad1a-0d236826afb1", "title": "How Do Games Make Characters Touch the Game World?", "url": "https://critpoints.net/2026/04/21/how-do-games-make-characters-touch-the-game-world/", "published_at": "2026-04-22T01:20:07+00:00" }, { "id": "01a08764-e208-733e-ad1a-0d2368c7746d", "title": "How to Learn a Fighting Game from Scratch", "url": "https://critpoints.net/2026/04/17/how-to-learn-a-fighting-game-from-scratch/", "published_at": "2026-04-17T18:30:44+00:00" }, { "id": "01a08764-e208-733e-ad1a-0d2369689e84", "title": "Dialectics & Conflicting Priorities: The Tension that Binds Games Together", "url": "https://critpoints.net/2026/04/07/dialectics-conflicting-priorities-the-tension-that-binds-games-together/", 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"title": "Boosting Enemy Stats is not “Artificial Difficulty”", "url": "https://critpoints.net/2025/09/15/boosting-enemy-stats-is-not-artificial-difficulty/", "published_at": "2025-09-16T01:56:04+00:00" }, { "id": "01a08764-e208-733e-ad1a-0d236d4a5a59", "title": "Design Space: Dimensions of Game Design", "url": "https://critpoints.net/2025/08/21/design-space-dimensions-of-game-design/", "published_at": "2025-08-21T22:15:53+00:00" }, { "id": "01a0c504-b387-703a-b716-2bc659e04d4a", "title": "10 Years of Critpoints", "url": "https://critpoints.net/2025/05/18/10-years-of-critpoints/", "published_at": "2025-05-18T07:26:09+00:00" }, { "id": "01a0c504-b387-703a-b716-2bc659f9c5b6", "title": "Building Counterplay for PvP Games", "url": "https://critpoints.net/2025/05/06/building-counterplay-for-pvp-games/", "published_at": "2025-05-07T05:53:39+00:00" }, { "id": "01a0c504-b387-703a-b716-2bc65a79fc72", "title": "I Don’t Really Like Deus Ex", "url": 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(My New Card Game)", "url": "https://critpoints.net/2023/05/30/what-is-charmed-chains-my-new-card-game/", "published_at": "2023-05-30T22:22:41+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef455f927", "title": "Card Game Design as Systems Architecture", "url": "https://critpoints.net/2023/05/26/card-game-design-as-systems-architecture/", "published_at": "2023-05-26T18:00:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef48894a3", "title": "Witcher 2 Review", "url": "https://critpoints.net/2023/05/18/witcher-2-notes/", "published_at": "2023-05-18T15:00:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef4f303f1", "title": "Mashing: Rote Memory vs System Mastery", "url": "https://critpoints.net/2023/05/16/mashing-rote-memory-vs-system-mastery/", "published_at": "2023-05-16T16:18:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef515756b", "title": "Tiers are for Queers", "url": "https://critpoints.net/2023/05/14/tiers-are-for-queers/", "published_at": "2023-05-14T21:21:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef54fd52c", "title": "How do you Set the MAXIMUM LIMIT? (For Health & such)", "url": "https://critpoints.net/2023/05/14/how-do-you-set-the-maximum-limit-for-health-such/", "published_at": "2023-05-14T14:56:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef64a86de", "title": "How Magic’s Mana System Divides its Design Space", "url": "https://critpoints.net/2023/05/10/how-magics-mana-system-divides-its-design-space/", "published_at": "2023-05-10T20:53:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef668f12b", "title": "The Hypothetical Worst Fighting Game", "url": "https://critpoints.net/2023/05/09/the-hypothetical-worst-fighting-game/", "published_at": "2023-05-09T20:13:07+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef6ea0cb1", "title": "What’s the Deal with Auto Combos?", "url": "https://critpoints.net/2023/05/04/whats-the-deal-with-auto-combos/", "published_at": "2023-05-04T18:50:06+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef770c20b", "title": "Tabletop Game Designers Know What’s Up", "url": "https://critpoints.net/2023/04/25/tabletop-game-designers-know-whats-up/", "published_at": "2023-04-25T17:00:00+00:00" }, { "id": "01a0c521-88de-73da-88f6-e63ef83e2a38", "title": "SF6 is the Intro Game the Genre Needs", "url": "https://critpoints.net/2023/04/24/sf6-is-the-intro-game-the-genre-needs/", "published_at": "2023-04-25T02:18:44+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a7759c4ad3aa", "title": "Frame Data Patterns that ALL Game Designers Should Know", "url": "https://critpoints.net/2023/02/20/frame-data-patterns-that-game-designers-should-know/", "published_at": "2023-02-21T05:52:19+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a7759d35167d", "title": "Blocking is Cool Actually", "url": "https://critpoints.net/2023/02/01/blocking-is-cool-actually/", "published_at": "2023-02-01T23:28:20+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a7759dabc1e0", "title": "Sekiro is not a Souls-like", "url": "https://critpoints.net/2022/04/20/sekiro-is-not-a-souls-like/", "published_at": "2022-04-21T04:07:43+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a7759e49c393", "title": "The Traveling Soulsman", "url": "https://critpoints.net/2022/03/12/the-traveling-soulsman/", "published_at": "2022-03-12T12:51:50+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a7759f46e2ca", "title": "Emergent Gameplay in Fighting Games", "url": "https://critpoints.net/2022/03/06/emergent-gameplay-in-fighting-games/", "published_at": "2022-03-06T13:15:24+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a775a03be887", "title": "How Fighting Games can Retain Players", "url": "https://critpoints.net/2021/05/07/how-fighting-games-can-retain-players/", "published_at": "2021-05-07T21:40:06+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a775a0c0ee35", "title": "Visualizing the Skill Curve", "url": "https://critpoints.net/2021/03/19/visualizing-the-skill-curve/", "published_at": "2021-03-19T15:15:06+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a775a13221e6", "title": "Dunkey Gets Dunked On", "url": "https://critpoints.net/2021/02/21/dunkey-gets-dunked-on/", "published_at": "2021-02-22T01:38:27+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a775a21dce9d", "title": "FPS Boss Fights Don’t Have to Suck Ft. Durandal", "url": "https://critpoints.net/2021/01/27/fps-boss-fights-dont-have-to-suck/", "published_at": "2021-01-27T15:27:00+00:00" }, { "id": "01a0c52d-1eba-7111-9f38-a775a23b593e", "title": "Getting Over It With Bennet Foddy Review", "url": "https://critpoints.net/2020/12/13/getting-over-it-with-bennet-foddy-review/", "published_at": "2020-12-14T00:16:58+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63901b6d23c", "title": "Mirror’s Edge Review", "url": "https://critpoints.net/2020/10/31/mirrors-edge-review/", "published_at": "2020-10-31T17:50:08+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63901eabfcf", "title": "Isomorphism & Asymmetry", "url": "https://critpoints.net/2020/09/24/isomorphism-asymmetry/", "published_at": "2020-09-24T23:44:19+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63902c718be", "title": "Kill Your Sacred Cows", "url": "https://critpoints.net/2020/09/19/kill-your-sacred-cows/", "published_at": "2020-09-19T12:31:52+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63903a784cb", "title": "Designing AGAINST Speedrunners", "url": "https://critpoints.net/2020/09/18/designing-against-speedrunners/", "published_at": "2020-09-18T10:32:13+00:00" }, { "id": "01a0c537-c09f-718b-a483-b639049b3b34", "title": "Designing for Speedrunners", "url": "https://critpoints.net/2020/09/16/designing-for-speedrunners/", "published_at": "2020-09-16T18:47:03+00:00" }, { "id": "01a0c537-c09f-718b-a483-b639059264c9", "title": "How Dark Souls Changed Combat", "url": "https://critpoints.net/2020/09/12/how-dark-souls-changed-combat/", "published_at": "2020-09-12T18:23:06+00:00" }, { "id": "01a0c537-c09f-718b-a483-b6390688ce46", "title": "Wonderful 101’s User Experience is a Nightmare", "url": "https://critpoints.net/2020/06/22/wonderful-101s-user-experience-is-a-nightmare/", "published_at": "2020-06-22T03:01:19+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63906c90752", "title": "Doom Eternal Review ft. S.G.S.", "url": "https://critpoints.net/2020/06/07/doom-eternal-reviews-ft-s-g-s/", "published_at": "2020-06-08T03:54:56+00:00" }, { "id": "01a0c537-c09f-718b-a483-b63907a3a935", "title": "Transitive (Efficiency Race) vs Non-Transitive (Rock Paper Scissors)", "url": "https://critpoints.net/2020/06/01/transitive-efficiency-race-vs-non-transitive-rock-paper-scissors/", "published_at": "2020-06-01T17:50:25+00:00" }, { "id": "01a0c537-c09f-718b-a483-b639085c8e29", "title": "You don’t know what Game Feel is, read the damn book please!", "url": "https://critpoints.net/2020/05/23/you-dont-know-what-game-feel-is-read-the-damn-book-please/", "published_at": "2020-05-23T18:19:23+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec881177f2", "title": "Are Fan Expectations More Important Than Quality? ft. Durandal", "url": "https://critpoints.net/2020/05/23/are-fan-expectations-more-important-than-quality/", "published_at": "2020-05-23T00:02:02+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec884eddda", "title": "Gamedevs Should Not (Exactly) Copy My Criteria to Make a Successful Game", "url": "https://critpoints.net/2020/05/22/gamedevs-should-not-copy-my-criteria-to-make-a-successful-game/", "published_at": "2020-05-22T11:38:46+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec887a768f", "title": "Play Western Games on the 2nd Hardest Difficulty", "url": "https://critpoints.net/2020/05/15/play-western-games-on-the-2nd-hardest-difficulty/", "published_at": "2020-05-15T16:56:25+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec8962f5b5", "title": "Dead Cells Review", "url": "https://critpoints.net/2020/04/30/dead-cells-review/", "published_at": "2020-04-30T21:50:35+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec897b4b2c", "title": "A Critique of Doom Eternal’s Story", "url": "https://critpoints.net/2020/04/19/a-critique-of-doom-eternals-story/", "published_at": "2020-04-19T02:30:50+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec89dd60f2", "title": "Nuzzles: Not a Puzzle", "url": "https://critpoints.net/2020/04/15/nuzzles-not-a-puzzle/", "published_at": "2020-04-15T12:02:32+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec8a60330b", "title": "The Souls Story Formula", "url": "https://critpoints.net/2020/04/14/the-souls-story-formula/", "published_at": "2020-04-14T14:08:30+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec8ae1e4ff", "title": "What makes good combat?", "url": "https://critpoints.net/2020/03/29/what-makes-good-combat/", "published_at": "2020-03-29T18:21:40+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec8b0dda2b", "title": "What the Heck is Paired Animation?", "url": "https://critpoints.net/2020/03/24/what-the-fuck-is-paired-animation/", "published_at": "2020-03-24T13:28:42+00:00" }, { "id": "01a0c541-6719-702d-9bbe-2cec8b4ac5b6", "title": "Doom 2016 Review (Guest Post by Durandal)", "url": "https://critpoints.net/2020/03/15/doom-2016-review-guest-post-by-durandal/", "published_at": "2020-03-15T23:37:22+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d22236b2", "title": "What is “Souls-Like”?", "url": "https://critpoints.net/2020/03/11/what-is-souls-like/", "published_at": "2020-03-11T23:06:12+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d2ed8ffc", "title": "The “Silver Bullet” Game Design Problem", "url": "https://critpoints.net/2020/02/12/the-silver-bullet-game-design-problem/", "published_at": "2020-02-12T01:32:58+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d30585c0", "title": "What should be in a review?", "url": "https://critpoints.net/2020/01/24/what-should-be-in-a-review-2/", "published_at": "2020-01-24T16:56:19+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d311cb68", "title": "Why FEAR 1 Is The Most Important Hitscan Shooter – ft. Durandal", "url": "https://critpoints.net/2019/11/20/why-fear-1-is-the-most-important-hitscan-shooter-ft-durandal/", "published_at": "2019-11-20T22:44:02+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d3e3aebd", "title": "SFV Proposed fixes", "url": "https://critpoints.net/2019/11/18/sfv-proposed-fixes/", "published_at": "2019-11-18T05:50:19+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d45be137", "title": "What’s the point of combos in fighting games?", "url": "https://critpoints.net/2019/11/11/whats-the-point-of-combos-in-fighting-games/", "published_at": "2019-11-11T23:31:24+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d549f4ea", "title": "Guest Post: Durandal on DESYNC", "url": "https://critpoints.net/2019/05/07/guest-post-durandal-on-desync/", "published_at": "2019-05-07T19:52:09+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d62fafb4", "title": "What does Agency mean in a Game?", "url": "https://critpoints.net/2019/05/04/what-does-agency-mean-in-a-game/", "published_at": "2019-05-04T17:20:44+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d6d20db6", "title": "Cultivating Possibility Space", "url": "https://critpoints.net/2019/05/03/cultivating-possibility-space/", "published_at": "2019-05-03T04:19:43+00:00" }, { "id": "01a0c54a-5e33-7219-b441-f408d75354c8", "title": "Don’t Diss a Genre You Don’t/Refuse to Understand", "url": "https://critpoints.net/2019/02/16/dont-diss-a-genre-you-dont-refuse-to-understand/", "published_at": "2019-02-16T20:16:25+00:00" }, { "id": "01a0c552-c006-7245-938c-3076874b83bf", "title": "Riddles, Puzzles, and Games", "url": "https://critpoints.net/2019/02/13/riddles-puzzles-and-games/", "published_at": "2019-02-13T18:13:56+00:00" }, { "id": "01a0c552-c006-7245-938c-307687644628", "title": "How to Make the Best Worst Action Game Ever", "url": "https://critpoints.net/2018/10/22/how-to-make-the-best-worst-action-game-ever/", "published_at": "2018-10-22T22:49:18+00:00" }, { "id": "01a0c552-c006-7245-938c-3076884a54e7", "title": "How 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"id": "01a0c552-c006-7245-938c-30768b70c32c", "title": "“Fun,” The Deepest Buzzword?", "url": "https://critpoints.net/2018/03/29/fun-the-deepest-buzzword/", "published_at": "2018-03-29T20:49:44+00:00" }, { "id": "01a0c552-c006-7245-938c-30768c344e69", "title": "Speedgames Ruined by the Patch", "url": "https://critpoints.net/2018/03/27/speedgames-ruined-by-the-patch/", "published_at": "2018-03-27T20:46:07+00:00" }, { "id": "01a0c552-c006-7245-938c-30768d2195b6", "title": "Running Away is Deep!", "url": "https://critpoints.net/2018/03/25/running-away-is-deep/", "published_at": "2018-03-25T20:44:29+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d60fc4b25", "title": "The Barrier to Entry", "url": "https://critpoints.net/2018/03/23/the-barrier-to-entry/", "published_at": "2018-03-23T23:41:27+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d61e9ccb6", "title": "DBFZ Impressions", "url": "https://critpoints.net/2018/03/21/dbfz-impressions/", "published_at": "2018-03-21T20:39:28+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d62215cc9", "title": "Balancing Parries for Single Player", "url": "https://critpoints.net/2018/03/19/balancing-parries-for-single-player/", "published_at": "2018-03-19T23:31:31+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d62de6374", "title": "How to Cater to Fighting Game Beginners", "url": "https://critpoints.net/2018/03/17/how-to-cater-to-fighting-game-beginners/", "published_at": "2018-03-17T23:30:08+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d632d4748", "title": "Fighting Game Auto-Combos", "url": "https://critpoints.net/2018/03/15/fighting-game-auto-combos/", "published_at": "2018-03-15T23:07:47+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d63d207bf", "title": "What Should be Prioritized in a Fighting Game?", "url": "https://critpoints.net/2018/03/13/what-should-be-prioritized-in-a-fighting-game/", "published_at": "2018-03-13T20:01:48+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d64c670c4", "title": "What’s a “Mechanic”?", "url": "https://critpoints.net/2018/03/11/whats-a-mechanic/", "published_at": "2018-03-11T20:01:13+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d65b8abee", "title": "Beginner’s Traps", "url": "https://critpoints.net/2018/03/09/beginners-traps/", "published_at": "2018-03-09T23:50:22+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d65bea4f4", "title": "Animation East vs West", "url": "https://critpoints.net/2018/03/09/animation-east-vs-west/", "published_at": "2018-03-09T23:46:19+00:00" }, { "id": "01a0c55b-28a0-70b8-8801-650d65f2ae7c", "title": "Weird Controls are Good for You", "url": "https://critpoints.net/2018/03/07/weird-controls-are-good-for-you/", "published_at": "2018-03-07T23:42:38+00:00" } ] posts Claim your blog
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