41554 blogs · [ { "id": "01a08760-8a0b-7220-9fa7-7e94ac254b4f", "title": "Exporting Investment: The Case For and Against VGEC", "url": "https://www.claire-blackshaw.com/blog/2026/08/exporting-investment-the-case-for-and-against-vgec/", "published_at": "2026-08-21T12:09:02+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94ac53bb29", "title": "Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem", "url": "https://www.claire-blackshaw.com/blog/2026/07/shipping-godot-vr-and-porting-to-psvr2-a-partial-post-mortem/", "published_at": "2026-07-18T12:46:27+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94ad2027a9", "title": "Better PRs: Voting Panels, AI Review, and Stack Your Damn Commits", "url": "https://www.claire-blackshaw.com/blog/2026/04/better_pr/", "published_at": "2026-04-29T11:31:35+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94adf9f682", "title": "Shipping VR in Godot: Troubles, Victories and Reality", "url": "https://www.claire-blackshaw.com/blog/2026/04/shipping_vr_godot/", "published_at": "2026-04-28T12:00:00+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94aecee125", "title": "Lazy Sunday: Feedback Screens, Viewport Bugs, and Giving Back to Godot", "url": "https://www.claire-blackshaw.com/blog/2026/02/lazy-sunday-feedback-screens-viewport-bugs-and-giving-back-to-godot/", "published_at": "2026-02-15T15:09:34+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94af44937c", "title": "Standards Matter: Reflections from Contingency 2026", "url": "https://www.claire-blackshaw.com/blog/2026/02/contingency/", "published_at": "2026-02-02T12:56:11+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b02de596", "title": "Netflix, Cloud Gaming, and Low-Interaction Play", "url": "https://www.claire-blackshaw.com/blog/2026/01/netflix_cloud/", "published_at": "2026-01-26T14:38:52+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b11943cf", "title": "Neo's Creepy Robot and the 'Solid Platinum' Data Play", "url": "https://www.claire-blackshaw.com/blog/2025/10/neo_robot/", "published_at": "2025-10-29T10:22:36+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b197c1b4", "title": "How to Get Into Game Engine Dev?", "url": "https://www.claire-blackshaw.com/blog/2025/10/start_engine/", "published_at": "2025-10-20T13:52:38+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b20fe63d", "title": "OpenXR's New Controller and Why the People in the Room Matter", "url": "https://www.claire-blackshaw.com/blog/2025/09/standards_matter/", "published_at": "2025-09-20T17:48:02+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b2d2a7b1", "title": "VR Text Was Killing Performance, So I Took a Hatchet to Godot's Label3D", "url": "https://www.claire-blackshaw.com/blog/2025/08/fast_text/", "published_at": "2025-08-29T18:34:08+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b398448c", "title": "A Personal Journey: Year One of Flammable Penguin Games", "url": "https://www.claire-blackshaw.com/blog/2025/06/personal_journey/", "published_at": "2025-06-25T14:20:28+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b431c87d", "title": "The Godot Rough Patch", "url": "https://www.claire-blackshaw.com/blog/2025/05/godot_rough_patch/", "published_at": "2025-05-27T11:31:43+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b458457a", "title": "Split Rendering for VR: What does it look like", "url": "https://www.claire-blackshaw.com/blog/2025/03/split_render/", "published_at": "2025-03-08T16:37:20+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b46ff774", "title": "Building for Watchy", "url": "https://www.claire-blackshaw.com/blog/2024/12/watchy/", "published_at": "2024-12-28T15:37:48+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b482c50c", "title": "The Craft of Game Development in Cheap Game World", "url": "https://www.claire-blackshaw.com/blog/2024/11/craft/", "published_at": "2024-11-29T12:39:54+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b55bb447", "title": "Godot Modular Design", "url": "https://www.claire-blackshaw.com/blog/2024/11/godot_extend/", "published_at": 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"https://www.claire-blackshaw.com/blog/2024/09/godot_console/", "published_at": "2024-09-04T11:07:11+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b9574258", "title": "Hardware Handcuffs", "url": "https://www.claire-blackshaw.com/blog/2024/08/hard_handcuff/", "published_at": "2024-08-30T11:46:27+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b95ff4d0", "title": "Why Build Tools? The Metaverse Problem!", "url": "https://www.claire-blackshaw.com/blog/2024/08/why_meta/", "published_at": "2024-08-23T09:50:00+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94b9eec9dd", "title": "Godot: The Secret XR Tech Move", "url": "https://www.claire-blackshaw.com/blog/2024/08/seed_godot/", "published_at": "2024-08-16T09:58:11+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94babd8940", "title": "Fatigue in VR Productivity and Creativity Applications", "url": "https://www.claire-blackshaw.com/blog/2024/08/fatigue_vr/", "published_at": "2024-08-08T22:58:41+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94bb117622", "title": "Why leave an awesome team in Adobe Substance Modeller?", "url": "https://www.claire-blackshaw.com/blog/2024/08/leaving_adobe/", "published_at": "2024-08-02T09:01:51+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94bba9e8ee", "title": "When to go C++ in Godot", "url": "https://www.claire-blackshaw.com/blog/2024/05/when_c/", "published_at": "2024-05-26T12:27:34+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94bbea2a07", "title": "Wildsea Campaign", "url": "https://www.claire-blackshaw.com/blog/2024/05/wildsea/", "published_at": "2024-05-19T11:51:54+00:00" }, { "id": "01a08760-8a0b-7220-9fa7-7e94bce680be", "title": "Dice Rolls in Table Top", "url": "https://www.claire-blackshaw.com/blog/2023/12/die_rolls/", "published_at": "2023-12-29T21:46:16+00:00" } ] posts Claim your blog
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